⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 get_signature.hpp.svn-base

📁 本人找过多个在linux下c++的lua5.1封装库,但很少.luabind已经release的版本只支持lua5.0.这个版本是我从其cvs(svc)上取出的并支持最新的lua5.1.强烈推荐.
💻 SVN-BASE
字号:
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the "Software"),// to deal in the Software without restriction, including without limitation// the rights to use, copy, modify, merge, publish, distribute, sublicense,// and/or sell copies of the Software, and to permit persons to whom the// Software is furnished to do so, subject to the following conditions:// The above copyright notice and this permission notice shall be included// in all copies or substantial portions of the Software.// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE// OR OTHER DEALINGS IN THE SOFTWARE.#ifndef LUABIND_NO_ERROR_CHECKING#if !BOOST_PP_IS_ITERATING#ifndef LUABIND_GET_SIGNATURE_HPP_INCLUDED#define LUABIND_GET_SIGNATURE_HPP_INCLUDED#include <boost/config.hpp>#include <boost/preprocessor/repeat.hpp>#include <boost/preprocessor/iteration/iterate.hpp>#include <boost/preprocessor/repetition/enum.hpp> #include <boost/preprocessor/repetition/enum_params.hpp>#include <boost/preprocessor/punctuation/comma_if.hpp>#include <boost/preprocessor/cat.hpp>#include <luabind/config.hpp>#include <luabind/detail/signature_match.hpp>namespace luabind { namespace detail{	std::string LUABIND_API get_class_name(lua_State* L, LUABIND_TYPE_INFO i);	template<class T>	std::string name_of_type(by_value<T>, lua_State* L, int) { return luabind::detail::get_class_name(L, LUABIND_TYPEID(T)); };	template<class T>	std::string name_of_type(by_reference<T>, lua_State* L, int) { return name_of_type(LUABIND_DECORATE_TYPE(T), L, 0L) + "&"; };	template<class T>	std::string name_of_type(by_pointer<T>, lua_State* L, int) { return name_of_type(LUABIND_DECORATE_TYPE(T), L, 0L) + "*"; };	template<class T>	std::string name_of_type(by_const_reference<T>, lua_State* L, int) { return "const " + name_of_type(LUABIND_DECORATE_TYPE(T), L, 0L) + "&"; };	template<class T>	std::string name_of_type(by_const_pointer<T>, lua_State* L, int) { return "const " + name_of_type(LUABIND_DECORATE_TYPE(T), L, 0L) + "*"; };	inline std::string name_of_type(by_value<luabind::object>, lua_State*, int) { return "object"; };	inline std::string name_of_type(by_const_reference<luabind::object>, lua_State*, int) { return "object"; };	inline std::string name_of_type(by_value<bool>, lua_State*, int) { return "boolean"; }	inline std::string name_of_type(by_value<char>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<short>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<int>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<long>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<unsigned char>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<unsigned short>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<unsigned int>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<unsigned long>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<const bool>, lua_State*, int) { return "boolean"; }	inline std::string name_of_type(by_value<const char>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<const short>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<const int>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<const long>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<const unsigned char>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<const unsigned short>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<const unsigned int>, lua_State*, int) { return "number"; }	inline std::string name_of_type(by_value<const unsigned long>, lua_State*, int) { return "number"; }//	template<class T>//	inline std::string name_of_type(by_value<luabind::functor<T> >, lua_State* L, long) { return "function<" + name_of_type(LUABIND_DECORATE_TYPE(T), L, 0L) + ">"; }	inline std::string name_of_type(by_value<std::string>, lua_State*, int) { return "string"; }	inline std::string name_of_type(by_const_pointer<char>, lua_State*, int) { return "string"; }	inline std::string name_of_type(by_pointer<lua_State>, lua_State*, int) { return "lua_State*"; }		template<class T>	struct type_name_unless_void	{		inline static void apply(std::string& s, lua_State* L, bool first)		{			if (!first) s += ", ";			s += name_of_type(LUABIND_DECORATE_TYPE(T), L, 0L);		}	};	template<>	struct type_name_unless_void<null_type>	{		inline static void apply(std::string&, lua_State*, bool) {}	};#define LUABIND_ADD_LUA_TYPE_NAME(z, n, _) type_name_unless_void<BOOST_PP_CAT(A, BOOST_PP_INC(n))>::apply(s, L, false);	#define BOOST_PP_ITERATION_PARAMS_1 (4, (0, LUABIND_MAX_ARITY, <luabind/detail/get_signature.hpp>, 1))	#include BOOST_PP_ITERATE()	template<class F>	struct get_member_signature	{		static inline void apply(lua_State* L, std::string& s)		{			get_member_signature_impl(static_cast<F>(0), L, s);		}	};	template<class F>	struct get_free_function_signature	{		static inline void apply(lua_State* L, std::string& s)		{			get_free_function_signature_impl(static_cast<F>(0), L, s);		}	};	template<class Sig>	struct get_signature	{		static inline void apply(lua_State* L, std::string& s)		{			get_signature_impl(static_cast<const Sig*>(0), L, s);		}	};	template<BOOST_PP_ENUM_PARAMS(LUABIND_MAX_ARITY, class A)>	inline void get_signature_impl(const constructor<BOOST_PP_ENUM_PARAMS(LUABIND_MAX_ARITY, A)>*, lua_State* L, std::string& s)	{		s += "(";		type_name_unless_void<A0>::apply(s, L, true);		BOOST_PP_REPEAT(BOOST_PP_DEC(LUABIND_MAX_ARITY), LUABIND_ADD_LUA_TYPE_NAME, _)		s += ")";	}#undef LUABIND_ADD_LUA_TYPE_NAME	template<class T>	struct get_setter_signature	{		static void apply(lua_State* L, std::string& s)		{			s += "(";			s += name_of_type(LUABIND_DECORATE_TYPE(T), L, 0L);			s += ")";		}	};}}#endif // LUABIND_GET_SIGNATURE_HPP_INCLUDED#elif BOOST_PP_ITERATION_FLAGS() == 1	// member functions	template<class T, class C BOOST_PP_COMMA_IF(BOOST_PP_ITERATION()) BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), class A)>	inline void get_member_signature_impl(T(C::*)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A)), lua_State* L, std::string& s)	{		s += "(";#if BOOST_PP_ITERATION() > 0		s += name_of_type(LUABIND_DECORATE_TYPE(A0), L, 0L);		BOOST_PP_REPEAT(BOOST_PP_DEC(BOOST_PP_ITERATION()), LUABIND_ADD_LUA_TYPE_NAME, _)#endif		s += ")";	}	template<class T, class C BOOST_PP_COMMA_IF(BOOST_PP_ITERATION()) BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), class A)>	inline void get_member_signature_impl(T(C::*)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A)) const, lua_State* L, std::string& s)	{		(void)L;		s += "(";#if BOOST_PP_ITERATION() > 0		s += name_of_type(LUABIND_DECORATE_TYPE(A0), L, 0L);		BOOST_PP_REPEAT(BOOST_PP_DEC(BOOST_PP_ITERATION()), LUABIND_ADD_LUA_TYPE_NAME, _)#endif		s += ") const";	} 	// const C& obj	template<class T BOOST_PP_COMMA_IF(BOOST_PP_ITERATION()) BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), class A)>	inline void get_member_signature_impl(T(*f)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A)), lua_State* L, std::string& s)	{		s += "(";#if BOOST_PP_ITERATION() > 0		s += name_of_type(LUABIND_DECORATE_TYPE(A0), L, 0L);		BOOST_PP_REPEAT(BOOST_PP_DEC(BOOST_PP_ITERATION()), LUABIND_ADD_LUA_TYPE_NAME, _)#endif		s += ")";	}	// free functions	template<class T BOOST_PP_COMMA_IF(BOOST_PP_ITERATION()) BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), class A)>	inline void get_free_function_signature_impl(T(*f)(BOOST_PP_ENUM_PARAMS(BOOST_PP_ITERATION(), A)), lua_State* L, std::string& s)	{		(void)f;		s += "(";#if BOOST_PP_ITERATION() > 0		s += name_of_type(LUABIND_DECORATE_TYPE(A0), L, 0L);		BOOST_PP_REPEAT(BOOST_PP_DEC(BOOST_PP_ITERATION()), LUABIND_ADD_LUA_TYPE_NAME, _)#endif		s += ")";	}#endif#endif // LUABIND_NO_ERROR_CHECKING

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -