object_rep.hpp.svn-base

来自「本人找过多个在linux下c++的lua5.1封装库,但很少.luabind已经」· SVN-BASE 代码 · 共 132 行

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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the "Software"),// to deal in the Software without restriction, including without limitation// the rights to use, copy, modify, merge, publish, distribute, sublicense,// and/or sell copies of the Software, and to permit persons to whom the// Software is furnished to do so, subject to the following conditions:// The above copyright notice and this permission notice shall be included// in all copies or substantial portions of the Software.// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE// OR OTHER DEALINGS IN THE SOFTWARE.#ifndef LUABIND_OBJECT_REP_HPP_INCLUDED#define LUABIND_OBJECT_REP_HPP_INCLUDED#include <luabind/config.hpp>#include <luabind/detail/ref.hpp>namespace luabind { namespace detail{	class class_rep;	void finalize(lua_State* L, class_rep* crep);	// this class is allocated inside lua for each pointer.	// it contains the actual c++ object-pointer.	// it also tells if it is const or not.	class LUABIND_API object_rep	{	public:		enum { constant = 1, owner = 2, lua_class = 4, call_super = 8 };		// dest is a function that is called to delete the c++ object this struct holds		object_rep(void* obj, class_rep* crep, int flags, void(*dest)(void*));		object_rep(class_rep* crep, int flags, detail::lua_reference const& table_ref);		~object_rep();		void* ptr() const { return m_object; }		void* ptr(int pointer_offset) const		{			return reinterpret_cast<char*>(m_object) + pointer_offset;		}		const class_rep* crep() const { return m_classrep; }		class_rep* crep() { return m_classrep; }		int flags() const { return m_flags; }		void set_flags(int flags) { m_flags = flags; }		detail::lua_reference& get_lua_table() { return m_lua_table_ref; }		detail::lua_reference const& get_lua_table() const { return m_lua_table_ref; }		void remove_ownership();		void set_destructor(void(*ptr)(void*));		void set_object(void* p) { m_object = p; }		void add_dependency(lua_State* L, int index);		static int garbage_collector(lua_State* L);	private:		void* m_object; // pointer to the c++ object or holder / if lua class, this is a pointer the the instance of the									// c++ base or 0.		class_rep* m_classrep; // the class information about this object's type		int m_flags;		detail::lua_reference m_lua_table_ref; // reference to lua table if this is a lua class		void(*m_destructor)(void*); // this could be in class_rep? it can't: see intrusive_ptr		int m_dependency_cnt; // counts dependencies		detail::lua_reference m_dependency_ref; // reference to lua table holding dependency references		// ======== the new way, separate object_rep from the holder//		instance_holder* m_instance;	};	template<class T>	struct delete_s	{		static void apply(void* ptr)		{			delete static_cast<T*>(ptr);		}	};	template<class T>	struct destruct_only_s	{		static void apply(void* ptr)		{			// Removes unreferenced formal parameter warning on VC7.			(void)ptr;#ifndef NDEBUG			int completeness_check[sizeof(T)];			(void)completeness_check;#endif			static_cast<T*>(ptr)->~T();		}	};	inline object_rep* is_class_object(lua_State* L, int index)	{		object_rep* obj = static_cast<detail::object_rep*>(lua_touserdata(L, index));		if (!obj) return 0;		if (lua_getmetatable(L, index) == 0) return 0;		lua_pushstring(L, "__luabind_class");		lua_gettable(L, -2);		bool confirmation = lua_toboolean(L, -1) != 0;		lua_pop(L, 2);		if (!confirmation) return 0;		return obj;	}}}#endif // LUABIND_OBJECT_REP_HPP_INCLUDED

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