📄 tflatbuttonunit.pas
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unit TFlatButtonUnit;
interface
{$I Version.inc}
uses Windows, Messages, Classes, Controls, Forms, Graphics, StdCtrls, ExtCtrls,
CommCtrl, Buttons, FlatUtilitys;
type
TFlatButton = class(TCustomControl)
private
FModalResult: TModalResult;
FUseAdvColors: Boolean;
FAdvColorFocused: TAdvColors;
FAdvColorDown: TAdvColors;
FAdvColorBorder: TAdvColors;
TextBounds: TRect;
GlyphPos: TPoint;
FNumGlyphs: TNumGlyphs;
FDownColor: TColor;
FBorderColor: TColor;
FColorHighlight: TColor;
FColorShadow: TColor;
FFocusedColor: TColor;
FGroupIndex: Integer;
FGlyph: TBitmap;
FDown: Boolean;
FDragging: Boolean;
FAllowAllUp: Boolean;
FLayout: TButtonLayout;
FSpacing: Integer;
FMargin: Integer;
FMouseInControl: Boolean;
procedure SetColors (Index: Integer; Value: TColor);
procedure SetAdvColors (Index: Integer; Value: TAdvColors);
procedure SetUseAdvColors (Value: Boolean);
procedure UpdateExclusive;
procedure SetGlyph (Value: TBitmap);
procedure SetNumGlyphs (Value: TNumGlyphs);
procedure SetDown (Value: Boolean);
procedure SetAllowAllUp (Value: Boolean);
procedure SetGroupIndex (Value: Integer);
procedure SetLayout (Value: TButtonLayout);
procedure SetSpacing (Value: Integer);
procedure SetMargin (Value: Integer);
procedure UpdateTracking;
procedure WMLButtonDblClk (var Message: TWMLButtonDown); message WM_LBUTTONDBLCLK;
procedure CMEnabledChanged (var Message: TMessage); message CM_ENABLEDCHANGED;
procedure CMButtonPressed (var Message: TMessage); message CM_BUTTONPRESSED;
procedure CMDialogChar (var Message: TCMDialogChar); message CM_DIALOGCHAR;
procedure CMFontChanged (var Message: TMessage); message CM_FONTCHANGED;
procedure CMTextChanged (var Message: TMessage); message CM_TEXTCHANGED;
procedure CMSysColorChange (var Message: TMessage); message CM_SYSCOLORCHANGE;
procedure CMParentColorChanged (var Message: TWMNoParams); message CM_PARENTCOLORCHANGED;
procedure RemoveMouseTimer;
procedure MouseTimerHandler (Sender: TObject);
protected
FState: TButtonState;
function GetPalette: HPALETTE; override;
procedure CalcAdvColors;
procedure Loaded; override;
procedure MouseDown (Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override;
procedure MouseMove (Shift: TShiftState; X, Y: Integer); override;
procedure MouseUp (Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override;
procedure Paint; override;
public
constructor Create (AOwner: TComponent); override;
destructor Destroy; override;
procedure Click; override;
procedure MouseEnter;
procedure MouseLeave;
published
property AllowAllUp: Boolean read FAllowAllUp write SetAllowAllUp default False;
property Color default $00E1EAEB;
property ColorFocused: TColor index 0 read FFocusedColor write SetColors default $00E1EAEB;
property ColorDown: TColor index 1 read FDownColor write SetColors default $00C5D6D9;
property ColorBorder: TColor index 2 read FBorderColor write SetColors default $008396A0;
property ColorHighLight: TColor index 3 read FColorHighlight write SetColors default clWhite;
property ColorShadow: TColor index 4 read FColorShadow write SetColors default clBlack;
property AdvColorFocused: TAdvColors index 0 read FAdvColorFocused write SetAdvColors default 10;
property AdvColorDown: TAdvColors index 1 read FAdvColorDown write SetAdvColors default 10;
property AdvColorBorder: TAdvColors index 2 read FAdvColorBorder write SetAdvColors default 50;
property UseAdvColors: Boolean read FUseAdvColors write SetUseAdvColors default false;
property GroupIndex: Integer read FGroupIndex write SetGroupIndex default 0;
property Down: Boolean read FDown write SetDown default False;
property Caption;
property Enabled;
property Font;
property Glyph: TBitmap read FGlyph write SetGlyph;
property Layout: TButtonLayout read FLayout write SetLayout default blGlyphTop;
property Margin: Integer read FMargin write SetMargin default -1;
property NumGlyphs: TNumGlyphs read FNumGlyphs write SetNumGlyphs default 1;
property ParentFont;
property ParentColor;
property ParentShowHint;
property PopupMenu;
property ShowHint;
property Spacing: Integer read FSpacing write SetSpacing default 4;
property ModalResult: TModalResult read FModalResult write FModalResult default 0;
property TabStop;
property TabOrder;
property Visible;
property OnClick;
property OnDblClick;
property OnMouseDown;
property OnMouseMove;
property OnMouseUp;
{$IFDEF D4CB4}
property Anchors;
property BiDiMode;
property Constraints;
property DragKind;
property ParentBiDiMode;
property OnEndDock;
property OnStartDock;
{$ENDIF}
end;
var
MouseInControl: TFlatButton = nil;
implementation
var
MouseTimer: TTimer = nil;
ControlCounter: Integer = 0;
constructor TFlatButton.Create (AOwner: TComponent);
begin
inherited Create(AOwner);
if MouseTimer = nil then
begin
MouseTimer := TTimer.Create(nil);
MouseTimer.Enabled := False;
MouseTimer.Interval := 100; // 10 times a second
end;
SetBounds(0, 0, 75, 25);
ControlStyle := [csCaptureMouse, csOpaque, csDoubleClicks];
FGlyph := TBitmap.Create;
FNumGlyphs := 1;
ParentFont := True;
ParentColor := True;
FFocusedColor := $00E1EAEB;
FDownColor := $00C5D6D9;
FBorderColor := $008396A0;
FColorHighlight := clWhite;
FColorShadow := clBlack;
FSpacing := 4;
FMargin := -1;
FLayout := blGlyphTop;
FUseAdvColors := false;
FAdvColorFocused := 10;
FAdvColorDown := 10;
FAdvColorBorder := 50;
FModalResult := mrNone;
Inc(ControlCounter);
end;
destructor TFlatButton.Destroy;
begin
RemoveMouseTimer;
FGlyph.Free;
Dec(ControlCounter);
if ControlCounter = 0 then
begin
MouseTimer.Free;
MouseTimer := nil;
end;
inherited Destroy;
end;
procedure TFlatButton.Paint;
var
FTransColor: TColor;
FImageList: TImageList;
sourceRect, destRect: TRect;
tempGlyph, memoryBitmap: TBitmap;
buttonRect: TRect;
Offset: TPoint;
begin
// get the transparent color
FTransColor := FGlyph.Canvas.Pixels[0, FGlyph.Height - 1];
buttonRect := ClientRect;
memoryBitmap := TBitmap.Create; // create memory-bitmap to draw flicker-free
try
memoryBitmap.Height := ClientRect.Bottom;
memoryBitmap.Width := ClientRect.Right;
memoryBitmap.Canvas.Font := Self.Font;
if FState in [bsDown, bsExclusive] then
Offset := Point(1, 1)
else
Offset := Point(0, 0);
CalcButtonLayout(memoryBitmap.Canvas, ClientRect, Offset, FLayout, FSpacing,
FMargin, FGlyph, FNumGlyphs, Caption, TextBounds, GlyphPos);
if not Enabled then
begin
FState := bsDisabled;
FDragging := False;
end
else
if FState = bsDisabled then
if FDown and (GroupIndex <> 0) then
FState := bsExclusive
else
FState := bsUp;
// DrawBorder
case FState of
bsUp:
if FMouseInControl then
Frame3D(memoryBitmap.canvas, buttonRect, FColorHighlight, FColorShadow, 1)
else
Frame3D(memoryBitmap.canvas, buttonRect, FBorderColor, FBorderColor, 1);
bsDown, bsExclusive:
Frame3D(memoryBitmap.canvas, buttonRect, FColorShadow, FColorHighlight, 1);
bsDisabled:
Frame3D(memoryBitmap.canvas, buttonRect, FBorderColor, FBorderColor, 1);
end;
// DrawBackground
case FState of
bsUp:
if FMouseInControl then
memoryBitmap.Canvas.Brush.Color := FFocusedColor
else
memoryBitmap.Canvas.Brush.Color := Self.Color;
bsDown:
memoryBitmap.Canvas.Brush.Color := FDownColor;
bsExclusive:
if FMouseInControl then
memoryBitmap.Canvas.Brush.Color := FFocusedColor
else
memoryBitmap.Canvas.Brush.Color := FDownColor;
bsDisabled:
memoryBitmap.Canvas.Brush.Color := Self.Color;
end;
memoryBitmap.Canvas.FillRect(buttonRect);
// DrawGlyph
if not FGlyph.Empty then
begin
tempGlyph := TBitmap.Create;
case FNumGlyphs of
1: case FState of
bsUp: sourceRect := Rect(0, 0, FGlyph.Width, FGlyph.Height);
bsDisabled: sourceRect := Rect(0, 0, FGlyph.Width, FGlyph.Height);
bsDown: sourceRect := Rect(0, 0, FGlyph.Width, FGlyph.Height);
bsExclusive: sourceRect := Rect(0, 0, FGlyph.Width, FGlyph.Height);
end;
2: case FState of
bsUp: sourceRect := Rect(0, 0, FGlyph.Width div FNumGlyphs, FGlyph.Height);
bsDisabled: sourceRect := Rect(FGlyph.Width div FNumGlyphs, 0, FGlyph.Width, FGlyph.Height);
bsDown: sourceRect := Rect(0, 0, FGlyph.Width div FNumGlyphs, FGlyph.Height);
bsExclusive: sourceRect := Rect(0, 0, FGlyph.Width div FNumGlyphs, FGlyph.Height);
end;
3: case FState of
bsUp: SourceRect := Rect(0, 0, FGlyph.Width div FNumGlyphs, FGlyph.Height);
bsDisabled: SourceRect := Rect(FGlyph.width div FNumGlyphs, 0, (FGlyph.Width div FNumGlyphs) * 2, FGlyph.Height);
bsDown: SourceRect := Rect((FGlyph.Width div FNumGlyphs) * 2, 0, FGlyph.Width, FGlyph.Height);
bsExclusive: SourceRect := Rect((FGlyph.Width div FNumGlyphs) * 2, 0, FGlyph.Width, FGlyph.Height);
end;
4: case FState of
bsUp: SourceRect := Rect(0, 0, FGlyph.Width div FNumGlyphs, FGlyph.Height);
bsDisabled: SourceRect := Rect(FGlyph.width div FNumGlyphs, 0, (FGlyph.Width div FNumGlyphs) * 2, FGlyph.Height);
bsDown: SourceRect := Rect((FGlyph.Width div FNumGlyphs) * 2, 0, (FGlyph.Width div FNumGlyphs) * 3, FGlyph.Height);
bsExclusive: SourceRect := Rect((FGlyph.width div FNumGlyphs) * 3, 0, FGlyph.Width, FGlyph.Height);
end;
end;
destRect := Rect(0, 0, FGlyph.Width div FNumGlyphs, FGlyph.Height);
tempGlyph.Width := FGlyph.Width div FNumGlyphs;
tempGlyph.Height := FGlyph.Height;
tempGlyph.canvas.copyRect(destRect, FGlyph.canvas, sourcerect);
if (FNumGlyphs = 1) and (FState = bsDisabled) then
begin
tempGlyph := CreateDisabledBitmap(tempGlyph, clBlack, clBtnFace, clBtnHighlight, clBtnShadow, True);
FTransColor := tempGlyph.Canvas.Pixels[0, tempGlyph.Height - 1];
end;
FImageList := TImageList.CreateSize(FGlyph.Width div FNumGlyphs, FGlyph.Height);
try
FImageList.AddMasked(tempGlyph, FTransColor);
FImageList.Draw(memoryBitmap.canvas, glyphpos.x, glyphpos.y, 0);
finally
FImageList.Free;
end;
tempGlyph.free;
end;
// DrawText
memoryBitmap.Canvas.Brush.Style := bsClear;
if FState = bsDisabled then
begin
OffsetRect(TextBounds, 1, 1);
memoryBitmap.Canvas.Font.Color := clBtnHighlight;
DrawText(memoryBitmap.Canvas.Handle, PChar(Caption), Length(Caption), TextBounds, DT_CENTER or DT_VCENTER or DT_SINGLELINE);
OffsetRect(TextBounds, -1, -1);
memoryBitmap.Canvas.Font.Color := clBtnShadow;
DrawText(memoryBitmap.Canvas.Handle, PChar(Caption), Length(Caption), TextBounds, DT_CENTER or DT_VCENTER or DT_SINGLELINE);
end
else
DrawText(memoryBitmap.Canvas.Handle, PChar(Caption), Length(Caption), TextBounds, DT_CENTER or DT_VCENTER or DT_SINGLELINE);
// Copy memoryBitmap to screen
canvas.CopyRect(ClientRect, memoryBitmap.canvas, ClientRect);
finally
memoryBitmap.free; // delete the bitmap
end;
end;
procedure TFlatButton.UpdateTracking;
var
P: TPoint;
begin
if Enabled then
begin
GetCursorPos(P);
FMouseInControl := not (FindDragTarget(P, True) = Self);
if FMouseInControl then
MouseLeave
else
MouseEnter;
end;
end;
procedure TFlatButton.Loaded;
begin
inherited Loaded;
Invalidate;
end;
procedure TFlatButton.MouseDown (Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
begin
inherited MouseDown(Button, Shift, X, Y);
if (Button = mbLeft) and Enabled then
begin
if not FDown then
begin
FState := bsDown;
Invalidate;
end;
FDragging := True;
SetFocus;
end;
end;
procedure TFlatButton.MouseMove (Shift: TShiftState; X, Y: Integer);
var
NewState: TButtonState;
P: TPoint;
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