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📄 surface_gdi.c

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
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        }
    }

    return WINED3D_OK;
}

/*****************************************************************************
 * _Blt_ColorFill
 *
 * Helper function that fills a memory area with a specific color
 *
 * Params:
 *  buf: memory address to start filling at
 *  width, height: Dimensions of the area to fill
 *  bpp: Bit depth of the surface
 *  lPitch: pitch of the surface
 *  color: Color to fill with
 *
 *****************************************************************************/
static HRESULT
_Blt_ColorFill(BYTE *buf,
               int width, int height,
               int bpp, LONG lPitch,
               DWORD color)
{
    int x, y;
    LPBYTE first;

    /* Do first row */

#define COLORFILL_ROW(type) \
{ \
    type *d = (type *) buf; \
    for (x = 0; x < width; x++) \
	d[x] = (type) color; \
    break; \
}
    switch(bpp)
    {
        case 1: COLORFILL_ROW(BYTE)
        case 2: COLORFILL_ROW(WORD)
        case 3:
        {
            BYTE *d = (BYTE *) buf;
            for (x = 0; x < width; x++,d+=3)
            {
                d[0] = (color    ) & 0xFF;
                d[1] = (color>> 8) & 0xFF;
                d[2] = (color>>16) & 0xFF;
            }
            break;
        }
        case 4: COLORFILL_ROW(DWORD)
        default:
            FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
            return WINED3DERR_NOTAVAILABLE;
    }

#undef COLORFILL_ROW

    /* Now copy first row */
    first = buf;
    for (y = 1; y < height; y++)
    {
        buf += lPitch;
        memcpy(buf, first, width * bpp);
    }
    return WINED3D_OK;
}

/*****************************************************************************
 * IWineD3DSurface::Blt, GDI version
 *
 * Performs blits to a surface, eigher from a source of source-less blts
 * This is the main functionality of DirectDraw
 *
 * Params:
 *  DestRect: Destination rectangle to write to
 *  SrcSurface: Source surface, can be NULL
 *  SrcRect: Source rectangle
 *****************************************************************************/
HRESULT WINAPI
IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface,
                        RECT *DestRect,
                        IWineD3DSurface *SrcSurface,
                        RECT *SrcRect,
                        DWORD Flags,
                        WINEDDBLTFX *DDBltFx,
                        WINED3DTEXTUREFILTERTYPE Filter)
{
    IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
    IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
    RECT		xdst,xsrc;
    HRESULT		ret = WINED3D_OK;
    WINED3DLOCKED_RECT  dlock, slock;
    WINED3DFORMAT       dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN;
    int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
    int x, y;
    const StaticPixelFormatDesc *sEntry, *dEntry;
    LPBYTE dbuf, sbuf;
    TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);

    if (TRACE_ON(d3d_surface))
    {
        if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
        DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
        if (SrcRect) TRACE("\tsrcrect  :%dx%d-%dx%d\n",
        SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
#if 0
        TRACE("\tflags: ");
        DDRAW_dump_DDBLT(Flags);
        if (Flags & WINEDDBLT_DDFX)
        {
            TRACE("\tblitfx: ");
            DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
        }
#endif
    }

    if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
    {
        WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
        return WINEDDERR_SURFACEBUSY;
    }

    if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
        /* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
        FIXME("Filters not supported in software blit\n");
    }

    if (Src == This)
    {
        IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
        dfmt = This->resource.format;
        slock = dlock;
        sfmt = dfmt;
        sEntry = getFormatDescEntry(sfmt, NULL, NULL);
        dEntry = sEntry;
    }
    else
    {
        if (Src)
        {
            IWineD3DSurface_LockRect(SrcSurface, &slock, NULL, WINED3DLOCK_READONLY);
            sfmt = Src->resource.format;
        }
        sEntry = getFormatDescEntry(sfmt, NULL, NULL);
        dfmt = This->resource.format;
        dEntry = getFormatDescEntry(dfmt, NULL, NULL);
        IWineD3DSurface_LockRect(iface, &dlock,NULL,0);
    }

    if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;

    if (sEntry->isFourcc && dEntry->isFourcc)
    {
        if (sfmt != dfmt)
        {
            FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
            ret = WINED3DERR_WRONGTEXTUREFORMAT;
            goto release;
        }
        memcpy(dlock.pBits, slock.pBits, This->resource.size);
        goto release;
    }

    if (sEntry->isFourcc && !dEntry->isFourcc)
    {
        FIXME("DXTC decompression not supported right now\n");
        goto release;
    }

    if (DestRect)
    {
        memcpy(&xdst,DestRect,sizeof(xdst));
    }
    else
    {
        xdst.top	= 0;
        xdst.bottom	= This->currentDesc.Height;
        xdst.left	= 0;
        xdst.right	= This->currentDesc.Width;
    }

    if (SrcRect)
    {
        memcpy(&xsrc,SrcRect,sizeof(xsrc));
    }
    else
    {
        if (Src)
        {
            xsrc.top	= 0;
            xsrc.bottom	= Src->currentDesc.Height;
            xsrc.left	= 0;
            xsrc.right	= Src->currentDesc.Width;
        }
        else
        {
            memset(&xsrc,0,sizeof(xsrc));
        }
    }

    /* First check for the validity of source / destination rectangles. This was
      verified using a test application + by MSDN.
    */
    if ((Src != NULL) &&
        ((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) ||
        (xsrc.top     > Src->currentDesc.Height) || (xsrc.top    < 0) ||
        (xsrc.left    > Src->currentDesc.Width)  || (xsrc.left   < 0) ||
        (xsrc.right   > Src->currentDesc.Width)  || (xsrc.right  < 0) ||
        (xsrc.right   < xsrc.left)               || (xsrc.bottom < xsrc.top)))
    {
        WARN("Application gave us bad source rectangle for Blt.\n");
        ret = WINEDDERR_INVALIDRECT;
        goto release;
    }
    /* For the Destination rect, it can be out of bounds on the condition that a clipper
      is set for the given surface.
    */
    if ((/*This->clipper == NULL*/ TRUE) &&
        ((xdst.bottom  > This->currentDesc.Height) || (xdst.bottom < 0) ||
        (xdst.top      > This->currentDesc.Height) || (xdst.top    < 0) ||
        (xdst.left     > This->currentDesc.Width)  || (xdst.left   < 0) ||
        (xdst.right    > This->currentDesc.Width)  || (xdst.right  < 0) ||
        (xdst.right    < xdst.left)                || (xdst.bottom < xdst.top)))
    {
        WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
        ret = WINEDDERR_INVALIDRECT;
        goto release;
    }

    /* Now handle negative values in the rectangles. Warning: only supported for now
      in the 'simple' cases (ie not in any stretching / rotation cases).

      First, the case where nothing is to be done.
    */
    if (((xdst.bottom <= 0) || (xdst.right <= 0)         ||
         (xdst.top    >= (int) This->currentDesc.Height) ||
         (xdst.left   >= (int) This->currentDesc.Width)) ||
        ((Src != NULL) &&
        ((xsrc.bottom <= 0) || (xsrc.right <= 0)     ||
         (xsrc.top >= (int) Src->currentDesc.Height) ||
         (xsrc.left >= (int) Src->currentDesc.Width))  ))
    {
        TRACE("Nothing to be done !\n");
        goto release;
    }

    /* The easy case : the source-less blits.... */
    if (Src == NULL)
    {
        RECT full_rect;
        RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */

        full_rect.left   = 0;
        full_rect.top    = 0;
        full_rect.right  = This->currentDesc.Width;
        full_rect.bottom = This->currentDesc.Height;
        IntersectRect(&temp_rect, &full_rect, &xdst);
        xdst = temp_rect;
    }
    else
    {
        /* Only handle clipping on the destination rectangle */
        int clip_horiz = (xdst.left < 0) || (xdst.right  > (int) This->currentDesc.Width );
        int clip_vert  = (xdst.top  < 0) || (xdst.bottom > (int) This->currentDesc.Height);
        if (clip_vert || clip_horiz)
        {
            /* Now check if this is a special case or not... */
            if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
                (((xdst.right  - xdst.left) != (xsrc.right  - xsrc.left)) && clip_horiz) ||
                (Flags & WINEDDBLT_DDFX))
            {
                WARN("Out of screen rectangle in special case. Not handled right now.\n");
                goto release;
            }

            if (clip_horiz)
            {
                if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; }
                if (xdst.right > This->currentDesc.Width)
                {
                    xsrc.right -= (xdst.right - (int) This->currentDesc.Width);
                    xdst.right = (int) This->currentDesc.Width;
                }
            }
            if (clip_vert)
            {
                if (xdst.top < 0)
                {
                    xsrc.top -= xdst.top;
                    xdst.top = 0;
                }
                if (xdst.bottom > This->currentDesc.Height)
                {
                    xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height);
                    xdst.bottom = (int) This->currentDesc.Height;
                }
            }
            /* And check if after clipping something is still to be done... */
            if ((xdst.bottom <= 0)   || (xdst.right <= 0)       ||
                (xdst.top   >= (int) This->currentDesc.Height)  ||
                (xdst.left  >= (int) This->currentDesc.Width)   ||
                (xsrc.bottom <= 0)   || (xsrc.right <= 0)       ||
                (xsrc.top >= (int) Src->currentDesc.Height)     ||
                (xsrc.left >= (int) Src->currentDesc.Width))
            {
                TRACE("Nothing to be done after clipping !\n");
                goto release;
            }
        }
    }

    bpp = This->bytesPerPixel;
    srcheight = xsrc.bottom - xsrc.top;
    srcwidth = xsrc.right - xsrc.left;
    dstheight = xdst.bottom - xdst.top;
    dstwidth = xdst.right - xdst.left;
    width = (xdst.right - xdst.left) * bpp;

    assert(width <= dlock.Pitch);

    dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);

    if (Flags & WINEDDBLT_WAIT)
    {
        Flags &= ~WINEDDBLT_WAIT;
    }
    if (Flags & WINEDDBLT_ASYNC)
    {
        static BOOL displayed = FALSE;
        if (!displayed)
            FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
        displayed = TRUE;
        Flags &= ~WINEDDBLT_ASYNC;
    }
    if (Flags & WINEDDBLT_DONOTWAIT)
    {
        /* WINEDDBLT_DONOTWAIT appeared in DX7 */
        static BOOL displayed = FALSE;
        if (!displayed)
            FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
        displayed = TRUE;
        Flags &= ~WINEDDBLT_DONOTWAIT;
    }

    /* First, all the 'source-less' blits */
    if (Flags & WINEDDBLT_COLORFILL)
    {
        ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
                            dlock.Pitch, DDBltFx->u5.dwFillColor);
        Flags &= ~WINEDDBLT_COLORFILL;
    }

    if (Flags & WINEDDBLT_DEPTHFILL)
    {
        FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
    }
    if (Flags & WINEDDBLT_ROP)
    {
        /* Catch some degenerate cases here */
        switch(DDBltFx->dwROP)
        {
            case BLACKNESS:
                ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
                break;
            case 0xAA0029: /* No-op */
                break;
            case WHITENESS:
                ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
                break;
            case SRCCOPY: /* well, we do that below ? */
                break;
            default:
                FIXME("Unsupported raster op: %08x  Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
                goto error;
        }
        Flags &= ~WINEDDBLT_ROP;
    }
    if (Flags & WINEDDBLT_DDROPS)
    {
        FIXME("\tDdraw Raster Ops: %08x  Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
    }
    /* Now the 'with source' blits */
    if (Src)
    {
        LPBYTE sbase;
        int sx, xinc, sy, yinc;

        if (!dstwidth || !dstheight) /* hmm... stupid program ? */
            goto release;
        sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
        xinc = (srcwidth << 16) / dstwidth;
        yinc = (srcheight << 16) / dstheight;

        if (!Flags)
        {
            /* No effects, we can cheat here */
            if (dstwidth == srcwidth)
            {
                if (dstheight == srcheight)

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