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📄 buildq1.cfg

📁 quake的地图编辑器的源代码, 不是quake3的
💻 CFG
字号:
/*
Quest auto building configuration file
Copyright 1998, 1998 Alexander Malmberg


Quick start (for detailed information, continue down):

First, make sure qbsp, vis, and light are somewhere along your path. Then,
change row one, two, and three to reflect your Quake directory. For example,
if Quake is installed in 'c:\games\quake', the lines should read:

copy %M.bsp c:\games\quake\id1\maps
c:
cd \games\quake

*/
{
copy %M.bsp d:\quake\id1\maps
d:
cd \quake
quake +map %n
}

/*
Detailed information
--------------------

Examples assume the map is 'c:/quest/maps/test.map'. The directories
will be absolute, so they'll work even if you switch directory.

This:   Replaced with this:
  %%     %
  %n     Just the name ('test').
  %N     Name with directory, forward slashes ('c:/quest/maps/test').
  %M     Name with directory, backslashes ('c:\quest\maps\test').


Format:

"Description"
{
command 1
command 2
etc
}

It will appear in Quest with the description. If selected, Quest will run
the commands. If the user said to run the game, Quest will run the game 
(the first build config).

All configurations will start in the directory you started Quest in.
The command list will actually be written to a .bat file, so you can
use any .bat file stuff you like (you can even create shell scripts
if you want to).

First entry is the command to run the game, including copying maps around,
and has no description.
*/

"qbsp, light, vis -fast"
{
qbsp %N.map
light %N.bsp
vis -fast %N.bsp
}

"qbsp, light"
{
qbsp %N.map
light %N.bsp
}

"qbsp, light -extra, vis -level 4"
{
qbsp %N.map
light -extra %N.bsp
vis -level 4 %N.bsp
}

"only qbsp"
{
qbsp %N.map
}

"only light"
{
light %N.bsp
}

"only vis"
{
vis %N.bsp
}

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