dartscore.cpp
来自「◆◆◆ 《投掷飞镖记分工具》◆◆◆ 操作系统 : Windows Mobil」· C++ 代码 · 共 116 行
CPP
116 行
// DartScore.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "DartScore.h"
#include "DartScoreDlg.h"
#include "InitSys.h"
#include "global.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
//=========================================================================
// 全局变量
//=========================================================================
TCHAR g_CurDir[MAX_PATH] = {0};
t_ProgramSetting g_Setting;
t_AGameData g_AGameData;
CString g_csCurGameDataFile;
CString GenerateSaveDataString ( LPCTSTR lpszName, LPCTSTR pszValue )
{
CString csDataString;
csDataString.Format ( _T("%s=%s\r\n"), GET_SAFE_STRING(lpszName), GET_SAFE_STRING(pszValue) );
return csDataString;
}
CString GenerateSaveDataString ( LPCTSTR lpszName, UINT nValue )
{
CString csValue;
csValue.Format ( _T("%u"), nValue );
return GenerateSaveDataString ( lpszName, csValue );
}
CString GenerateSaveDataString_AGameData ( t_AGameData *pAGameData )
{
if ( !pAGameData ) return _T("");
CString csAGameData = _T("// t_AGameData ====================\r\n");
csAGameData += GenerateSaveDataString ( _T("nCycleTimes"), pAGameData->nCycleTimes );
csAGameData += GenerateSaveDataString ( _T("nDartNum"), pAGameData->nDartNum );
csAGameData += GenerateSaveDataString ( _T("bGameIsOver"), pAGameData->bGameIsOver );
csAGameData += _T("\r\n");
return csAGameData;
}
// CDartScoreApp
BEGIN_MESSAGE_MAP(CDartScoreApp, CWinApp)
END_MESSAGE_MAP()
// CDartScoreApp construction
CDartScoreApp::CDartScoreApp()
: CWinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CDartScoreApp object
CDartScoreApp theApp;
// CDartScoreApp initialization
BOOL CDartScoreApp::InitInstance()
{
#if defined(WIN32_PLATFORM_PSPC) || defined(WIN32_PLATFORM_WFSP)
// SHInitExtraControls should be called once during your application's initialization to initialize any
// of the Windows Mobile specific controls such as CAPEDIT and SIPPREF.
SHInitExtraControls();
#endif // WIN32_PLATFORM_PSPC || WIN32_PLATFORM_WFSP
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
if ( !Init_System () )
{
AfxMessageBox ( L"Initialize system failed" );
return FALSE;
}
#ifdef _DEBUG
{ //d
} //d
#endif
CDartScoreDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CDartScoreApp::ExitInstance()
{
Uninit_System ();
return CWinApp::ExitInstance();
}
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