📄 sin.def
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}
Male Civilian
*/
/*QUAKED deskitems_clamp (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
default("model","clamp.def");
default("scale","1.0");
}
Clamp
*/
/*QUAKED trap_claymore (1 0.3 0.3) (-8 -8 -8) (8 8 8)
*/
/*QUAKED Powerup_Cloaking (0.3 0.3 1) (-8 -8 -8) (8 8 8)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","cloak.def");
default("scale","1.0");
}
Cloaking Device (PODD) - Invisibility
*/
/*QUAKED furniture_coatrack (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle1","idle1")
("pose","pose")
);
default("anim","idle1");
default("model","coatrack.def");
default("scale","1.0");
}
Coat Rack
*/
/*QUAKED Inventory_Decoder (0 0.5 0.8) (-8 -4 0) (8 4 8) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","code.def");
default("scale","1.0");
}
Computer Decoder
*/
/*QUAKED deskitems_coffeemug (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Coffee Mug with SinTek Logo
*/
/*QUAKED deskitems_coffeemugs_sinteklogo (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Coffee Mug-SinTEK Logo
*/
/*QUAKED deskitems_coffeemugs_fcblogo (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Coffee Mug-FCB Logo
*/
/*QUAKED deskitems_coffeemugs_yellow (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Coffee Mug-Yellow
*/
/*QUAKED deskitems_coffeemugs_blue (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Coffee Mug-Blue
*/
/*QUAKED inventory_coin (0 0.5 0.8) (-4 -4 0) (4 4 4) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","coin.def");
default("scale","1.0");
}
Coin
*/
/*QUAKED deskitems_softdrink (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Soda Can
*/
/*QUAKED inventory_comlink (0 0.5 0.8) (-12 -12 0) (12 12 32) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","comlink.def");
default("scale","1.0");
}
Remote Communications Device
*/
/*QUAKED gib_Concrete1 (0.5 0.3 0.3) (-8 -8 -8) (8 8 8)
Concrete Gib 1
*/
/*QUAKED gib_Concrete2 (0.5 0.3 0.3) (-8 -8 -8) (8 8 8)
Concrete Gib 2
*/
/*QUAKED gib_Concrete3 (0.5 0.3 0.3) (-8 -8 -8) (8 8 8)
Concrete Gib 3
*/
/*QUAKED gib_Concrete4 (0.5 0.3 0.3) (-8 -8 -8) (8 8 8)
Concrete Gib 4
*/
/*QUAKED gib_Concrete5 (0.5 0.3 0.3) (-8 -8 -8) (8 8 8)
Concrete Gib 5
*/
/*QUAKED inventory_cookies (0 0.5 0.8) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Cookies
*/
/*QUAKED plant_coral (0.1 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Coral Plant-Spindly
*/
/*QUAKED plant_coraltypes_green (0.1 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Coral Plant-Spindly-Green
*/
/*QUAKED plant_coraltypes_blue (0.1 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Coral Plant-Spindly-Blue
*/
/*QUAKED plant_coraltypes_brown (0.1 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Coral Plant-Spindly-Brown Redish
*/
/*QUAKED deskitems_cpu_case (0.3 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
CPU Case
*/
/*QUAKED deskitems_cpu_keyboard (0.3 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
CPU Keyboard
*/
/*QUAKED deskitems_cpu_keyboarduseable (0.3 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
CPU Keyboard - For usable consoles
*/
/*QUAKED deskitems_cpu_monitor (0.3 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
CPU Monitor
*/
/*QUAKED deskitems_cpu_monitor_manumit (0.3 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
CPU Monitor w/ Manumit schematics
*/
/*QUAKED deskitems_cpu_monitoruseable (0.3 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
CPU Monitor - For usable consoles
*/
/*QUAKED deskitems_cpu_monitor_jc (0.3 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
CPU Monitor JC
*/
/*QUAKED vehicles_crane (1 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "anim"
(
("idle1","idle1")
);
default("anim","idle1");
default("model","crane.def");
default("scale","1.0");
}
Crane
*/
/*QUAKED deskitems_cupandpens (1 0.5 0) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle1","idle1")
("pose","pose")
);
default("anim","idle1");
default("model","cupandpens.def");
default("scale","1.0");
}
Cup and Pens
*/
/*QUAKED Monster_ConstrucWorker (1 0.5 0) (-16 -16 0) (16 16 80)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("walk","walk")
("run","run")
("idle","idle")
("twitch2","twitch2")
("fire1","fire1")
("fire2","fire2")
("fire3","fire3")
("fire4","fire4")
("gibdeath_upper","gibdeath_upper")
("gibdeath_lower","gibdeath_lower")
("push1","push1")
);
default("anim","idle");
default("model","cworker.def");
default("scale","1.0");
}
Construction Worker
*/
/*QUAKED Monster_DarkCaptain (1 0.5 0) (-40 -40 0) (40 40 104)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("walk1","walk1")
("run","run")
("aim1","aim1")
("fire","fire")
("idle1","idle1")
("twitch1","twitch1")
("twitch2","twitch2")
("melee1","melee1")
("melee2","melee2")
("melee3","melee3")
("melee4","melee4")
("type","type")
("guard","guard")
("point1","point1")
("point2","point2")
);
default("anim","idle1");
default("model","dark.def");
default("scale","1.0");
}
Dark Captain
*/
/*QUAKED Innocent_DeadGuy (1 0.5 0) (-16 -16 0) (16 16 80)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle1","idle1")
);
default("anim","idle1");
default("model","deadguy.def");
default("scale","1.0");
}
Dead Guy with missing hand.
*/
/*QUAKED deskitems_lamp (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Desk Lamp
*/
/*QUAKED inventory_dollar (0 0.5 0.8) (-4 -4 0) (4 4 4) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","dollar.def");
default("scale","1.0");
}
Dollar Money - A thin little dollar
*/
/*QUAKED items_doorbell (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Doorbell
*/
/*QUAKED trap_dynamite (1 0.3 0.3) (-8 -8 -8) (8 8 8)
Dynamite Trap
*/
/*QUAKED inventory_envelope (0.3 1 0.3) (-8 -8 0) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","envelope.def");
default("scale","1.0");
}
Package
*/
/*QUAKED Monster_Eon (1 0.5 0) (-8 -8 0) (8 8 48)
{
choice "anim"
(
("idle","idle")
);
default("anim","idle");
default("model","eon.def");
default("scale","1.0");
}
Eon
*/
/*QUAKED inventory_evidence (0.3 1 0.3) (-8 -8 0) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","evidence.def");
default("scale","1.0");
}
Evidence envelope
*/
/*QUAKED Monster_EvilBlade (1 0.5 0) (-32 -32 0) (32 32 80)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("pose","pose")
("jump1","jump1")
("fall1","fall1")
("land1","land1")
("walk1","walk1")
("run1","run1")
("fire1","fire1")
("fire2","fire2")
("run_fire1","run_fire1")
("1hand_walk1","1hand_walk1")
("1hand_walk_fire1","1hand_walk_fire1")
("1hand_run1","1hand_run1")
("1hand_fire1","1hand_fire1")
("1hand_run_fire1","1hand_run_fire1")
("hi2hand_walk2","hi2hand_walk2")
("hi2hand_walk_fire1","hi2hand_walk_fire1")
("hi2hand_run1","hi2hand_run1")
("hi2hand_fire1","hi2hand_fire1")
("hi2hand_run_fire1","hi2hand_run_fire1")
("lo2hand_walk2","lo2hand_walk2")
("lo2hand_walk_fire1","lo2hand_walk_fire1")
("lo2hand_run1","lo2hand_run1")
("lo2hand_fire2","lo2hand_fire2")
("lo2hand_run_fire1","lo2hand_run_fire1")
("readyweapon","readyweapon")
("putaway","putaway")
("reload","reload")
("idle1","idle1")
("1hand_idle1","1hand_idle1")
("1hand_idle2","1hand_idle2")
("1hand_idle3","1hand_idle3")
("hi2hand_idle1","hi2hand_idle1")
("lo2hand_idle1","lo2hand_idle1")
("crouch1","crouch1")
("uncrouch1","uncrouch1")
("crouch_idle1","crouch_idle1")
("crouch_1hand_idle1","crouch_1hand_idle1")
("crouch_hi2hand_idle1","crouch_hi2hand_idle1")
("crouch_lo2hand_idle1","crouch_lo2hand_idle1")
("crouch_fire1","crouch_fire1")
("crouch_1hand_fire1","crouch_1hand_fire1")
("crouch_hi2hand_fire1","crouch_hi2hand_fire1")
("crouch_lo2hand_fire1","crouch_lo2hand_fire1")
("crouch_run1","crouch_run1")
("crouch_1hand_run1","crouch_1hand_run1")
("crouch_hi2hand_run1","crouch_hi2hand_run1")
("crouch_lo2hand_run1","crouch_lo2hand_run1")
("crouch_run_fire1","crouch_run_fire1")
("crouch_1hand_run_fire1","crouch_1hand_run_fire1")
("crouch_hi2hand_run_fire1","crouch_hi2hand_run_fire1")
("crouch_lo2hand_run_fire1","crouch_lo2hand_run_fire1")
("crouch_putaway","crouch_putaway")
("crouch_readyweapon","crouch_readyweapon")
("crouch_reload","crouch_reload")
("crouch_pain1","crouch_pain1")
("crouch_pain2","crouch_pain2")
("crouch_pain3","crouch_pain3")
("crouch_death1","crouch_death1")
("crouch_death2","crouch_death2")
("crouch_death3","crouch_death3")
("crouch_death4","crouch_death4")
("swim_fire1","swim_fire1")
("swim_fire2","swim_fire2")
("swim_1hand_fire1","swim_1hand_fire1")
("swim_hi2hand_fire1","swim_hi2hand_fire1")
("swim_lo2hand_fire1","swim_lo2hand_fire1")
("swim_run1","swim_run1")
("swim_1hand_run1","swim_1hand_run1")
("swim_hi2hand_run1","swim_hi2hand_run1")
("swim_lo2hand_run1","swim_lo2hand_run1")
("swim_run_fire1","swim_run_fire1")
("swim_run_fire2","swim_run_fire2")
("swim_1hand_run_fire1","swim_1hand_run_fire1")
("swim_hi2hand_run_fire1","swim_hi2hand_run_fire1")
("swim_lo2hand_run_fire1","swim_lo2hand_run_fire1")
("swim_putaway","swim_putaway")
("swim_readyweapon","swim_readyweapon")
("swim_reload","swim_reload")
("swim_idle1","swim_idle1")
("swim_1hand_idle1","swim_1hand_idle1")
("swim_hi2hand_idle1","swim_hi2hand_idle1")
("swim_lo2hand_idle1","swim_lo2hand_idle1")
("swim_pain_head","swim_pain_head")
("swim_pain_torso_upper","swim_pain_torso_upper")
("swim_pain_torso_lower","swim_pain_torso_lower")
("swim_pain_arm_left_lower","swim_pain_arm_left_lower")
("swim_pain_arm_left_upper","swim_pain_arm_left_upper")
("swim_pain_arm_right_lower","swim_pain_arm_right_lower")
("swim_pain_arm_right_upper","swim_pain_arm_right_upper")
("swim_pain_leg_left","swim_pain_leg_left")
("swim_pain_leg_right","swim_pain_leg_right")
("swim_death1","swim_death1")
("swim_death2","swim_death2")
("swim_death3","swim_death3")
);
default("anim","idle1");
default("model","evil_blade.def");
default("scale","1.0");
}
Evil Blade (Our Alter Ego)
*/
/*QUAKED gib_feather (0.5 0.3 0.3) (-8 -8 -8) (8 8 8)
Feather
*/
/*QUAKED world_FireExtinguisher (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Fire Extinguisher
*/
/*QUAKED world_firebarrel (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Large Metal Trash Container with fire spewing from it!!!
*/
/*QUAKED fx_firegen (0.3 1 0.3) (-8 -8 -8) (8 8 8)
{
choice "anim"
(
("idle","idle")
("fire","fire")
);
default("anim","idle");
default("model","firegen.def");
default("scale","1.0");
}
Fire Generator
*/
/*QUAKED world_firelog (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Logs for the Fire
*/
/*QUAKED Animals_TropicalFish_Blue (1 0.5 0) (-8 -8 0) (8 8 24)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("swim_idle1","swim_idle1")
("swim_twitch1","swim_twitch1")
("swim_alert1","swim_alert1")
("swim_walk1","swim_walk1")
("swim_run1","swim_run1")
);
default("anim","swim_idle1");
default("model","fish_blue.def");
default("scale","1.0");
}
Fish - Blue Tropical
*/
/*QUAKED Animals_TropicalFish_Dope1 (1 0.5 0) (-8 -8 0) (8 8 24)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("swim_idle1","swim_idle1")
("swim_twitch1","swim_twitch1")
("swim_alert1","swim_alert1")
("swim_walk1","swim_walk1")
("swim_run1","swim_run1")
);
default("anim","swim_idle1");
default("model","fish_dope1.def");
default("scale","1.0");
}
Dopefish #1
*/
/*QUAKED Animals_TropicalFish_Dope2 (1 0.5 0) (-8 -8 0) (8 8 24)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("swim_idle1","swim_idle1")
("swim_twitch1","swim_twitch1")
("swim_alert1","swim_alert1")
("swim_walk1","swim_walk1")
("swim_run1","swim_run1")
);
default("anim","swim_idle1");
default("model","fish_dope2.def");
default("scale","1.0");
}
Dopefish #2
*/
/*QUAKED Animals_TropicalFish_Green (1 0.5 0) (-8 -8 0) (8 8 24)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("swim_idle1","swim_idle1")
("swim_twitch1","swim_twitch1")
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