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📄 policy.hpp.svn-base

📁 本人找过多个在linux下c++的lua5.1封装库,但很少.luabind已经release的版本只支持lua5.0.这个版本是我从其cvs(svc)上取出的并支持最新的lua5.1.强烈推荐.
💻 SVN-BASE
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the "Software"),// to deal in the Software without restriction, including without limitation// the rights to use, copy, modify, merge, publish, distribute, sublicense,// and/or sell copies of the Software, and to permit persons to whom the// Software is furnished to do so, subject to the following conditions:// The above copyright notice and this permission notice shall be included// in all copies or substantial portions of the Software.// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE// OR OTHER DEALINGS IN THE SOFTWARE.#ifndef LUABIND_POLICY_HPP_INCLUDED#define LUABIND_POLICY_HPP_INCLUDED#include <luabind/config.hpp>#include <typeinfo>#include <string>#include <boost/type_traits/is_enum.hpp>#include <boost/type_traits/is_array.hpp>#include <boost/mpl/bool.hpp>#include <boost/mpl/integral_c.hpp>#include <boost/mpl/equal_to.hpp>#include <boost/mpl/eval_if.hpp>#include <boost/mpl/or.hpp>#include <boost/type_traits/add_reference.hpp>#include <boost/type_traits/is_pointer.hpp>#include <boost/type_traits/is_base_and_derived.hpp>#include <boost/bind/arg.hpp>#include <boost/limits.hpp>#include <boost/tuple/tuple.hpp>#include <boost/version.hpp>#include <luabind/detail/class_registry.hpp>#include <luabind/detail/primitives.hpp>#include <luabind/detail/object_rep.hpp>#include <luabind/detail/typetraits.hpp>#include <luabind/detail/class_cache.hpp>#include <luabind/detail/debug.hpp>#include <luabind/detail/class_rep.hpp>#include <boost/type_traits/add_reference.hpp>#include <luabind/detail/decorate_type.hpp>#include <luabind/weak_ref.hpp>#include <luabind/back_reference_fwd.hpp>#include <luabind/value_wrapper.hpp>#include <luabind/from_stack.hpp>namespace luabind{	namespace detail	{		struct conversion_policy_base {};	}	template<int N, bool HasArg = true>	struct conversion_policy : detail::conversion_policy_base	{		BOOST_STATIC_CONSTANT(int, index = N);		BOOST_STATIC_CONSTANT(bool, has_arg = HasArg);	};	class index_map	{	public:		index_map(const int* m): m_map(m) {}		int operator[](int index) const		{			return m_map[index];		}	private:		const int* m_map;	};	namespace converters	{		using luabind::detail::yes_t;		using luabind::detail::no_t;		using luabind::detail::by_value;		using luabind::detail::by_reference;		using luabind::detail::by_const_reference;		using luabind::detail::by_pointer;		using luabind::detail::by_const_pointer;		no_t is_user_defined(...);	}	namespace detail	{		template<class T>		struct is_user_defined		{			BOOST_STATIC_CONSTANT(bool, value = 				sizeof(luabind::converters::is_user_defined(LUABIND_DECORATE_TYPE(T))) == sizeof(yes_t));		};		LUABIND_API int implicit_cast(const class_rep* crep, LUABIND_TYPE_INFO const&, int& pointer_offset);	}//	 template<class T> class functor;	 class weak_ref;}namespace luabind { namespace detail{	template<class>	struct is_primitive;/*	template<class T>	yes_t is_lua_functor_test(const functor<T>&);#if defined(BOOST_MSVC) && (BOOST_MSVC <= 1300)	no_t is_lua_functor_test(...);#else	template<class T>	no_t is_lua_functor_test(const T&);#endif	template<class T>	struct is_lua_functor	{		static T t;		BOOST_STATIC_CONSTANT(bool, value = sizeof(is_lua_functor_test(t)) == sizeof(yes_t));	};*/	template<class H, class T>	struct policy_cons	{		typedef H head;		typedef T tail;		template<class U>		policy_cons<U, policy_cons<H,T> > operator,(policy_cons<U,detail::null_type>)		{			return policy_cons<U, policy_cons<H,T> >();		}		template<class U>		policy_cons<U, policy_cons<H,T> > operator+(policy_cons<U,detail::null_type>)		{			return policy_cons<U, policy_cons<H,T> >();		}		template<class U>		policy_cons<U, policy_cons<H,T> > operator|(policy_cons<U,detail::null_type>)		{			return policy_cons<U, policy_cons<H,T> >();		}	};	struct indirection_layer	{		template<class T>		indirection_layer(const T&);	};	yes_t is_policy_cons_test(const null_type&);	template<class H, class T>	yes_t is_policy_cons_test(const policy_cons<H,T>&);	no_t is_policy_cons_test(...);	template<class T>	struct is_policy_cons	{		static const T& t;		BOOST_STATIC_CONSTANT(bool, value = 			sizeof(is_policy_cons_test(t)) == sizeof(yes_t));		typedef boost::mpl::bool_<value> type;	};		template<bool>	struct is_string_literal	{		static no_t helper(indirection_layer);		static yes_t helper(const char*);	};	template<>	struct is_string_literal<false>	{		static no_t helper(indirection_layer);	};		template<class T>	struct is_primitive/*: boost::mpl::bool_c<false>*/ 	{		static T t;		BOOST_STATIC_CONSTANT(bool, value =				sizeof(is_string_literal<boost::is_array<T>::value>::helper(t)) == sizeof(yes_t));	};#define LUABIND_INTEGER_TYPE(type) \	template<> struct is_primitive<type> : boost::mpl::true_ {}; \	template<> struct is_primitive<type const> : boost::mpl::true_ {}; \	template<> struct is_primitive<type const&> : boost::mpl::true_ {}; \	template<> struct is_primitive<unsigned type> : boost::mpl::true_ {}; \	template<> struct is_primitive<unsigned type const> : boost::mpl::true_ {}; \	template<> struct is_primitive<unsigned type const&> : boost::mpl::true_ {};	LUABIND_INTEGER_TYPE(char)	LUABIND_INTEGER_TYPE(short)	LUABIND_INTEGER_TYPE(int)	LUABIND_INTEGER_TYPE(long)	template<> struct is_primitive<signed char> : boost::mpl::true_ {}; \	template<> struct is_primitive<signed char const> : boost::mpl::true_ {}; \	template<> struct is_primitive<signed char const&> : boost::mpl::true_ {}; \	#undef LUABIND_INTEGER_TYPE		template<> struct is_primitive<luabind::weak_ref>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const luabind::weak_ref>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const luabind::weak_ref&>: boost::mpl::bool_<true> {};		template<> struct is_primitive<float>: boost::mpl::bool_<true> {};	template<> struct is_primitive<double>: boost::mpl::bool_<true> {};	template<> struct is_primitive<long double>: boost::mpl::bool_<true> {};	template<> struct is_primitive<char*>: boost::mpl::bool_<true> {};	template<> struct is_primitive<bool>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const float>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const double>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const long double>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const char*>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const char* const>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const bool>: boost::mpl::bool_<true> {};	// TODO: add more	template<> struct is_primitive<const float&>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const double&>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const long double&>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const bool&>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const std::string&>: boost::mpl::bool_<true> {};	template<> struct is_primitive<std::string>: boost::mpl::bool_<true> {};	template<> struct is_primitive<const std::string>: boost::mpl::bool_<true> {};	template<class Direction> struct primitive_converter;		template<>	struct primitive_converter<cpp_to_lua>	{		typedef boost::mpl::bool_<false> is_value_converter;		typedef primitive_converter type;				void apply(lua_State* L, int v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, short v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, char v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, long v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, unsigned int v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, unsigned short v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, unsigned char v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, unsigned long v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, float v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, double v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, long double v) { lua_pushnumber(L, (lua_Number)v); }		void apply(lua_State* L, const char* v) 		{ 			if (v)			{				lua_pushstring(L, v); 			}			else			{				lua_pushnil(L);			}		}		void apply(lua_State* L, const std::string& v)		{ lua_pushlstring(L, v.data(), v.size()); }		void apply(lua_State* L, bool b) { lua_pushboolean(L, b); }	};	template<>	struct primitive_converter<lua_to_cpp>	{		typedef boost::mpl::bool_<false> is_value_converter;		typedef primitive_converter type;		#define PRIMITIVE_CONVERTER(prim) \			prim apply(lua_State* L, luabind::detail::by_const_reference<prim>, int index) { return apply(L, detail::by_value<prim>(), index); } \			prim apply(lua_State* L, luabind::detail::by_value<const prim>, int index) { return apply(L, detail::by_value<prim>(), index); } \			prim apply(lua_State* L, luabind::detail::by_value<prim>, int index)		#define PRIMITIVE_MATCHER(prim) \			static int match(lua_State* L, luabind::detail::by_const_reference<prim>, int index) { return match(L, detail::by_value<prim>(), index); } \			static int match(lua_State* L, luabind::detail::by_value<const prim>, int index) { return match(L, detail::by_value<prim>(), index); } \			static int match(lua_State* L, luabind::detail::by_value<prim>, int index)		PRIMITIVE_CONVERTER(bool) { return lua_toboolean(L, index) == 1; }		PRIMITIVE_MATCHER(bool) { if (lua_type(L, index) == LUA_TBOOLEAN) return 0; else return -1; }		PRIMITIVE_CONVERTER(int) { return static_cast<int>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(int) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }		PRIMITIVE_CONVERTER(unsigned int) { return static_cast<unsigned int>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(unsigned int) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }		PRIMITIVE_CONVERTER(char) { return static_cast<char>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(char) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }		PRIMITIVE_CONVERTER(signed char) { return static_cast<char>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(signed char) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }				PRIMITIVE_CONVERTER(unsigned char) { return static_cast<unsigned char>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(unsigned char) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }		PRIMITIVE_CONVERTER(short) { return static_cast<short>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(short) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }		PRIMITIVE_CONVERTER(unsigned short) { return static_cast<unsigned short>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(unsigned short) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }		PRIMITIVE_CONVERTER(long) { return static_cast<long>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(long) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }		PRIMITIVE_CONVERTER(unsigned long) { return static_cast<unsigned long>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(unsigned long) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }		PRIMITIVE_CONVERTER(float) { return static_cast<float>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(float) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }		PRIMITIVE_CONVERTER(double) { return static_cast<double>(lua_tonumber(L, index)); }		PRIMITIVE_MATCHER(double) { if (lua_type(L, index) == LUA_TNUMBER) return 0; else return -1; }      PRIMITIVE_CONVERTER(lua_State*) { return lua_tothread(L, index); }      PRIMITIVE_MATCHER(lua_State*) { if (lua_type(L, index) == LUA_TTHREAD) return 0; else return -1; }		PRIMITIVE_CONVERTER(std::string)		{ return std::string(lua_tostring(L, index), lua_strlen(L, index)); }		PRIMITIVE_MATCHER(std::string) { if (lua_type(L, index) == LUA_TSTRING) return 0; else return -1; }		PRIMITIVE_CONVERTER(luabind::weak_ref)		{			LUABIND_CHECK_STACK(L);			return luabind::weak_ref(L, index);		}		PRIMITIVE_MATCHER(luabind::weak_ref) { (void)index; (void)L; return (std::numeric_limits<int>::max)() - 1; }				const char* apply(lua_State* L, detail::by_const_pointer<char>, int index) 		{			return static_cast<const char*>(lua_tostring(L, index)); 		}		const char* apply(lua_State* L, detail::by_const_pointer<const char>, int index) 		{ 			return static_cast<const char*>(lua_tostring(L, index)); 		}		static int match(lua_State* L, by_const_pointer<char>, int index) 		{ 			return lua_type(L, index) == LUA_TSTRING				|| lua_isnil(L, index) ? 0 : -1;		}		static int match(lua_State* L, by_const_pointer<const char>, int index) 		{ 			return lua_type(L, index) == LUA_TSTRING				|| lua_isnil(L, index) ? 0 : -1;		}		template<class T>		void converter_postcall(lua_State*, T, int) {}				#undef PRIMITIVE_MATCHER		#undef PRIMITIVE_CONVERTER	};// ********** user defined converter ***********	template<class Direction> struct user_defined_converter;		template<>	struct user_defined_converter<lua_to_cpp>	{		typedef boost::mpl::bool_<false> is_value_converter;		typedef user_defined_converter type;				template<class T>		T apply(lua_State* L, detail::by_value<T>, int index) 		{ 			using namespace converters;			return convert_lua_to_cpp(L, detail::by_value<T>(), index);		}		template<class T>		T apply(lua_State* L, detail::by_reference<T>, int index) 		{ 			using namespace converters;			return convert_lua_to_cpp(L, detail::by_reference<T>(), index);		}		template<class T>		T apply(lua_State* L, detail::by_const_reference<T>, int index) 		{ 			using namespace converters;			return convert_lua_to_cpp(L, detail::by_const_reference<T>(), index);		}		template<class T>		T* apply(lua_State* L, detail::by_pointer<T>, int index) 		{ 			using namespace converters;			return convert_lua_to_cpp(L, detail::by_pointer<T>(), index);		}		template<class T>		const T* apply(lua_State* L, detail::by_const_pointer<T>, int index) 		{ 			using namespace converters;			return convert_lua_to_cpp(L, detail::by_pointer<T>(), index);		}

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