📄 ds3d.c
字号:
dsbcaps.dwSize=sizeof(dsbcaps);
rc=IDirectSoundBuffer_GetCaps(dsbo,&dsbcaps);
ok(rc==DS_OK,"IDirectSoundBuffer_GetCaps() failed: %s\n",
DXGetErrorString8(rc));
if (rc==DS_OK && winetest_debug > 1) {
trace(" Caps: flags=0x%08lx size=%ld\n",dsbcaps.dwFlags,
dsbcaps.dwBufferBytes);
}
/* Query the format size. Note that it may not match sizeof(wfx) */
size=0;
rc=IDirectSoundBuffer_GetFormat(dsbo,NULL,0,&size);
ok(rc==DS_OK && size!=0,"IDirectSoundBuffer_GetFormat() should have "
"returned the needed size: rc=%s size=%ld\n",DXGetErrorString8(rc),size);
rc=IDirectSoundBuffer_GetFormat(dsbo,&wfx,sizeof(wfx),NULL);
ok(rc==DS_OK,"IDirectSoundBuffer_GetFormat() failed: %s\n",
DXGetErrorString8(rc));
if (rc==DS_OK && winetest_debug > 1) {
trace(" Format: %s tag=0x%04x %ldx%dx%d avg.B/s=%ld align=%d\n",
is_primary ? "Primary" : "Secondary",
wfx.wFormatTag,wfx.nSamplesPerSec,wfx.wBitsPerSample,
wfx.nChannels,wfx.nAvgBytesPerSec,wfx.nBlockAlign);
}
/* DSOUND: Error: Invalid frequency buffer */
rc=IDirectSoundBuffer_GetFrequency(dsbo,0);
ok(rc==DSERR_INVALIDPARAM,"IDirectSoundBuffer_GetFrequency() should have "
"returned DSERR_INVALIDPARAM, returned: %s\n",DXGetErrorString8(rc));
/* DSOUND: Error: Primary buffers don't support CTRLFREQUENCY */
rc=IDirectSoundBuffer_GetFrequency(dsbo,&freq);
ok((rc==DS_OK && !is_primary) || (rc==DSERR_CONTROLUNAVAIL&&is_primary) ||
(rc==DSERR_CONTROLUNAVAIL&&!(dsbcaps.dwFlags&DSBCAPS_CTRLFREQUENCY)),
"IDirectSoundBuffer_GetFrequency() failed: %s\n",DXGetErrorString8(rc));
if (rc==DS_OK) {
DWORD f = set_frequency?frequency:wfx.nSamplesPerSec;
ok(freq==f,"The frequency returned by GetFrequency "
"%ld does not match the format %ld\n",freq,f);
}
/* DSOUND: Error: Invalid status pointer */
rc=IDirectSoundBuffer_GetStatus(dsbo,0);
ok(rc==DSERR_INVALIDPARAM,"IDirectSoundBuffer_GetStatus() should have "
"returned DSERR_INVALIDPARAM, returned: %s\n",DXGetErrorString8(rc));
rc=IDirectSoundBuffer_GetStatus(dsbo,&status);
ok(rc==DS_OK,"IDirectSoundBuffer_GetStatus() failed: %s\n",
DXGetErrorString8(rc));
ok(status==0,"status=0x%lx instead of 0\n",status);
if (is_primary) {
/* We must call SetCooperativeLevel to be allowed to call SetFormat */
/* DSOUND: Setting DirectSound cooperative level to DSSCL_PRIORITY */
rc=IDirectSound_SetCooperativeLevel(dso,get_hwnd(),DSSCL_PRIORITY);
ok(rc==DS_OK,"IDirectSound_SetCooperativeLevel(DSSCL_PRIORITY) failed: "
"%s\n",DXGetErrorString8(rc));
if (rc!=DS_OK)
return;
/* DSOUND: Error: Invalid format pointer */
rc=IDirectSoundBuffer_SetFormat(dsbo,0);
ok(rc==DSERR_INVALIDPARAM,"IDirectSoundBuffer_SetFormat() should have "
"returned DSERR_INVALIDPARAM, returned: %s\n",DXGetErrorString8(rc));
init_format(&wfx2,WAVE_FORMAT_PCM,11025,16,2);
rc=IDirectSoundBuffer_SetFormat(dsbo,&wfx2);
ok(rc==DS_OK,"IDirectSoundBuffer_SetFormat() failed: %s\n",
DXGetErrorString8(rc));
/* There is no garantee that SetFormat will actually change the
* format to what we asked for. It depends on what the soundcard
* supports. So we must re-query the format.
*/
rc=IDirectSoundBuffer_GetFormat(dsbo,&wfx,sizeof(wfx),NULL);
ok(rc==DS_OK,"IDirectSoundBuffer_GetFormat() failed: %s\n",
DXGetErrorString8(rc));
if (rc==DS_OK &&
(wfx.wFormatTag!=wfx2.wFormatTag ||
wfx.nSamplesPerSec!=wfx2.nSamplesPerSec ||
wfx.wBitsPerSample!=wfx2.wBitsPerSample ||
wfx.nChannels!=wfx2.nChannels)) {
trace("Requested format tag=0x%04x %ldx%dx%d avg.B/s=%ld align=%d\n",
wfx2.wFormatTag,wfx2.nSamplesPerSec,wfx2.wBitsPerSample,
wfx2.nChannels,wfx2.nAvgBytesPerSec,wfx2.nBlockAlign);
trace("Got tag=0x%04x %ldx%dx%d avg.B/s=%ld align=%d\n",
wfx.wFormatTag,wfx.nSamplesPerSec,wfx.wBitsPerSample,
wfx.nChannels,wfx.nAvgBytesPerSec,wfx.nBlockAlign);
}
/* Set the CooperativeLevel back to normal */
/* DSOUND: Setting DirectSound cooperative level to DSSCL_NORMAL */
rc=IDirectSound_SetCooperativeLevel(dso,get_hwnd(),DSSCL_NORMAL);
ok(rc==DS_OK,"IDirectSound_SetCooperativeLevel(DSSCL_NORMAL) failed: "
"%s\n",DXGetErrorString8(rc));
}
if (play) {
play_state_t state;
DS3DLISTENER listener_param;
LPDIRECTSOUND3DBUFFER buffer=NULL;
DS3DBUFFER buffer_param;
DWORD start_time,now;
if (winetest_interactive) {
if (set_frequency)
trace(" Playing %g second 440Hz tone at %ldx%dx%d with a "
"frequency of %ld (%ldHz)\n", duration,
wfx.nSamplesPerSec, wfx.wBitsPerSample, wfx.nChannels,
frequency, (440 * frequency) / wfx.nSamplesPerSec);
else
trace(" Playing %g second 440Hz tone at %ldx%dx%d\n", duration,
wfx.nSamplesPerSec, wfx.wBitsPerSample, wfx.nChannels);
}
if (is_primary) {
/* We must call SetCooperativeLevel to be allowed to call Lock */
/* DSOUND: Setting DirectSound cooperative level to
* DSSCL_WRITEPRIMARY */
rc=IDirectSound_SetCooperativeLevel(dso,get_hwnd(),
DSSCL_WRITEPRIMARY);
ok(rc==DS_OK,"IDirectSound_SetCooperativeLevel(DSSCL_WRITEPRIMARY) "
"failed: %s\n",DXGetErrorString8(rc));
if (rc!=DS_OK)
return;
}
if (buffer3d) {
LPDIRECTSOUNDBUFFER temp_buffer;
rc=IDirectSoundBuffer_QueryInterface(dsbo,&IID_IDirectSound3DBuffer,
(LPVOID *)&buffer);
ok(rc==DS_OK,"IDirectSoundBuffer_QueryInterface() failed: %s\n",
DXGetErrorString8(rc));
if (rc!=DS_OK)
return;
/* check the COM interface */
rc=IDirectSoundBuffer_QueryInterface(dsbo, &IID_IDirectSoundBuffer,
(LPVOID *)&temp_buffer);
ok(rc==DS_OK && temp_buffer!=NULL,
"IDirectSoundBuffer_QueryInterface() failed: %s\n",
DXGetErrorString8(rc));
ok(temp_buffer==dsbo,"COM interface broken: %p != %p\n",
temp_buffer,dsbo);
ref=IDirectSoundBuffer_Release(temp_buffer);
ok(ref==1,"IDirectSoundBuffer_Release() has %d references, "
"should have 1\n",ref);
temp_buffer=NULL;
rc=IDirectSound3DBuffer_QueryInterface(dsbo,
&IID_IDirectSoundBuffer,
(LPVOID *)&temp_buffer);
ok(rc==DS_OK && temp_buffer!=NULL,
"IDirectSound3DBuffer_QueryInterface() failed: %s\n",
DXGetErrorString8(rc));
ok(temp_buffer==dsbo,"COM interface broken: %p != %p\n",
temp_buffer,dsbo);
ref=IDirectSoundBuffer_Release(temp_buffer);
ok(ref==1,"IDirectSoundBuffer_Release() has %d references, "
"should have 1\n",ref);
#if 0
/* FIXME: this works on windows */
ref=IDirectSoundBuffer_Release(dsbo);
ok(ref==0,"IDirectSoundBuffer_Release() has %d references, "
"should have 0\n",ref);
rc=IDirectSound3DBuffer_QueryInterface(buffer,
&IID_IDirectSoundBuffer,
(LPVOID *)&dsbo);
ok(rc==DS_OK && dsbo!=NULL,"IDirectSound3DBuffer_QueryInterface() "
"failed: %s\n",DXGetErrorString8(rc));
#endif
/* DSOUND: Error: Invalid buffer */
rc=IDirectSound3DBuffer_GetAllParameters(buffer,0);
ok(rc==DSERR_INVALIDPARAM,"IDirectSound3DBuffer_GetAllParameters() "
"failed: %s\n",DXGetErrorString8(rc));
ZeroMemory(&buffer_param, sizeof(buffer_param));
/* DSOUND: Error: Invalid buffer */
rc=IDirectSound3DBuffer_GetAllParameters(buffer,&buffer_param);
ok(rc==DSERR_INVALIDPARAM,"IDirectSound3DBuffer_GetAllParameters() "
"failed: %s\n",DXGetErrorString8(rc));
buffer_param.dwSize=sizeof(buffer_param);
rc=IDirectSound3DBuffer_GetAllParameters(buffer,&buffer_param);
ok(rc==DS_OK,"IDirectSound3DBuffer_GetAllParameters() failed: %s\n",
DXGetErrorString8(rc));
}
if (set_volume) {
if (dsbcaps.dwFlags & DSBCAPS_CTRLVOLUME) {
LONG val;
rc=IDirectSoundBuffer_GetVolume(dsbo,&val);
ok(rc==DS_OK,"IDirectSoundBuffer_GetVolume() failed: %s\n",
DXGetErrorString8(rc));
rc=IDirectSoundBuffer_SetVolume(dsbo,volume);
ok(rc==DS_OK,"IDirectSoundBuffer_SetVolume() failed: %s\n",
DXGetErrorString8(rc));
} else {
/* DSOUND: Error: Buffer does not have CTRLVOLUME */
rc=IDirectSoundBuffer_GetVolume(dsbo,&volume);
ok(rc==DSERR_CONTROLUNAVAIL,"IDirectSoundBuffer_GetVolume() "
"should have returned DSERR_CONTROLUNAVAIL, returned: %s\n",
DXGetErrorString8(rc));
}
}
if (set_pan) {
if (dsbcaps.dwFlags & DSBCAPS_CTRLPAN) {
LONG val;
rc=IDirectSoundBuffer_GetPan(dsbo,&val);
ok(rc==DS_OK,"IDirectSoundBuffer_GetPan() failed: %s\n",
DXGetErrorString8(rc));
rc=IDirectSoundBuffer_SetPan(dsbo,pan);
ok(rc==DS_OK,"IDirectSoundBuffer_SetPan() failed: %s\n",
DXGetErrorString8(rc));
} else {
/* DSOUND: Error: Buffer does not have CTRLPAN */
rc=IDirectSoundBuffer_GetPan(dsbo,&pan);
ok(rc==DSERR_CONTROLUNAVAIL,"IDirectSoundBuffer_GetPan() "
"should have returned DSERR_CONTROLUNAVAIL, returned: %s\n",
DXGetErrorString8(rc));
}
}
if (set_frequency)
state.wave=wave_generate_la(&wfx,(duration*frequency)/wfx.nSamplesPerSec,&state.wave_len);
else
state.wave=wave_generate_la(&wfx,duration,&state.wave_len);
state.dsbo=dsbo;
state.wfx=&wfx;
state.buffer_size=dsbcaps.dwBufferBytes;
state.played=state.written=state.offset=0;
buffer_refill(&state,state.buffer_size);
rc=IDirectSoundBuffer_Play(dsbo,0,0,DSBPLAY_LOOPING);
ok(rc==DS_OK,"IDirectSoundBuffer_Play() failed: %s\n",
DXGetErrorString8(rc));
rc=IDirectSoundBuffer_GetStatus(dsbo,&status);
ok(rc==DS_OK,"IDirectSoundBuffer_GetStatus() failed: %s\n",
DXGetErrorString8(rc));
ok(status==(DSBSTATUS_PLAYING|DSBSTATUS_LOOPING),
"GetStatus: bad status: %lx\n",status);
if (listener) {
ZeroMemory(&listener_param,sizeof(listener_param));
listener_param.dwSize=sizeof(listener_param);
rc=IDirectSound3DListener_GetAllParameters(listener,
&listener_param);
ok(rc==DS_OK,"IDirectSound3dListener_GetAllParameters() "
"failed: %s\n",DXGetErrorString8(rc));
if (move_listener) {
listener_param.vPosition.x = -5.0;
listener_param.vVelocity.x = 10.0/duration;
}
rc=IDirectSound3DListener_SetAllParameters(listener,
&listener_param,
DS3D_IMMEDIATE);
ok(rc==DS_OK,"IDirectSound3dListener_SetPosition() failed: %s\n",
DXGetErrorString8(rc));
}
if (buffer3d) {
if (move_sound) {
buffer_param.vPosition.x = 100.0;
buffer_param.vVelocity.x = -200.0/duration;
}
buffer_param.flMinDistance = 10;
rc=IDirectSound3DBuffer_SetAllParameters(buffer,&buffer_param,
DS3D_IMMEDIATE);
ok(rc==DS_OK,"IDirectSound3dBuffer_SetPosition() failed: %s\n",
DXGetErrorString8(rc));
}
start_time=GetTickCount();
while (buffer_service(&state)) {
WaitForSingleObject(GetCurrentProcess(),TIME_SLICE);
now=GetTickCount();
if (listener && move_listener) {
listener_param.vPosition.x = -5.0+10.0*(now-start_time)/
1000/duration;
if (winetest_debug>2)
trace("listener position=%g\n",listener_param.vPosition.x);
rc=IDirectSound3DListener_SetPosition(listener,
listener_param.vPosition.x,listener_param.vPosition.y,
listener_param.vPosition.z,DS3D_IMMEDIATE);
ok(rc==DS_OK,"IDirectSound3dListener_SetPosition() failed: "
"%s\n",DXGetErrorString8(rc));
}
if (buffer3d && move_sound) {
buffer_param.vPosition.x = 100-200.0*(now-start_time)/
1000/duration;
if (winetest_debug>2)
trace("sound position=%g\n",buffer_param.vPosition.x);
rc=IDirectSound3DBuffer_SetPosition(buffer,
buffer_param.vPosition.x,buffer_param.vPosition.y,
buffer_param.vPosition.z,DS3D_IMMEDIATE);
ok(rc==DS_OK,"IDirectSound3dBuffer_SetPosition() failed: %s\n",
DXGetErrorString8(rc));
}
}
/* Check the sound duration was within 10% of the expected value */
now=GetTickCount();
ok(fabs(1000*duration-now+start_time)<=100*duration,
"The sound played for %ld ms instead of %g ms\n",
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -