📄 sin.def
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/*
Quest entity set
File created by program copyright 1999, 1999 Alexander Malmberg
454 classes
*/
/*QUAKED Ammo_10mm (0.3 0.3 1) (-8 -8 -8) (8 8 8)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
);
default("anim","idle");
default("model","10mm.def");
default("scale","1.0");
}
Ammo Bullet Weapons - 10mm (Large)
*/
/*QUAKED Ammo_Magnum (0.3 0.3 1) (-8 -8 -8) (8 8 8)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
);
default("anim","idle");
default("model","357.def");
default("scale","1.0");
}
Ammo Bullet Weapons - Magnum (Small)
*/
/*QUAKED Ammo_50mm (0.3 0.3 1) (-8 -8 -8) (8 8 8)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
);
default("anim","idle");
default("model","50mm.def");
default("scale","1.0");
}
Ammo 50mm - HV Chain Gun
*/
/*QUAKED world_acduct (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Air Conditioning Duct
*/
/*QUAKED world_acvent (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Air Conditioner Vent
*/
/*QUAKED Powerup_Adrenaline (0.3 0.3 1) (-8 -8 -8) (8 8 8)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","adren.def");
default("scale","1.0");
}
Adrenaline Boost - Temporary 200 Health
*/
/*QUAKED items_alarm (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
alarm
*/
/*QUAKED furniture_alter (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Rituals Sacrificial Stone Alter
*/
/*QUAKED weapon_assaultrifle (0.3 0.3 1) (-8 -8 -8) (8 8 8)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle1","idle1")
);
default("anim","idle1");
default("model","asrifle.def");
default("scale","1.0");
}
Assault Rifle - World Model
*/
/*QUAKED vehicles_atv (1 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "anim"
(
("idle","idle")
("on","on")
);
default("anim","idle");
default("model","atv.def");
default("scale","1.0");
}
ATV
*/
/*QUAKED vehicles_atv_backtire (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "anim"
(
("idle","idle")
);
default("anim","idle");
default("model","atvtire_back.def");
default("scale","1.0");
}
ATV Tire
*/
/*QUAKED vehicles_atv_fronttire (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "anim"
(
("idle","idle")
);
default("anim","idle");
default("model","atvtire_front.def");
default("scale","1.0");
}
ATV Tire
*/
/*QUAKED items_fireaxe (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Fireaxe
*/
/*QUAKED items_axepick (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Pickaxe
*/
/*QUAKED Monster_Bachrodai (1 0.5 0) (-16 -16 0) (16 16 88)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("idle1","idle1")
("melee1","melee1")
("melee2","melee2")
("melee3","melee3")
("melee4","melee4")
("twitch1","twitch1")
("walk1","walk1")
("run1","run1")
("block1","block1")
);
default("anim","idle1");
default("model","bacrodai.def");
default("scale","1.0");
}
Bachrodai
*/
/*QUAKED items_bag (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Cement Bag
*/
/*QUAKED plant_banktree (0.1 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
default("model","banktree.def");
default("scale","1.0");
}
Small Potted Tree
SPECIAL CASE-Attach extra box around upper portion
*/
/*QUAKED Animals_Bat (1 0.5 0) (-16 -16 -18) (16 16 18)
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("melee","melee")
("fly","fly")
);
default("anim","idle");
default("model","bat.def");
default("scale","1.0");
}
Bat
*/
/*QUAKED Animals_BatLow (1 0.5 0) (-16 -16 -18) (16 16 18) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("melee","melee")
("fly","fly")
);
default("anim","idle");
default("model","batlow.def");
default("scale","1.0");
}
Bat Low-Poly
*/
/*QUAKED items_battery (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
default("model","battery.def");
default("scale","1.0");
}
*/
/*QUAKED deskitems_beaker (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Lab Beaker
*/
/*QUAKED fx_pulsebeam (0.3 0.3 1) (-8 -8 -8) (8 8 8)
Pulse Beam
*/
/*QUAKED fx_pulsebeam2 (0.3 0.3 1) (-8 -8 -8) (8 8 8)
Pulse Beam 2
*/
/*QUAKED Monster_Beecadrone (1 0.5 0) (-22 -22 -8) (22 22 8)
{
choice "anim"
(
("idle1","idle1")
("fly1","fly1")
("fly_patrol1","fly_patrol1")
("fire1","fire1")
("melee1","melee1")
("step_left","step_left")
("step_right","step_right")
);
default("anim","idle1");
default("model","bee.def");
default("scale","1.0");
}
Beecadrone
*/
/*QUAKED deskitems_beercan (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
SinTek Beercan
*/
/*QUAKED items_bellalarm (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
bell_alarm
*/
/*QUAKED items_belt (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Belt-Ammo or Backpack?
*/
/*QUAKED Projectile_Betty (1 0.3 0.3) (-8 -8 -8) (8 8 8)
{
choice "anim"
(
("idle","idle")
("detonate","detonate")
);
default("anim","idle");
default("model","betty.def");
default("scale","1.0");
}
Bouncing Betty Projectile.
*/
/*QUAKED Projectile_BettySpike (0.3 0.3 1) (-8 -8 -8) (8 8 8)
{
choice "anim"
(
("idle","idle")
);
default("anim","idle");
default("model","bettyspike.def");
default("scale","1.0");
}
Spike projectile from Bouncing Betty
*/
/*QUAKED world_blockade (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Blockade Saw-Horse
*/
/*QUAKED inventory_blueprints (0.3 1 0.3) (-8 -8 0) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","blueprints.def");
default("scale","1.0");
}
Blueprints
*/
/*QUAKED deskitems_blueprints (1 0.5 0) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle1","idle1")
);
default("anim","idle1");
default("model","blueprints_desk.def");
default("scale","1.0");
}
Blueprints
*/
/*QUAKED deskitems_book_closed (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Book-Closed
*/
/*QUAKED deskitems_book_closed2 (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Book-Closed 2
*/
/*QUAKED deskitems_book_closed3 (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Book-Closed 3
*/
/*QUAKED deskitems_book_closed4 (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Book-Closed 4
*/
/*QUAKED deskitems_book_open (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Book-Opened
*/
/*QUAKED Boss_EonAndPeon (1 0.5 0) (-40 -40 0) (40 40 104)
{
choice "anim"
(
("melee1","melee1")
("melee2","melee2")
("melee3","melee3")
("melee4","melee4")
("melee5","melee5")
("idle1","idle1")
("run1","run1")
("candy","candy")
("candyidle","candyidle")
("climb","climb")
("jump","jump")
("land","land")
("spew","spew")
);
default("anim","idle1");
default("model","boss_peon.def");
default("scale","1.0");
}
Eon and Peon
*/
/*QUAKED world_boxfan (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Box Fan
*/
/*QUAKED items_briefcase (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
*/
/*QUAKED fx_bubbles (0.3 1 0.3) (-8 -8 -8) (8 8 8)
{
choice "anim"
(
("off","off")
("idle","idle")
);
default("anim","idle");
default("model","bubbles.def");
default("scale","1.0");
}
Bubble generator
*/
/*QUAKED items_bulb_on (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Hanging Bulb
Light Bulb (White & Red)
*/
/*QUAKED items_bulb_off (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Hanging Bulb Off
Light Bulb
*/
/*QUAKED vehicles_bulldozer (1 0.3 1) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "anim"
(
("idle1","idle1")
);
default("anim","idle1");
default("model","bulldozer.def");
default("scale","1.0");
}
Bulldozer
*/
/*QUAKED world_bullhorn (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
(
("normal","normal")
);
choice "anim"
(
("idle","idle")
("pose","pose")
);
default("anim","idle");
default("model","bullhorn.def");
default("scale","1.0");
}
Bull Horn
*/
/*QUAKED Innocent_Bum1 (1 0.5 0) (-16 -16 0) (16 16 80)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("walk1","walk1")
("run1","run1")
("idle1","idle1")
("twitch1","twitch1")
("crouch_down","crouch_down")
("crouch_idle","crouch_idle")
("gibdeath_upper","gibdeath_upper")
("gibdeath_lower","gibdeath_lower")
("warm1","warm1")
);
default("anim","idle1");
default("model","bum.def");
default("scale","1.0");
}
Bum 1
*/
/*QUAKED Innocent_Bum2 (1 0.5 0) (-16 -16 0) (16 16 80)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("walk1","walk1")
("run1","run1")
("idle1","idle1")
("twitch1","twitch1")
("crouch_down","crouch_down")
("crouch_idle","crouch_idle")
("gibdeath_upper","gibdeath_upper")
("gibdeath_lower","gibdeath_lower")
("warm1","warm1")
);
default("anim","idle1");
default("model","bum2.def");
default("scale","1.0");
}
Bum 2
*/
/*QUAKED Innocent_Bum2Sitting (1 0.5 0) (-16 -16 0) (16 16 80)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("walk1","walk1")
("run1","run1")
("idle1","idle1")
);
default("anim","idle1");
default("model","bum2_sit.def");
default("scale","1.0");
}
Bum 2 - Sitting
*/
/*QUAKED Innocent_Bum2Sleeping (1 0.5 0) (-16 -16 0) (16 16 80)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("walk1","walk1")
("run1","run1")
("idle1","idle1")
);
default("anim","idle1");
default("model","bum2_sleep.def");
default("scale","1.0");
}
Bum 2 - Sleeping
*/
/*QUAKED Innocent_Bum1Sitting (1 0.5 0) (-16 -16 0) (16 16 80)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("walk1","walk1")
("run1","run1")
("idle1","idle1")
);
default("anim","idle1");
default("model","bum_sit.def");
default("scale","1.0");
}
Bum 1 - Sitting
*/
/*QUAKED Innocent_Bum1Sleeping (1 0.5 0) (-16 -16 0) (16 16 80)
{
choice "skin"
(
("normal","normal")
("damage","damage")
);
choice "anim"
(
("walk1","walk1")
("run1","run1")
("idle1","idle1")
);
default("anim","idle1");
default("model","bum_sleep.def");
default("scale","1.0");
}
Bum 1 - Sleeping
*/
/*QUAKED deskitems_bunsenburner (0.3 1 0.3) (-8 -8 -8) (8 8 8)
*/
/*QUAKED furniture_cabinet (0.3 1 0.3) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
Large Metal Storage Cabinet
*/
/*QUAKED deskitems_calendar1 (1 0.5 0) (-8 -8 -8) (8 8 8) NOT_SOLID NOT_DAMAGABLE
{
choice "skin"
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