📄 wined3d.rbuild
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<module name="wined3d" type="win32dll" installbase="system32" installname="wined3d.dll" allowwarnings ="true">
<importlibrary definition="wined3d.def" />
<include base="wined3d">.</include>
<include base="ReactOS">include/reactos/wine</include>
<define name="__REACTOS__" />
<define name="__USE_W32API" />
<define name="_WIN32_IE">0x600</define>
<define name="_WIN32_WINNT">0x501</define>
<define name="WINVER">0x501</define>
<define name="__WINESRC__" />
<define name="USE_WIN32_OPENGL" />
<library>wine</library>
<library>user32</library>
<library>opengl32</library>
<library>gdi32</library>
<library>advapi32 </library>
<library>kernel32</library>
<library>uuid</library>
<library>msvcrt</library>
<file>arb_program_shader.c</file>
<file>baseshader.c</file>
<file>basetexture.c</file>
<file>clipper.c</file>
<file>context.c</file>
<file>cubetexture.c</file>
<file>device.c</file>
<file>directx.c</file>
<file>drawprim.c</file>
<file>glsl_shader.c</file>
<file>indexbuffer.c</file>
<file>palette.c</file>
<file>pixelshader.c</file>
<file>query.c</file>
<file>resource.c</file>
<file>state.c</file>
<file>stateblock.c</file>
<file>surface.c</file>
<file>surface_gdi.c </file>
<file>swapchain.c</file>
<file>texture.c</file>
<file>utils.c</file>
<file>vertexbuffer.c</file>
<file>vertexdeclaration.c</file>
<file>vertexshader.c</file>
<file>volume.c</file>
<file>volumetexture.c</file>
<file>wined3d_main.c</file>
<file>version.rc</file>
</module>
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