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📄 utils.c

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
💻 C
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    else if (mapping == GL_SIGNED_IDENTITY_NV) return GL_UNSIGNED_INVERT_NV;

    FIXME("Unhandled mapping %#x\n", mapping);
    return mapping;
}

static void get_src_and_opr_nvrc(DWORD stage, DWORD arg, BOOL is_alpha, GLenum* input, GLenum* mapping, GLenum *component_usage, INT texture_idx) {
    /* The WINED3DTA_COMPLEMENT flag specifies the complement of the input should
     * be used. */
    if (arg & WINED3DTA_COMPLEMENT) *mapping = GL_UNSIGNED_INVERT_NV;
    else *mapping = GL_SIGNED_IDENTITY_NV;

    /* The WINED3DTA_ALPHAREPLICATE flag specifies the alpha component of the input
     * should be used for all input components. */
    if (is_alpha || arg & WINED3DTA_ALPHAREPLICATE) *component_usage = GL_ALPHA;
    else *component_usage = GL_RGB;

    *input = d3dta_to_combiner_input(arg & WINED3DTA_SELECTMASK, stage, texture_idx);
}

typedef struct {
    GLenum input[3];
    GLenum mapping[3];
    GLenum component_usage[3];
} tex_op_args;

static BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) {
    if (op == WINED3DTOP_DISABLE) return FALSE;
    if (This->stateBlock->textures[stage]) return FALSE;

    if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
            && op != WINED3DTOP_SELECTARG2) return TRUE;
    if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
            && op != WINED3DTOP_SELECTARG1) return TRUE;
    if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
            && (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE;

    return FALSE;
}

void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx) {
    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl*)iface;
    tex_op_args tex_op_args = {{0}, {0}, {0}};
    GLenum portion = is_alpha ? GL_ALPHA : GL_RGB;
    GLenum target = GL_COMBINER0_NV + stage;

    TRACE("stage %d, is_alpha %d, op %s, arg1 %#x, arg2 %#x, arg3 %#x, texture_idx %d\n",
            stage, is_alpha, debug_d3dtop(op), arg1, arg2, arg3, texture_idx);

    /* If a texture stage references an invalid texture unit the stage just
     * passes through the result from the previous stage */
    if (is_invalid_op(This, stage, op, arg1, arg2, arg3)) {
        arg1 = WINED3DTA_CURRENT;
        op = WINED3DTOP_SELECTARG1;
    }

    get_src_and_opr_nvrc(stage, arg1, is_alpha, &tex_op_args.input[0],
            &tex_op_args.mapping[0], &tex_op_args.component_usage[0], texture_idx);
    get_src_and_opr_nvrc(stage, arg2, is_alpha, &tex_op_args.input[1],
            &tex_op_args.mapping[1], &tex_op_args.component_usage[1], texture_idx);
    get_src_and_opr_nvrc(stage, arg3, is_alpha, &tex_op_args.input[2],
            &tex_op_args.mapping[2], &tex_op_args.component_usage[2], texture_idx);


    /* This is called by a state handler which has the gl lock held and a context for the thread */
    switch(op)
    {
        case WINED3DTOP_DISABLE:
            /* Only for alpha */
            if (!is_alpha) ERR("Shouldn't be called for WINED3DTSS_COLOROP (WINED3DTOP_DISABLE)\n");
            /* Input, prev_alpha*1 */
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
                    GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
                    GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA));

            /* Output */
            GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
                    GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            break;

        case WINED3DTOP_SELECTARG1:
        case WINED3DTOP_SELECTARG2:
            /* Input, arg*1 */
            if (op == WINED3DTOP_SELECTARG1) {
                GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
                        tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
            } else {
                GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
                        tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
            }
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
                    GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));

            /* Output */
            GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
                    GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            break;

        case WINED3DTOP_MODULATE:
        case WINED3DTOP_MODULATE2X:
        case WINED3DTOP_MODULATE4X:
            /* Input, arg1*arg2 */
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
                    tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
                    tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));

            /* Output */
            if (op == WINED3DTOP_MODULATE) {
                GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
                        GL_DISCARD_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            } else if (op == WINED3DTOP_MODULATE2X) {
                GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
                        GL_DISCARD_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            } else if (op == WINED3DTOP_MODULATE4X) {
                GL_EXTCALL(glCombinerOutputNV(target, portion, GL_SPARE0_NV, GL_DISCARD_NV,
                        GL_DISCARD_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            }
            break;

        case WINED3DTOP_ADD:
        case WINED3DTOP_ADDSIGNED:
        case WINED3DTOP_ADDSIGNED2X:
            /* Input, arg1*1+arg2*1 */
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
                    tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
                    GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
                    tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
                    GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));

            /* Output */
            if (op == WINED3DTOP_ADD) {
                GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
                        GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            } else if (op == WINED3DTOP_ADDSIGNED) {
                GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
                        GL_SPARE0_NV, GL_NONE, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE));
            } else if (op == WINED3DTOP_ADDSIGNED2X) {
                GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
                        GL_SPARE0_NV, GL_SCALE_BY_TWO_NV, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_FALSE, GL_FALSE, GL_FALSE));
            }
            break;

        case WINED3DTOP_SUBTRACT:
            /* Input, arg1*1+-arg2*1 */
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
                    tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
                    GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
                    tex_op_args.input[1], GL_SIGNED_NEGATE_NV, tex_op_args.component_usage[1]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
                    GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));

            /* Output */
            GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
                    GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            break;

        case WINED3DTOP_ADDSMOOTH:
            /* Input, arg1*1+(1-arg1)*arg2 */
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
                    tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
                    GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
                    tex_op_args.input[0], invert_mapping(tex_op_args.mapping[0]), tex_op_args.component_usage[0]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
                    tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));

            /* Output */
            GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
                    GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            break;

        case WINED3DTOP_BLENDDIFFUSEALPHA:
        case WINED3DTOP_BLENDTEXTUREALPHA:
        case WINED3DTOP_BLENDFACTORALPHA:
        case WINED3DTOP_BLENDTEXTUREALPHAPM:
        case WINED3DTOP_BLENDCURRENTALPHA:
        {
            GLenum alpha_src = GL_PRIMARY_COLOR_NV;
            if (op == WINED3DTOP_BLENDDIFFUSEALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx);
            else if (op == WINED3DTOP_BLENDTEXTUREALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx);
            else if (op == WINED3DTOP_BLENDFACTORALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx);
            else if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx);
            else if (op == WINED3DTOP_BLENDCURRENTALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx);
            else FIXME("Unhandled WINED3DTOP %s, shouldn't happen\n", debug_d3dtop(op));

            /* Input, arg1*alpha_src+arg2*(1-alpha_src) */
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
                    tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
            if (op == WINED3DTOP_BLENDTEXTUREALPHAPM)
            {
                GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
                        GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));
            } else {
                GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
                        alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
            }
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
                    tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
                    alpha_src, GL_UNSIGNED_INVERT_NV, GL_ALPHA));

            /* Output */
            GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
                    GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            break;
        }

        case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
            /* Input, arg1_alpha*arg2_rgb+arg1_rgb*1 */
            if (is_alpha) ERR("Only supported for WINED3DTSS_COLOROP (WINED3DTOP_MODULATEALPHA_ADDCOLOR)\n");
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_A_NV,
                    tex_op_args.input[0], tex_op_args.mapping[0], GL_ALPHA));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_B_NV,
                    tex_op_args.input[1], tex_op_args.mapping[1], tex_op_args.component_usage[1]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_C_NV,
                    tex_op_args.input[0], tex_op_args.mapping[0], tex_op_args.component_usage[0]));
            GL_EXTCALL(glCombinerInputNV(target, portion, GL_VARIABLE_D_NV,
                    GL_ZERO, GL_UNSIGNED_INVERT_NV, portion));

            /* Output */
            GL_EXTCALL(glCombinerOutputNV(target, portion, GL_DISCARD_NV, GL_DISCARD_NV,
                    GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE));
            break;

        case WINED3DTOP_MODULAT

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