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📄 d3d8_private.h

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
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 */
struct IDirect3DIndexBuffer8Impl
{
    /* IUnknown fields */
    const IDirect3DIndexBuffer8Vtbl *lpVtbl;
    LONG                             ref;

    /* IDirect3DResource8 fields */
    IWineD3DIndexBuffer             *wineD3DIndexBuffer;

    /* Parent reference */
    LPDIRECT3DDEVICE8                parentDevice;
};

/* --------------------- */
/* IDirect3DBaseTexture8 */
/* --------------------- */

/*****************************************************************************
 * IDirect3DBaseTexture8 implementation structure
 */
struct IDirect3DBaseTexture8Impl
{
    /* IUnknown fields */
    const IDirect3DBaseTexture8Vtbl *lpVtbl;
    LONG                   ref;

    /* IDirect3DResource8 fields */
    IWineD3DBaseTexture             *wineD3DBaseTexture;
};

/* --------------------- */
/* IDirect3DCubeTexture8 */
/* --------------------- */

/*****************************************************************************
 * Predeclare the interface implementation structures
 */
extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;

/*****************************************************************************
 * IDirect3DCubeTexture8 implementation structure
 */
struct IDirect3DCubeTexture8Impl
{
    /* IUnknown fields */
    const IDirect3DCubeTexture8Vtbl *lpVtbl;
    LONG                   ref;

    /* IDirect3DResource8 fields */
    IWineD3DCubeTexture             *wineD3DCubeTexture;

    /* Parent reference */
    LPDIRECT3DDEVICE8                parentDevice;
};

/* ----------------- */
/* IDirect3DTexture8 */
/* ----------------- */

/*****************************************************************************
 * Predeclare the interface implementation structures
 */
extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;

/*****************************************************************************
 * IDirect3DTexture8 implementation structure
 */
struct IDirect3DTexture8Impl
{
    /* IUnknown fields */
    const IDirect3DTexture8Vtbl *lpVtbl;
    LONG                   ref;

    /* IDirect3DResourc8 fields */
    IWineD3DTexture             *wineD3DTexture;

    /* Parent reference */
    LPDIRECT3DDEVICE8            parentDevice;
};

/* ----------------------- */
/* IDirect3DVolumeTexture8 */
/* ----------------------- */

/*****************************************************************************
 * Predeclare the interface implementation structures
 */
extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;

/*****************************************************************************
 * IDirect3DVolumeTexture8 implementation structure
 */
struct IDirect3DVolumeTexture8Impl
{
    /* IUnknown fields */
    const IDirect3DVolumeTexture8Vtbl *lpVtbl;
    LONG                   ref;

    /* IDirect3DResource8 fields */
    IWineD3DVolumeTexture             *wineD3DVolumeTexture;

    /* Parent reference */
    LPDIRECT3DDEVICE8                  parentDevice;
};

/* ----------------------- */
/* IDirect3DStateBlockImpl */
/* ----------------------- */

/* TODO: Generate a valid GUIDs */
/* {83B073CE-6F30-11d9-C687-00046142C14F} */
DEFINE_GUID(IID_IDirect3DStateBlock8, 
0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);

DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);

DEFINE_GUID(IID_IDirect3DVertexShader8,
0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);

DEFINE_GUID(IID_IDirect3DPixelShader8,
0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);


/*****************************************************************************
 * IDirect3DStateBlock8 interface
 */
#define INTERFACE IDirect3DStateBlock8
DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DStateBlock9 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
    STDMETHOD(Capture)(THIS) PURE;
    STDMETHOD(Apply)(THIS) PURE;
};
#undef INTERFACE

/*** IUnknown methods ***/
#define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
#define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
/*** IDirect3DStateBlock9 methods ***/
#define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
#define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)

/*****************************************************************************
 * Predeclare the interface implementation structures
 */
extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;

/*****************************************************************************
 * IDirect3DStateBlock implementation structure
 */
typedef struct  IDirect3DStateBlock8Impl {
    /* IUnknown fields */
    const IDirect3DStateBlock8Vtbl *lpVtbl;
    LONG                   ref;

    /* IDirect3DResource8 fields */
    IWineD3DStateBlock             *wineD3DStateBlock;
} IDirect3DStateBlock8Impl;

/*****************************************************************************
 * IDirect3DVertexDeclaration8 interface
 */
#define INTERFACE IDirect3DVertexDeclaration8
DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
};
#undef INTERFACE

/*** IUnknown methods ***/
#define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)

/*** Implementation ***/
extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;

typedef struct {
    const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
    LONG ref_count;

    DWORD *elements;
    DWORD elements_size; /* Size of elements, in bytes */

    IWineD3DVertexDeclaration *wined3d_vertex_declaration;
} IDirect3DVertexDeclaration8Impl;


/*****************************************************************************
 * IDirect3DVertexShader9 interface
 */
#define INTERFACE IDirect3DVertexShader8
DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DVertexShader9 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
    STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
};
#undef INTERFACE

/*** IUnknown methods ***/
#define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
#define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
/*** IDirect3DVertexShader8 methods ***/
#define IDirect3DVertexShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DVertexShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)

/* ------------------------- */
/* IDirect3DVertexShader8Impl */
/* ------------------------- */

/*****************************************************************************
 * IDirect3DPixelShader9 interface
 */
#define INTERFACE IDirect3DPixelShader8
DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;
    /*** IDirect3DPixelShader8 methods ***/
    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
    STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
};
#undef INTERFACE

/*** IUnknown methods ***/
#define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
#define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
/*** IDirect3DPixelShader8 methods ***/
#define IDirect3DPixelShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
#define IDirect3DPixelShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)


/*****************************************************************************
 * Predeclare the interface implementation structures
 */
extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;

/*****************************************************************************
 * IDirect3DVertexShader implementation structure
 */

struct IDirect3DVertexShader8Impl {
  const IDirect3DVertexShader8Vtbl *lpVtbl;
  LONG ref;

  shader_handle                    *handle;
  IDirect3DVertexDeclaration8      *vertex_declaration;
  IWineD3DVertexShader             *wineD3DVertexShader;
};


/* ------------------------ */
/* IDirect3DPixelShaderImpl */
/* ------------------------ */


/*****************************************************************************
 * Predeclare the interface implementation structures
 */
extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;

/*****************************************************************************
 * IDirect3DPixelShader implementation structure
 */
typedef struct IDirect3DPixelShader8Impl {
    const IDirect3DPixelShader8Vtbl *lpVtbl;
    LONG                             ref;

    shader_handle                   *handle;
    /* The device, to be replaced by an IDirect3DDeviceImpl */
    IWineD3DPixelShader             *wineD3DPixelShader;
} IDirect3DPixelShader8Impl;

/**
 * Internals functions
 *
 * to see how not defined it here
 */
void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);

/* Callbacks */
extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
                                         WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
                                         WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
                                         HANDLE* pSharedHandle);

extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown  *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
                                          WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
                                          IWineD3DVolume **ppVolume,
                                          HANDLE   * pSharedHandle);

extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
                                         WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
                                         DWORD MultisampleQuality, BOOL Discard,
                                         IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);

extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
                                         WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
                                         DWORD MultisampleQuality, BOOL Lockable,
                                         IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);

extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);

extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);

extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);

extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);

extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);

#endif /* __WINE_D3DX8_PRIVATE_H */

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