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📄 dplayx_messages.c

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
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  return hr;
}

HRESULT DP_MSG_ForwardPlayerCreation( IDirectPlay2AImpl* This, DPID dpidServer )
{
  LPVOID                   lpMsg;
  LPDPMSG_FORWARDADDPLAYER lpMsgBody;
  DWORD                    dwMsgSize;
  HRESULT                  hr = DP_OK;

  dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );

  lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );

  lpMsgBody = (LPDPMSG_FORWARDADDPLAYER)( (BYTE*)lpMsg +
                                          This->dp2->spData.dwSPHeaderSize );

  /* Compose dplay message envelope */
  lpMsgBody->envelope.dwMagic    = DPMSGMAGIC_DPLAYMSG;
  lpMsgBody->envelope.wCommandId = DPMSGCMD_FORWARDADDPLAYER;
  lpMsgBody->envelope.wVersion   = DPMSGVER_DP6;

#if 0
  {
    LPBYTE lpPData;
    DWORD  dwDataSize;

    /* SP Player remote data needs to be propagated at some point - is this the point? */
    IDirectPlaySP_GetSPPlayerData( This->dp2->spData.lpISP, 0, (LPVOID*)&lpPData, &dwDataSize, DPSET_REMOTE );

    ERR( "Player Data size is 0x%08lx\n"
         "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n"
         "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n",

	 dwDataSize,
         lpPData[0], lpPData[1], lpPData[2], lpPData[3], lpPData[4],
	 lpPData[5], lpPData[6], lpPData[7], lpPData[8], lpPData[9],
         lpPData[10], lpPData[11], lpPData[12], lpPData[13], lpPData[14],
	 lpPData[15], lpPData[16], lpPData[17], lpPData[18], lpPData[19],
         lpPData[20], lpPData[21], lpPData[22], lpPData[23], lpPData[24],
	 lpPData[25], lpPData[26], lpPData[27], lpPData[28], lpPData[29],
         lpPData[30], lpPData[31]
        );
    DebugBreak();
  }
#endif

  /* Compose body of message */
  lpMsgBody->dpidAppServer = dpidServer;
  lpMsgBody->unknown2[0] = 0x0;
  lpMsgBody->unknown2[1] = 0x1c;
  lpMsgBody->unknown2[2] = 0x6c;
  lpMsgBody->unknown2[3] = 0x50;
  lpMsgBody->unknown2[4] = 0x9;

  lpMsgBody->dpidAppServer2 = dpidServer;
  lpMsgBody->unknown3[0] = 0x0;
  lpMsgBody->unknown3[0] = 0x0;
  lpMsgBody->unknown3[0] = 0x20;
  lpMsgBody->unknown3[0] = 0x0;
  lpMsgBody->unknown3[0] = 0x0;

  lpMsgBody->dpidAppServer3 = dpidServer;
  lpMsgBody->unknown4[0] =  0x30;
  lpMsgBody->unknown4[1] =  0xb;
  lpMsgBody->unknown4[2] =  0x0;

  lpMsgBody->unknown4[3] =  NS_GetNsMagic( This->dp2->lpNameServerData ) -
                            0x02000000;
  TRACE( "Setting first magic to 0x%08lx\n", lpMsgBody->unknown4[3] );

  lpMsgBody->unknown4[4] =  0x0;
  lpMsgBody->unknown4[5] =  0x0;
  lpMsgBody->unknown4[6] =  0x0;

#if 0
  lpMsgBody->unknown4[7] =  NS_GetOtherMagic( This->dp2->lpNameServerData )
#else
  lpMsgBody->unknown4[7] =  NS_GetNsMagic( This->dp2->lpNameServerData );
#endif
  TRACE( "Setting second magic to 0x%08lx\n", lpMsgBody->unknown4[7] );

  lpMsgBody->unknown4[8] =  0x0;
  lpMsgBody->unknown4[9] =  0x0;
  lpMsgBody->unknown4[10] = 0x0;
  lpMsgBody->unknown4[11] = 0x0;

  lpMsgBody->unknown5[0] = 0x0;
  lpMsgBody->unknown5[1] = 0x0;

  /* Send the message */
  {
    DPSP_SENDDATA data;

    data.dwFlags        = DPSEND_GUARANTEED;
    data.idPlayerTo     = 0; /* Name server */
    data.idPlayerFrom   = dpidServer; /* Sending from session server */
    data.lpMessage      = lpMsg;
    data.dwMessageSize  = dwMsgSize;
    data.bSystemMessage = TRUE; /* Allow reply to be sent */
    data.lpISP          = This->dp2->spData.lpISP;

    TRACE( "Sending forward player request with 0x%08lx\n", dpidServer );

    lpMsg = DP_MSG_ExpectReply( This, &data,
                                DPMSG_WAIT_60_SECS,
                                DPMSGCMD_GETNAMETABLEREPLY,
                                &lpMsg, &dwMsgSize );
  }

  /* Need to examine the data and extract the new player id */
  if( lpMsg != NULL )
  {
    FIXME( "Name Table reply received: stub\n" );
  }

  return hr;
}

/* Queue up a structure indicating that we want a reply of type wReplyCommandId. DPlay does
 * not seem to offer any way of uniquely differentiating between replies of the same type
 * relative to the request sent. There is an implicit assumption that there will be no
 * ordering issues on sends and receives from the opposite machine. No wonder MS is not
 * a networking company.
 */
static
LPVOID DP_MSG_ExpectReply( IDirectPlay2AImpl* This, LPDPSP_SENDDATA lpData,
                           DWORD dwWaitTime, WORD wReplyCommandId,
                           LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize )
{
  HRESULT                  hr;
  HANDLE                   hMsgReceipt;
  DP_MSG_REPLY_STRUCT_LIST replyStructList;
  DWORD                    dwWaitReturn;

  /* Setup for receipt */
  hMsgReceipt = DP_MSG_BuildAndLinkReplyStruct( This, &replyStructList,
                                                wReplyCommandId );

  TRACE( "Sending msg and expecting cmd %u in reply within %lu ticks\n",
         wReplyCommandId, dwWaitTime );
  hr = (*This->dp2->spData.lpCB->Send)( lpData );

  if( FAILED(hr) )
  {
    ERR( "Send failed: %s\n", DPLAYX_HresultToString( hr ) );
    return NULL;
  }

  /* The reply message will trigger the hMsgReceipt event effectively switching
   * control back to this thread. See DP_MSG_ReplyReceived.
   */
  dwWaitReturn = WaitForSingleObject( hMsgReceipt, dwWaitTime );
  if( dwWaitReturn != WAIT_OBJECT_0 )
  {
    ERR( "Wait failed 0x%08lx\n", dwWaitReturn );
    return NULL;
  }

  /* Clean Up */
  return DP_MSG_CleanReplyStruct( &replyStructList, lplpReplyMsg, lpdwMsgBodySize );
}

/* Determine if there is a matching request for this incoming message and then copy
 * all important data. It is quite silly to have to copy the message, but the documents
 * indicate that a copy is taken. Silly really.
 */
void DP_MSG_ReplyReceived( IDirectPlay2AImpl* This, WORD wCommandId,
                           LPCVOID lpcMsgBody, DWORD dwMsgBodySize )
{
  LPDP_MSG_REPLY_STRUCT_LIST lpReplyList;

#if 0
  if( wCommandId == DPMSGCMD_FORWARDADDPLAYER )
  {
    DebugBreak();
  }
#endif

  /* Find, and immediately remove (to avoid double triggering), the appropriate entry. Call locked to
   * avoid problems.
   */
  EnterCriticalSection( &This->unk->DP_lock );
    DPQ_REMOVE_ENTRY( This->dp2->replysExpected, replysExpected, replyExpected.wExpectedReply,\
                     ==, wCommandId, lpReplyList );
  LeaveCriticalSection( &This->unk->DP_lock );

  if( lpReplyList != NULL )
  {
    lpReplyList->replyExpected.dwMsgBodySize = dwMsgBodySize;
    lpReplyList->replyExpected.lpReplyMsg = HeapAlloc( GetProcessHeap(),
                                                       HEAP_ZERO_MEMORY,
                                                       dwMsgBodySize );
    CopyMemory( lpReplyList->replyExpected.lpReplyMsg,
                lpcMsgBody, dwMsgBodySize );

    /* Signal the thread which sent the message that it has a reply */
    SetEvent( lpReplyList->replyExpected.hReceipt );
  }
  else
  {
    ERR( "No receipt event set - only expecting in reply mode\n" );
    DebugBreak();
  }
}

void DP_MSG_ToSelf( IDirectPlay2AImpl* This, DPID dpidSelf )
{
  LPVOID                   lpMsg;
  LPDPMSG_SENDENVELOPE     lpMsgBody;
  DWORD                    dwMsgSize;

  dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );

  lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );

  lpMsgBody = (LPDPMSG_SENDENVELOPE)( (BYTE*)lpMsg +
                                      This->dp2->spData.dwSPHeaderSize );

  /* Compose dplay message envelope */
  lpMsgBody->dwMagic    = DPMSGMAGIC_DPLAYMSG;
  lpMsgBody->wCommandId = DPMSGCMD_JUSTENVELOPE;
  lpMsgBody->wVersion   = DPMSGVER_DP6;

  /* Send the message to ourselves */
  {
    DPSP_SENDDATA data;

    data.dwFlags        = 0;
    data.idPlayerTo     = dpidSelf; /* Sending to session server */
    data.idPlayerFrom   = 0; /* Sending from session server */
    data.lpMessage      = lpMsg;
    data.dwMessageSize  = dwMsgSize;
    data.bSystemMessage = TRUE; /* Allow reply to be sent */
    data.lpISP          = This->dp2->spData.lpISP;

    lpMsg = DP_MSG_ExpectReply( This, &data,
                                DPMSG_WAIT_5_SECS,
                                DPMSGCMD_JUSTENVELOPE,
                                &lpMsg, &dwMsgSize );
  }
}

void DP_MSG_ErrorReceived( IDirectPlay2AImpl* This, WORD wCommandId,
                           LPCVOID lpMsgBody, DWORD dwMsgBodySize )
{
  LPCDPMSG_FORWARDADDPLAYERNACK lpcErrorMsg;

  lpcErrorMsg = (LPCDPMSG_FORWARDADDPLAYERNACK)lpMsgBody;

  ERR( "Received error message %u. Error is %s\n",
       wCommandId, DPLAYX_HresultToString( lpcErrorMsg->errorCode) );
  DebugBreak();
}

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