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("7","squeek stop")
("8","quick stop")
);
}
'target' First stop target
'movesnd' Move Sound (default 0)
'stopsnd' Stop Sound (default 0)
'speed' Speed (units per second) (default 64)
'dmg' Damage on crush (default 0)
'skin' Contents (default 0)
'volume' Sound Volume 0.0 - 1.0 (default 0.85)
'_minlight' Minimum light level
*/
/*QUAKED func_wall (0.0 0.5 0.8) ? x x x x x x x x x x x "Not in Deathmatch"
{
base("_Targetname");
base("_RenderFields");
base("_Global");
}
'_minlight' Minimum light level
*/
/*QUAKED func_wall_toggle (0.0 0.5 0.8) ? "Starts Invisible" x x x x x x x x x x "Not in Deathmatch"
{
base("func_wall");
}
*/
/*QUAKED func_water (0.0 0.5 0.8) ? "Starts Open" x "Don't link" "Passable" x "Toggle" x x "Use Only" "Monsters Can't" x "Not in Deathmatch"
{
base("_Door");
choice "skin"
(
("-3","Water")
("-4","Slime")
("-5","Lava")
);
}
'skin' Contents (default -3)
'WaveHeight' Wave Height (default 3.2)
*/
/*QUAKED gibshooter (1.0 0.0 1.0) (-16 -16 -16) (16 16 16) "Repeatable"
{
base("_gibshooterbase");
}
*/
/*QUAKED infodecal (1.0 0.0 1.0) (-8 -8 -8) (8 8 8) x x x x x x x x x x x "Not in Deathmatch"
{
base("_Targetname");
texture "texture";
}
'texture'
*/
/*QUAKED info_bigmomma (0.1 0.7 0.2) (-24 -24 0) (24 24 16) "Run To Node" "Wait Indefinitely"
{
base("_Targetname");
}
'target' Next node
'radius' Radius (default 0)
'reachdelay' Wait after approach (default 0)
'killtarget' KillTarget
'reachtarget' Fire on approach
'reachsequence' Sequence on approach (default )
'health' Health on approach (default )
'presequence' Sequence before approach (default )
*/
/*QUAKED info_intermission (0.0 1.0 0.0) (-4 -4 -4) (4 4 4)
{
base("_Target");
}
*/
/*QUAKED info_landmark (1.0 0.0 1.0) (-8 -8 -8) (8 8 8)
{
base("_Targetname");
}
*/
/*QUAKED info_node (1.0 0.5 0.0) (-24 -24 -4) (24 24 4)
{
choice "hinttype"
(
("0","None")
("1","World: Door")
("2","World: Window")
("3","World: Button")
("4","World: Machinery")
("5","World: Ledge")
("6","World: Light Source")
("7","World: Heat Source")
("8","World: Blinking Light")
("9","World: Bright Colors")
("10","World: Human Blood Decal")
("11","World: Alien Blood Decal")
("300","Stuka: Ceiling Perch")
("301","Stuka: Landing spot")
);
choice "activity"
(
("0","None")
("35","Eat")
("45","Inspect Ground")
("46","Inspect Wall")
);
}
'hinttype' Hint (default 0)
'activity' Activity (default 45)
*/
/*QUAKED info_node_air (1.0 0.5 0.0) (-32 -32 0) (32 32 64)
*/
/*QUAKED info_null (1.0 0.0 1.0) (-16 -16 -16) (16 16 16)
{
base("_Targetname");
}
*/
/*QUAKED info_player_coop (0.0 1.0 0.0) (-16 -16 -36) (16 16 36) x x x x x x x x x x x "Not in Deathmatch"
*/
/*QUAKED info_player_deathmatch (0.0 1.0 0.0) (-16 -16 -36) (16 16 36) x x x x x x x x x x x "Not in Deathmatch"
*/
/*QUAKED info_player_start (0.0 1.0 0.0) (-16 -16 -36) (16 16 36) x x x x x x x x x x x "Not in Deathmatch"
*/
/*QUAKED info_player_start2 (0.0 1.0 0.0) (-16 -16 -36) (16 16 36) x x x x x x x x x x x "Not in Deathmatch"
*/
/*QUAKED info_target (0.8 0.4 0.2) (-4 -4 -4) (4 4 4)
{
base("_Targetname");
}
*/
/*QUAKED info_teleport_destination (0.0 1.0 0.0) (-8 -8 0) (8 8 16) x x x x x x x x x x x "Not in Deathmatch"
{
base("_Targetname");
}
*/
/*QUAKED item_airtank (1.0 0.0 1.0) (-16 -16 0) (16 16 36)
*/
/*QUAKED item_antidote (1.0 0.0 1.0) (-16 -16 0) (16 16 36)
*/
/*QUAKED item_battery (1.0 0.0 1.0) (-16 -16 0) (16 16 36)
*/
/*QUAKED item_healthkit (1.0 0.0 1.0) (-16 -16 0) (16 16 36)
*/
/*QUAKED item_longjump (1.0 0.0 1.0) (-16 -16 0) (16 16 36)
*/
/*QUAKED item_security (1.0 0.0 1.0) (-16 -16 0) (16 16 36)
*/
/*QUAKED item_suit (1.0 0.0 1.0) (-16 -16 0) (16 16 36) "Short Logon"
*/
/*QUAKED light (0.0 1.0 0.0) (-8 -8 -8) (8 8 8) "Initially dark"
{
base("_Target");
base("_Targetname");
base("_Light");
}
*/
/*QUAKED light_spot (0.0 1.0 0.0) (-16 -16 -16) (16 16 16) "Initially dark"
{
base("_Targetname");
hl_color "_light";
choice "_sky"
(
("0","No")
("1","Yes")
);
choice "style"
(
("0","Normal")
("10","Fluorescent flicker")
("2","Slow, strong pulse")
("11","Slow pulse, noblack")
("5","Gentle pulse")
("1","Flicker A")
("6","Flicker B")
("3","Candle A")
("7","Candle B")
("8","Candle C")
("4","Fast strobe")
("9","Slow strobe")
);
}
'_cone' Inner Radius (default 32)
'_cone2' Outer Radius (default 64)
'pitch' Pitch (default -90)
'_light' Brightness (default 255 255 128 200)
'_sky' Is Sky (default 0)
'style' Appearance (default 0)
'pattern' Custom Appearance
*/
/*QUAKED light_environment (0.0 1.0 0.0) (-16 -16 -16) (16 16 16)
{
hl_color "_light";
}
'pitch' Pitch (default 0)
'_light' Brightness (default 255 255 128 200)
*/
/*QUAKED momentary_door (1.0 0.0 1.0) ? "Starts Open" x "Don't link" "Passable" x "Toggle" x x "Use Only" "Monsters Can't" x "Not in Deathmatch"
{
base("_Door");
}
*/
/*QUAKED momentary_rot_button (1.0 0.0 1.0) ? "Door Hack" "Not useable" x x "Auto Return" x "X Axis" "Y Axis"
{
base("_RenderFields");
base("_Targetname");
choice "sounds"
(
("0","None")
("1","Big zap & Warmup")
("2","Access Denied")
("3","Access Granted")
("4","Quick Combolock")
("5","Power Deadbolt 1")
("6","Power Deadbolt 2")
("7","Plunger")
("8","Small zap")
("9","Keycard Sound")
("21","Squeaky")
("22","Squake Pneumatic")
("23","Ratchet Groan")
("24","Clean Ratchet")
("25","Gas Clunk")
);
}
'target' Targetted object
'speed' Speed (default 5)
'master' Master
'sounds' Sounds (default 0)
'distance' Distance (deg) (default 90)
'returnspeed' Auto-return speed (default 0)
'_minlight' _minlight
'angles' Pitch Yaw Roll (Y Z X) (default 0 0 0)
*/
/*QUAKED monster_alien_controller (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_alien_grunt (0.0 0.8 0.8) (-32 -32 0) (32 32 64) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" "SquadLeader" x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
'netname' Squad Name
*/
/*QUAKED monster_alien_slave (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" "SquadLeader" "IgnorePlayer" "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
'netname' Squad Name
*/
/*QUAKED monster_apache (0.0 0.8 0.8) (-360 -360 -172) (360 360 8) "WaitTillSeen" "Gag" "MonsterClip" "NoWreckage" "Prisoner" x "Start Inactive" "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_babycrab (0.0 0.8 0.8) (-16 -16 0) (16 16 36) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_barnacle (1.0 0.0 1.0) (-16 -16 -36) (16 16 0)
{
base("_RenderFields");
}
*/
/*QUAKED monster_barney (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
base("_TalkMonster");
}
*/
/*QUAKED monster_barney_dead (1.0 0.0 1.0) (-16 -16 0) (16 16 72) x x x x x x x x x x x "Not in Deathmatch"
{
base("_RenderFields");
choice "pose"
(
("0","On back")
("1","On side")
("2","On stomach")
);
}
'pose' Pose (default 0)
*/
/*QUAKED monster_bigmomma (0.0 0.8 0.8) (-95 -95 0) (95 95 190) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
'netname' First node (default )
*/
/*QUAKED monster_bloater (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_bullchicken (0.0 0.8 0.8) (-32 -32 0) (32 32 64) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_cockroach (0.0 0.8 0.8) (-3 -3 0) (3 3 3) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_flyer_flock (0.0 0.8 0.8) (-16 -16 0) (16 16 16) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
'iFlockSize' Flock Size (default 8)
'flFlockRadius' Flock Radius (default 128)
*/
/*QUAKED monster_furniture (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
'model' model
*/
/*QUAKED monster_gargantua (0.0 0.8 0.8) (-32 -32 0) (32 32 128) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_generic (0.0 0.8 0.8) (-16 -16 -36) (16 16 36) "WaitTillSeen" "Gag" "Not solid" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
base("_RenderFields");
choice "model"
(
("MODELS/ABONE_Template1.mdl","")
("MODELS/BSKULL_Template1.mdl","")
("MODELS/GIB_legbone.mdl","")
("MODELS/PELVIS.mdl","")
("MODELS/RIBCAGE.mdl","")
("MODELS/Riblet1.mdl","")
("MODELS/ZOMBIEGibs1.mdl","")
("models/barney.mdl","")
("models/forklift.mdl","")
("models/holo.mdl","")
("models/loader.mdl","")
("models/scientist.mdl","")
("models/scigun.mdl","")
);
}
'model' model
'body' Body (default 0)
*/
/*QUAKED monster_gman (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_grunt_repel (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_handgrenade (0.0 0.0 0.8) (-16 -16 0) (16 16 32) x x x x x x x x x x x "Not in Deathmatch"
{
base("_Targetx");
base("_RenderFields");
}
*/
/*QUAKED monster_headcrab (0.0 0.8 0.8) (-16 -16 0) (16 16 36) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_hevsuit_dead (1.0 0.0 1.0) (-16 -16 0) (16 16 72) x x x x x x x x x x x "Not in Deathmatch"
{
base("_RenderFields");
choice "pose"
(
("0","On back")
("1","Seated")
("2","On stomach")
("3","On Table")
);
}
'pose' Pose (default 0)
*/
/*QUAKED monster_hgrunt_dead (1.0 0.0 1.0) (-16 -16 0) (16 16 72) x x x x x x x x x x x "Not in Deathmatch"
{
base("_RenderFields");
choice "pose"
(
("0","On stomach")
("1","On side")
("2","Seated")
);
choice "body"
(
("0","Grunt with Gun")
("1","Commander with Gun")
("2","Grunt no Gun")
("3","Commander no Gun")
);
}
'pose' Pose (default 0)
'body' Body (default 0)
*/
/*QUAKED monster_houndeye (0.0 0.8 0.8) (-16 -16 0) (16 16 36) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" "SquadLeader" x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
'netname' Squad Name
*/
/*QUAKED monster_human_assassin (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_human_grunt (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" "SquadLeader" x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
choice "weapons"
(
("1","9mmAR")
("3","9mmAR + HG")
("5","9mmAR + GL")
("8","Shotgun")
("10","Shotgun + HG")
);
}
'netname' Squad Name
'weapons' Weapons (default 3)
*/
/*QUAKED monster_ichthyosaur (0.0 0.8 0.8) (-32 -32 0) (32 32 64) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_leech (0.0 0.8 0.8) (-6 -6 0) (6 6 6) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_miniturret (0.0 0.8 0.8) (-16 -16 -32) (16 16 32) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" "Autostart" "Start Inactive" "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
choice "orientation"
(
("0","Floor Mount")
("1","Ceiling Mount")
);
}
'orientation' Orientation (default 0)
*/
/*QUAKED monster_nihilanth (0.0 0.8 0.8) (-192 -192 0) (192 192 384) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_osprey (0.0 0.8 0.8) (-480 -480 -112) (480 480 24) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x "Start Inactive" "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_rat (0.0 0.8 0.8) (-6 -6 0) (6 6 6) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_satchelcharge (0.0 0.0 0.8) (-16 -16 0) (16 16 32) x x x x x x x x x x x "Not in Deathmatch"
{
base("_Targetname");
base("_Targetx");
base("_RenderFields");
}
*/
/*QUAKED monster_scientist (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
base("_TalkMonster");
choice "body"
(
("-1","Random")
("0","Glasses")
("1","Einstein")
("2","Luther")
("3","Slick")
);
}
'body' Body (default -1)
*/
/*QUAKED monster_scientist_dead (1.0 0.0 1.0) (-16 -16 0) (16 16 72) x x x x x x x x x x x "Not in Deathmatch"
{
base("_RenderFields");
choice "body"
(
("-1","Random")
("0","Glasses")
("1","Einstein")
("2","Luther")
("3","Slick")
);
choice "pose"
(
("0","On back")
("1","On Stomach")
("2","Sitting")
("3","Hanging")
("4","Table1")
("5","Table2")
("6","Table3")
);
}
'body' Body (default -1)
'pose' Pose (default 0)
*/
/*QUAKED monster_sitting_scientist (0.0 0.8 0.8) (-14 -14 22) (14 14 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
choice "body"
(
("-1","Random")
("0","Glasses")
("1","Einstein")
("2","Luther")
("3","Slick")
);
}
'body' Body (default -1)
*/
/*QUAKED monster_sentry (0.0 0.8 0.8) (-16 -16 0) (16 16 72) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" "Autostart" "Start Inactive" "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_snark (0.0 0.8 0.8) (-16 -16 0) (16 16 36) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_tentacle (0.0 0.8 0.8) (-32 -32 0) (32 32 64) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
choice "sound"
(
("-1","None")
("0","Silo")
("1","Dirt")
("2","Water")
);
}
'sweeparc' Sweep Arc (default 130)
'sound' Tap Sound (default 0)
*/
/*QUAKED monster_tripmine (0.0 0.8 0.8) (-8 -8 -8) (8 8 8) "Instant On" "Gag" "MonsterClip" x "Prisoner" x x "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
}
*/
/*QUAKED monster_turret (0.0 0.8 0.8) (-32 -32 -32) (32 32 32) "WaitTillSeen" "Gag" "MonsterClip" x "Prisoner" "Autostart" "Start Inactive" "WaitForScript" "Pre-Disaster" "Fade Corpse" x "Not in Deathmatch"
{
base("_Monster");
choice "orientation"
(
("0","Floor Mount")
("1","Ceiling Mount")
);
}
'orientation' Orientation (default 0)
*/
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