class_registry.cpp.svn-base
来自「本人找过多个在linux下c++的lua5.1封装库,但很少.luabind已经」· SVN-BASE 代码 · 共 259 行
SVN-BASE
259 行
// Copyright (c) 2004 Daniel Wallin// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the "Software"),// to deal in the Software without restriction, including without limitation// the rights to use, copy, modify, merge, publish, distribute, sublicense,// and/or sell copies of the Software, and to permit persons to whom the// Software is furnished to do so, subject to the following conditions:// The above copyright notice and this permission notice shall be included// in all copies or substantial portions of the Software.// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE// OR OTHER DEALINGS IN THE SOFTWARE.#include <luabind/lua_include.hpp>#include <luabind/luabind.hpp>#include <luabind/detail/class_registry.hpp>#include <luabind/detail/class_rep.hpp>#include <luabind/detail/operator_id.hpp>namespace luabind { namespace detail { namespace { void add_operator_to_metatable(lua_State* L, int op_index) { lua_pushstring(L, get_operator_name(op_index)); lua_pushstring(L, get_operator_name(op_index)); lua_pushboolean(L, op_index == op_unm); lua_pushcclosure(L, &class_rep::operator_dispatcher, 2); lua_settable(L, -3); } int create_cpp_class_metatable(lua_State* L) { lua_newtable(L); // mark the table with our (hopefully) unique tag // that says that the user data that has this // metatable is a class_rep lua_pushstring(L, "__luabind_classrep"); lua_pushboolean(L, 1); lua_rawset(L, -3); lua_pushstring(L, "__gc"); lua_pushcclosure( L , &garbage_collector_s< detail::class_rep >::apply , 0); lua_rawset(L, -3); lua_pushstring(L, "__call"); lua_pushcclosure(L, &class_rep::constructor_dispatcher, 0); lua_rawset(L, -3); lua_pushstring(L, "__index"); lua_pushcclosure(L, &class_rep::static_class_gettable, 0); lua_rawset(L, -3); lua_pushstring(L, "__newindex"); lua_pushcclosure(L, &class_rep::lua_settable_dispatcher, 0); lua_rawset(L, -3); return detail::ref(L); } int create_cpp_instance_metatable(lua_State* L) { lua_newtable(L); // just indicate that this really is a class and not just // any user data lua_pushstring(L, "__luabind_class"); lua_pushboolean(L, 1); lua_rawset(L, -3); // __index and __newindex will simply be references to the // class_rep which in turn has it's own metamethods for __index // and __newindex lua_pushstring(L, "__index"); lua_pushcclosure(L, &class_rep::gettable_dispatcher, 0); lua_rawset(L, -3); lua_pushstring(L, "__newindex"); lua_pushcclosure(L, &class_rep::settable_dispatcher, 0); lua_rawset(L, -3); lua_pushstring(L, "__gc"); lua_pushcclosure(L, detail::object_rep::garbage_collector, 0); lua_rawset(L, -3); lua_pushstring(L, "__gettable"); lua_pushcclosure(L, &class_rep::static_class_gettable, 0); lua_rawset(L, -3); for (int i = 0; i < number_of_operators; ++i) add_operator_to_metatable(L, i); // store a reference to the instance-metatable in our class_rep assert((lua_type(L, -1) == LUA_TTABLE) && "internal error, please report"); return detail::ref(L); } int create_lua_class_metatable(lua_State* L) { lua_newtable(L); lua_pushstring(L, "__luabind_classrep"); lua_pushboolean(L, 1); lua_rawset(L, -3); lua_pushstring(L, "__gc"); lua_pushcclosure( L , &detail::garbage_collector_s< detail::class_rep >::apply , 0); lua_rawset(L, -3); lua_pushstring(L, "__newindex"); lua_pushcclosure(L, &class_rep::lua_settable_dispatcher, 0); lua_rawset(L, -3); lua_pushstring(L, "__call"); lua_pushcclosure(L, &class_rep::construct_lua_class_callback, 0); lua_rawset(L, -3); lua_pushstring(L, "__index"); lua_pushcclosure(L, &class_rep::static_class_gettable, 0); lua_rawset(L, -3); return detail::ref(L); } int create_lua_instance_metatable(lua_State* L) { lua_newtable(L); // just indicate that this really is a class and not just // any user data lua_pushstring(L, "__luabind_class"); lua_pushboolean(L, 1); lua_rawset(L, -3); lua_pushstring(L, "__index"); lua_pushcclosure(L, &class_rep::lua_class_gettable, 0); lua_rawset(L, -3); lua_pushstring(L, "__newindex"); lua_pushcclosure(L, &class_rep::lua_class_settable, 0); lua_rawset(L, -3); lua_pushstring(L, "__gc"); lua_pushcclosure(L, detail::object_rep::garbage_collector, 0); lua_rawset(L, -3); for (int i = 0; i < number_of_operators; ++i) add_operator_to_metatable(L, i); // store a reference to the instance-metatable in our class_rep return detail::ref(L); } int create_lua_function_metatable(lua_State* L) { lua_newtable(L); lua_pushstring(L, "__gc"); lua_pushcclosure( L , detail::garbage_collector_s< detail::free_functions::function_rep >::apply , 0); lua_rawset(L, -3); return detail::ref(L); } } // namespace unnamed class class_rep; class_registry::class_registry(lua_State* L) : m_cpp_instance_metatable(create_cpp_instance_metatable(L)) , m_cpp_class_metatable(create_cpp_class_metatable(L)) , m_lua_instance_metatable(create_lua_instance_metatable(L)) , m_lua_class_metatable(create_lua_class_metatable(L)) , m_lua_function_metatable(create_lua_function_metatable(L)) { } class_registry* class_registry::get_registry(lua_State* L) {#ifdef LUABIND_NOT_THREADSAFE // if we don't have to be thread safe, we can keep a // chache of the class_registry pointer without the // need of a mutex static lua_State* cache_key = 0; static class_registry* registry_cache = 0; if (cache_key == L) return registry_cache;#endif lua_pushstring(L, "__luabind_classes"); lua_gettable(L, LUA_REGISTRYINDEX); class_registry* p = static_cast<class_registry*>(lua_touserdata(L, -1)); lua_pop(L, 1);#ifdef LUABIND_NOT_THREADSAFE cache_key = L; registry_cache = p;#endif return p; } void class_registry::add_class(LUABIND_TYPE_INFO info, class_rep* crep) { // class is already registered assert((m_classes.find(info) == m_classes.end()) && "you are trying to register a class twice"); m_classes[info] = crep; } class_rep* class_registry::find_class(LUABIND_TYPE_INFO info) const { std::map<LUABIND_TYPE_INFO, class_rep*, cmp>::const_iterator i( m_classes.find(info)); if (i == m_classes.end()) return 0; // the type is not registered return i->second; }}} // namespace luabind::detail
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