object_funs.hpp.svn-base
来自「本人找过多个在linux下c++的lua5.1封装库,但很少.luabind已经」· SVN-BASE 代码 · 共 225 行
SVN-BASE
225 行
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the "Software"),// to deal in the Software without restriction, including without limitation// the rights to use, copy, modify, merge, publish, distribute, sublicense,// and/or sell copies of the Software, and to permit persons to whom the// Software is furnished to do so, subject to the following conditions:// The above copyright notice and this permission notice shall be included// in all copies or substantial portions of the Software.// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE// OR OTHER DEALINGS IN THE SOFTWARE.#ifndef LUABIND_OBJECT_PROXY_HPP_INCLUDED#define LUABIND_OBJECT_PROXY_HPP_INCLUDED#include <boost/optional.hpp>#include <luabind/config.hpp>#include <luabind/detail/policy.hpp>#include <luabind/error.hpp>#include <luabind/detail/convert_to_lua.hpp>#include <luabind/detail/debug.hpp>#include <luabind/detail/stack_utils.hpp>#include <boost/mpl/apply_wrap.hpp>namespace luabind{ namespace detail { namespace mpl = boost::mpl; template<class T, class Obj, class Policies> inline T object_cast_impl(const Obj& obj, const Policies&) { if (obj.lua_state() == 0) {#ifndef LUABIND_NO_EXCEPTIONS throw cast_failed(0, LUABIND_TYPEID(T));#else lua_State* L = obj.lua_state(); cast_failed_callback_fun e = get_cast_failed_callback(); if (e) e(L, LUABIND_TYPEID(T)); assert(0 && "object_cast failed. If you want to handle this error use luabind::set_error_callback()"); std::terminate();#endif } LUABIND_CHECK_STACK(obj.lua_state()); typedef typename detail::find_conversion_policy<0, Policies>::type converter_policy; typename mpl::apply_wrap2<converter_policy,T,lua_to_cpp>::type converter; obj.pushvalue(); lua_State* L = obj.lua_state(); detail::stack_pop p(L, 1);#ifndef LUABIND_NO_ERROR_CHECKING if (converter.match(L, LUABIND_DECORATE_TYPE(T), -1) < 0) {#ifndef LUABIND_NO_EXCEPTIONS throw cast_failed(L, LUABIND_TYPEID(T));#else cast_failed_callback_fun e = get_cast_failed_callback(); if (e) e(L, LUABIND_TYPEID(T)); assert(0 && "object_cast failed. If you want to handle this error use luabind::set_error_callback()"); std::terminate();#endif }#endif return converter.apply(L, LUABIND_DECORATE_TYPE(T), -1); } template<class T, class Obj, class Policies> boost::optional<T> object_cast_nothrow_impl(const Obj& obj, const Policies&) { typedef typename detail::find_conversion_policy<0, Policies>::type converter_policy; typename mpl::apply_wrap2<converter_policy,T,lua_to_cpp>::type converter; if (obj.lua_state() == 0) return boost::optional<T>(); LUABIND_CHECK_STACK(obj.lua_state()); obj.pushvalue(); lua_State* L = obj.lua_state(); detail::stack_pop p(L, 1);#ifndef LUABIND_NO_ERROR_CHECKING if (converter.match(L, LUABIND_DECORATE_TYPE(T), -1) < 0) return boost::optional<T>();#endif return boost::optional<T>(converter.apply(L, LUABIND_DECORATE_TYPE(T), -1)); } } template<class T> T object_cast(const object& obj) { return detail::object_cast_impl<T>(obj, detail::null_type()); } template<class T, class Policies> T object_cast(const object& obj, const Policies& p) { return detail::object_cast_impl<T>(obj, p); } template<class T> boost::optional<T> object_cast_nothrow(const object& obj) { return detail::object_cast_nothrow_impl<T>(obj, detail::null_type()); } template<class T, class Policies> boost::optional<T> object_cast_nothrow(const object& obj, const Policies& p) { return detail::object_cast_nothrow_impl<T>(obj, p); } template<class T> T object_cast(const detail::proxy_object& obj) { return detail::object_cast_impl<T>(obj, detail::null_type()); } template<class T, class Policies> T object_cast(const detail::proxy_object& obj, const Policies& p) { return detail::object_cast_impl<T>(obj, p); } template<class T> boost::optional<T> object_cast_nothrow(const detail::proxy_object& obj) { return detail::object_cast_nothrow_impl<T>(obj, detail::null_type()); } template<class T, class Policies> boost::optional<T> object_cast_nothrow(const detail::proxy_object& obj, const Policies& p) { return detail::object_cast_nothrow_impl<T>(obj, p); } template<class T> T object_cast(const detail::proxy_raw_object& obj) { return detail::object_cast_impl<T>(obj, detail::null_type()); } template<class T, class Policies> T object_cast(const detail::proxy_raw_object& obj, const Policies& p) { return detail::object_cast_impl<T>(obj, p); } template<class T> boost::optional<T> object_cast_nothrow(const detail::proxy_raw_object& obj) { return detail::object_cast_nothrow_impl<T>(obj, detail::null_type()); } template<class T, class Policies> boost::optional<T> object_cast_nothrow(const detail::proxy_raw_object& obj, const Policies& p) { return detail::object_cast_nothrow_impl<T>(obj, p); } template<class T> T object_cast(const detail::proxy_array_object& obj) { return detail::object_cast_impl<T>(obj, detail::null_type()); } template<class T, class Policies> T object_cast(const detail::proxy_array_object& obj, const Policies& p) { return detail::object_cast_impl<T>(obj, p); } template<class T> boost::optional<T> object_cast_nothrow(const detail::proxy_array_object& obj) { return detail::object_cast_nothrow_impl<T>(obj, detail::null_type()); } template<class T, class Policies> boost::optional<T> object_cast_nothrow(const detail::proxy_array_object& obj, const Policies& p) { return detail::object_cast_nothrow_impl<T>(obj, p); } inline object get_globals(lua_State* L) { lua_pushvalue(L, LUA_GLOBALSINDEX); detail::lua_reference ref; ref.set(L); return object(L, ref, true/*object::reference()*/); } inline object get_registry(lua_State* L) { lua_pushvalue(L, LUA_REGISTRYINDEX); detail::lua_reference ref; ref.set(L); return object(L, ref, true/*object::reference()*/); } inline object newtable(lua_State* L) { lua_newtable(L); detail::lua_reference ref; ref.set(L); return object(L, ref, true/*object::reference()*/); }}/*struct A{};object f = class_<A>();A* ptr = object_cast<A*>(f(), adopt(_1));delete ptr;*/#endif // LUABIND_OBJECT_PROXY_HPP_INCLUDED
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