class_registry.cpp.svn-base

来自「本人找过多个在linux下c++的lua5.1封装库,但很少.luabind已经」· SVN-BASE 代码 · 共 259 行

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// Copyright (c) 2004 Daniel Wallin// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the "Software"),// to deal in the Software without restriction, including without limitation// the rights to use, copy, modify, merge, publish, distribute, sublicense,// and/or sell copies of the Software, and to permit persons to whom the// Software is furnished to do so, subject to the following conditions:// The above copyright notice and this permission notice shall be included// in all copies or substantial portions of the Software.// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE// OR OTHER DEALINGS IN THE SOFTWARE.#include <luabind/lua_include.hpp>#include <luabind/luabind.hpp>#include <luabind/detail/class_registry.hpp>#include <luabind/detail/class_rep.hpp>#include <luabind/detail/operator_id.hpp>namespace luabind { namespace detail {    namespace {        void add_operator_to_metatable(lua_State* L, int op_index)        {            lua_pushstring(L, get_operator_name(op_index));            lua_pushstring(L, get_operator_name(op_index));            lua_pushboolean(L, op_index == op_unm);            lua_pushcclosure(L, &class_rep::operator_dispatcher, 2);            lua_settable(L, -3);        }        int create_cpp_class_metatable(lua_State* L)        {            lua_newtable(L);            // mark the table with our (hopefully) unique tag            // that says that the user data that has this            // metatable is a class_rep            lua_pushstring(L, "__luabind_classrep");            lua_pushboolean(L, 1);            lua_rawset(L, -3);            lua_pushstring(L, "__gc");            lua_pushcclosure(                L              , &garbage_collector_s<                    detail::class_rep                >::apply                , 0);            lua_rawset(L, -3);            lua_pushstring(L, "__call");            lua_pushcclosure(L, &class_rep::constructor_dispatcher, 0);            lua_rawset(L, -3);            lua_pushstring(L, "__index");            lua_pushcclosure(L, &class_rep::static_class_gettable, 0);            lua_rawset(L, -3);            lua_pushstring(L, "__newindex");            lua_pushcclosure(L, &class_rep::lua_settable_dispatcher, 0);            lua_rawset(L, -3);            return detail::ref(L);        }        int create_cpp_instance_metatable(lua_State* L)        {            lua_newtable(L);            // just indicate that this really is a class and not just             // any user data            lua_pushstring(L, "__luabind_class");            lua_pushboolean(L, 1);            lua_rawset(L, -3);            // __index and __newindex will simply be references to the             // class_rep which in turn has it's own metamethods for __index            // and __newindex            lua_pushstring(L, "__index");            lua_pushcclosure(L, &class_rep::gettable_dispatcher, 0);            lua_rawset(L, -3);            lua_pushstring(L, "__newindex");            lua_pushcclosure(L, &class_rep::settable_dispatcher, 0);            lua_rawset(L, -3);            lua_pushstring(L, "__gc");            lua_pushcclosure(L, detail::object_rep::garbage_collector, 0);            lua_rawset(L, -3);            lua_pushstring(L, "__gettable");            lua_pushcclosure(L, &class_rep::static_class_gettable, 0);            lua_rawset(L, -3);            for (int i = 0; i < number_of_operators; ++i)                 add_operator_to_metatable(L, i);            // store a reference to the instance-metatable in our class_rep            assert((lua_type(L, -1) == LUA_TTABLE)                 && "internal error, please report");            return detail::ref(L);        }        int create_lua_class_metatable(lua_State* L)        {            lua_newtable(L);            lua_pushstring(L, "__luabind_classrep");            lua_pushboolean(L, 1);            lua_rawset(L, -3);            lua_pushstring(L, "__gc");            lua_pushcclosure(                L              , &detail::garbage_collector_s<                    detail::class_rep                >::apply                , 0);            lua_rawset(L, -3);            lua_pushstring(L, "__newindex");            lua_pushcclosure(L, &class_rep::lua_settable_dispatcher, 0);            lua_rawset(L, -3);            lua_pushstring(L, "__call");            lua_pushcclosure(L, &class_rep::construct_lua_class_callback, 0);            lua_rawset(L, -3);            lua_pushstring(L, "__index");            lua_pushcclosure(L, &class_rep::static_class_gettable, 0);            lua_rawset(L, -3);            return detail::ref(L);        }        int create_lua_instance_metatable(lua_State* L)        {            lua_newtable(L);            // just indicate that this really is a class and not just             // any user data            lua_pushstring(L, "__luabind_class");            lua_pushboolean(L, 1);            lua_rawset(L, -3);            lua_pushstring(L, "__index");            lua_pushcclosure(L, &class_rep::lua_class_gettable, 0);            lua_rawset(L, -3);            lua_pushstring(L, "__newindex");            lua_pushcclosure(L, &class_rep::lua_class_settable, 0);            lua_rawset(L, -3);            lua_pushstring(L, "__gc");            lua_pushcclosure(L, detail::object_rep::garbage_collector, 0);            lua_rawset(L, -3);            for (int i = 0; i < number_of_operators; ++i)                 add_operator_to_metatable(L, i);            // store a reference to the instance-metatable in our class_rep            return detail::ref(L);        }        int create_lua_function_metatable(lua_State* L)        {            lua_newtable(L);            lua_pushstring(L, "__gc");            lua_pushcclosure(                L               , detail::garbage_collector_s<                    detail::free_functions::function_rep                >::apply              , 0);            lua_rawset(L, -3);            return detail::ref(L);        }    } // namespace unnamed    class class_rep;    class_registry::class_registry(lua_State* L)        : m_cpp_instance_metatable(create_cpp_instance_metatable(L))        , m_cpp_class_metatable(create_cpp_class_metatable(L))        , m_lua_instance_metatable(create_lua_instance_metatable(L))        , m_lua_class_metatable(create_lua_class_metatable(L))        , m_lua_function_metatable(create_lua_function_metatable(L))    {    }    class_registry* class_registry::get_registry(lua_State* L)    {#ifdef LUABIND_NOT_THREADSAFE        // if we don't have to be thread safe, we can keep a        // chache of the class_registry pointer without the        // need of a mutex        static lua_State* cache_key = 0;        static class_registry* registry_cache = 0;        if (cache_key == L) return registry_cache;#endif        lua_pushstring(L, "__luabind_classes");        lua_gettable(L, LUA_REGISTRYINDEX);        class_registry* p = static_cast<class_registry*>(lua_touserdata(L, -1));        lua_pop(L, 1);#ifdef LUABIND_NOT_THREADSAFE        cache_key = L;        registry_cache = p;#endif        return p;    }    void class_registry::add_class(LUABIND_TYPE_INFO info, class_rep* crep)    {        // class is already registered        assert((m_classes.find(info) == m_classes.end())             && "you are trying to register a class twice");        m_classes[info] = crep;    }    class_rep* class_registry::find_class(LUABIND_TYPE_INFO info) const    {        std::map<LUABIND_TYPE_INFO, class_rep*, cmp>::const_iterator i(            m_classes.find(info));        if (i == m_classes.end()) return 0; // the type is not registered        return i->second;    }}} // namespace luabind::detail

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