dartscore.cpp

来自「◆◆◆ 《投掷飞镖记分工具》◆◆◆ 操作系统 : Windows Mobil」· C++ 代码 · 共 116 行

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// DartScore.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "DartScore.h"
#include "DartScoreDlg.h"
#include "InitSys.h"
#include "global.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

//=========================================================================
// 全局变量
//=========================================================================
TCHAR g_CurDir[MAX_PATH] = {0};
t_ProgramSetting g_Setting;
t_AGameData g_AGameData;
CString g_csCurGameDataFile;

CString GenerateSaveDataString ( LPCTSTR lpszName, LPCTSTR pszValue )
{
	CString csDataString;
	csDataString.Format ( _T("%s=%s\r\n"), GET_SAFE_STRING(lpszName), GET_SAFE_STRING(pszValue) );
	return csDataString;
}

CString GenerateSaveDataString ( LPCTSTR lpszName, UINT nValue )
{
	CString csValue;
	csValue.Format ( _T("%u"), nValue );
	return GenerateSaveDataString ( lpszName, csValue );
}

CString GenerateSaveDataString_AGameData ( t_AGameData *pAGameData )
{
	if ( !pAGameData ) return _T("");
	CString csAGameData = _T("// t_AGameData ====================\r\n");
	csAGameData += GenerateSaveDataString ( _T("nCycleTimes"), pAGameData->nCycleTimes );
	csAGameData += GenerateSaveDataString ( _T("nDartNum"), pAGameData->nDartNum );
	csAGameData += GenerateSaveDataString ( _T("bGameIsOver"), pAGameData->bGameIsOver );
	csAGameData += _T("\r\n");
	return csAGameData;
}

// CDartScoreApp

BEGIN_MESSAGE_MAP(CDartScoreApp, CWinApp)
END_MESSAGE_MAP()


// CDartScoreApp construction
CDartScoreApp::CDartScoreApp()
	: CWinApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}


// The one and only CDartScoreApp object
CDartScoreApp theApp;

// CDartScoreApp initialization

BOOL CDartScoreApp::InitInstance()
{
#if defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP)
    // SHInitExtraControls should be called once during your application's initialization to initialize any
    // of the Windows Mobile specific controls such as CAPEDIT and SIPPREF.
    SHInitExtraControls();
#endif // WIN32_PLATFORM_PSPC || WIN32_PLATFORM_WFSP

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	// of your final executable, you should remove from the following
	// the specific initialization routines you do not need
	// Change the registry key under which our settings are stored
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	if ( !Init_System () )
	{
		AfxMessageBox ( L"Initialize system failed" );
		return FALSE;
	}

#ifdef _DEBUG
	{	//d
	}	//d
#endif
	CDartScoreDlg dlg;
	m_pMainWnd = &dlg;
	INT_PTR nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CDartScoreApp::ExitInstance()
{
	Uninit_System ();

	return CWinApp::ExitInstance();
}

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