📄 ftoutln.c
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outline->flags ^= FT_OUTLINE_REVERSE_FILL;
}
/* documentation is in ftoutln.h */
FT_EXPORT_DEF( FT_Error )
FT_Outline_Render( FT_Library library,
FT_Outline* outline,
FT_Raster_Params* params )
{
FT_Error error;
FT_Bool update = 0;
FT_Renderer renderer;
FT_ListNode node;
if ( !library )
return FT_Err_Invalid_Library_Handle;
if ( !outline || !params )
return FT_Err_Invalid_Argument;
renderer = library->cur_renderer;
node = library->renderers.head;
params->source = (void*)outline;
error = FT_Err_Cannot_Render_Glyph;
while ( renderer )
{
error = renderer->raster_render( renderer->raster, params );
if ( !error || FT_ERROR_BASE( error ) != FT_Err_Cannot_Render_Glyph )
break;
/* FT_Err_Cannot_Render_Glyph is returned if the render mode */
/* is unsupported by the current renderer for this glyph image */
/* format */
/* now, look for another renderer that supports the same */
/* format */
renderer = FT_Lookup_Renderer( library, FT_GLYPH_FORMAT_OUTLINE,
&node );
update = 1;
}
/* if we changed the current renderer for the glyph image format */
/* we need to select it as the next current one */
if ( !error && update && renderer )
FT_Set_Renderer( library, renderer, 0, 0 );
return error;
}
/* documentation is in ftoutln.h */
FT_EXPORT_DEF( FT_Error )
FT_Outline_Get_Bitmap( FT_Library library,
FT_Outline* outline,
const FT_Bitmap *abitmap )
{
FT_Raster_Params params;
if ( !abitmap )
return FT_Err_Invalid_Argument;
/* other checks are delayed to FT_Outline_Render() */
params.target = abitmap;
params.flags = 0;
if ( abitmap->pixel_mode == FT_PIXEL_MODE_GRAY ||
abitmap->pixel_mode == FT_PIXEL_MODE_LCD ||
abitmap->pixel_mode == FT_PIXEL_MODE_LCD_V )
params.flags |= FT_RASTER_FLAG_AA;
return FT_Outline_Render( library, outline, ¶ms );
}
/* documentation is in ftoutln.h */
FT_EXPORT_DEF( void )
FT_Vector_Transform( FT_Vector* vector,
const FT_Matrix* matrix )
{
FT_Pos xz, yz;
if ( !vector || !matrix )
return;
xz = FT_MulFix( vector->x, matrix->xx ) +
FT_MulFix( vector->y, matrix->xy );
yz = FT_MulFix( vector->x, matrix->yx ) +
FT_MulFix( vector->y, matrix->yy );
vector->x = xz;
vector->y = yz;
}
/* documentation is in ftoutln.h */
FT_EXPORT_DEF( void )
FT_Outline_Transform( const FT_Outline* outline,
const FT_Matrix* matrix )
{
FT_Vector* vec;
FT_Vector* limit;
if ( !outline || !matrix )
return;
vec = outline->points;
limit = vec + outline->n_points;
for ( ; vec < limit; vec++ )
FT_Vector_Transform( vec, matrix );
}
#if 0
#define FT_OUTLINE_GET_CONTOUR( outline, c, first, last ) \
do { \
(first) = ( c > 0 ) ? (outline)->points + \
(outline)->contours[c - 1] + 1 \
: (outline)->points; \
(last) = (outline)->points + (outline)->contours[c]; \
} while ( 0 )
/* Is a point in some contour? */
/* */
/* We treat every point of the contour as if it */
/* it were ON. That is, we allow false positives, */
/* but disallow false negatives. (XXX really?) */
static FT_Bool
ft_contour_has( FT_Outline* outline,
FT_Short c,
FT_Vector* point )
{
FT_Vector* first;
FT_Vector* last;
FT_Vector* a;
FT_Vector* b;
FT_UInt n = 0;
FT_OUTLINE_GET_CONTOUR( outline, c, first, last );
for ( a = first; a <= last; a++ )
{
FT_Pos x;
FT_Int intersect;
b = ( a == last ) ? first : a + 1;
intersect = ( a->y - point->y ) ^ ( b->y - point->y );
/* a and b are on the same side */
if ( intersect >= 0 )
{
if ( intersect == 0 && a->y == point->y )
{
if ( ( a->x <= point->x && b->x >= point->x ) ||
( a->x >= point->x && b->x <= point->x ) )
return 1;
}
continue;
}
x = a->x + ( b->x - a->x ) * (point->y - a->y ) / ( b->y - a->y );
if ( x < point->x )
n++;
else if ( x == point->x )
return 1;
}
return ( n % 2 );
}
static FT_Bool
ft_contour_enclosed( FT_Outline* outline,
FT_UShort c )
{
FT_Vector* first;
FT_Vector* last;
FT_Short i;
FT_OUTLINE_GET_CONTOUR( outline, c, first, last );
for ( i = 0; i < outline->n_contours; i++ )
{
if ( i != c && ft_contour_has( outline, i, first ) )
{
FT_Vector* pt;
for ( pt = first + 1; pt <= last; pt++ )
if ( !ft_contour_has( outline, i, pt ) )
return 0;
return 1;
}
}
return 0;
}
/* This version differs from the public one in that each */
/* part (contour not enclosed in another contour) of the */
/* outline is checked for orientation. This is */
/* necessary for some buggy CJK fonts. */
static FT_Orientation
ft_outline_get_orientation( FT_Outline* outline )
{
FT_Short i;
FT_Vector* first;
FT_Vector* last;
FT_Orientation orient = FT_ORIENTATION_NONE;
first = outline->points;
for ( i = 0; i < outline->n_contours; i++, first = last + 1 )
{
FT_Vector* point;
FT_Vector* xmin_point;
FT_Pos xmin;
last = outline->points + outline->contours[i];
/* skip degenerate contours */
if ( last < first + 2 )
continue;
if ( ft_contour_enclosed( outline, i ) )
continue;
xmin = first->x;
xmin_point = first;
for ( point = first + 1; point <= last; point++ )
{
if ( point->x < xmin )
{
xmin = point->x;
xmin_point = point;
}
}
/* check the orientation of the contour */
{
FT_Vector* prev;
FT_Vector* next;
FT_Orientation o;
prev = ( xmin_point == first ) ? last : xmin_point - 1;
next = ( xmin_point == last ) ? first : xmin_point + 1;
if ( FT_Atan2( prev->x - xmin_point->x, prev->y - xmin_point->y ) >
FT_Atan2( next->x - xmin_point->x, next->y - xmin_point->y ) )
o = FT_ORIENTATION_POSTSCRIPT;
else
o = FT_ORIENTATION_TRUETYPE;
if ( orient == FT_ORIENTATION_NONE )
orient = o;
else if ( orient != o )
return FT_ORIENTATION_NONE;
}
}
return orient;
}
#endif /* 0 */
/* documentation is in ftoutln.h */
FT_EXPORT_DEF( FT_Error )
FT_Outline_Embolden( FT_Outline* outline,
FT_Pos strength )
{
FT_Vector* points;
FT_Vector v_prev, v_first, v_next, v_cur;
FT_Angle rotate, angle_in, angle_out;
FT_Int c, n, first;
FT_Int orientation;
if ( !outline )
return FT_Err_Invalid_Argument;
strength /= 2;
if ( strength == 0 )
return FT_Err_Ok;
orientation = FT_Outline_Get_Orientation( outline );
if ( orientation == FT_ORIENTATION_NONE )
{
if ( outline->n_contours )
return FT_Err_Invalid_Argument;
else
return FT_Err_Ok;
}
if ( orientation == FT_ORIENTATION_TRUETYPE )
rotate = -FT_ANGLE_PI2;
else
rotate = FT_ANGLE_PI2;
points = outline->points;
first = 0;
for ( c = 0; c < outline->n_contours; c++ )
{
int last = outline->contours[c];
v_first = points[first];
v_prev = points[last];
v_cur = v_first;
for ( n = first; n <= last; n++ )
{
FT_Vector in, out;
FT_Angle angle_diff;
FT_Pos d;
FT_Fixed scale;
if ( n < last )
v_next = points[n + 1];
else
v_next = v_first;
/* compute the in and out vectors */
in.x = v_cur.x - v_prev.x;
in.y = v_cur.y - v_prev.y;
out.x = v_next.x - v_cur.x;
out.y = v_next.y - v_cur.y;
angle_in = FT_Atan2( in.x, in.y );
angle_out = FT_Atan2( out.x, out.y );
angle_diff = FT_Angle_Diff( angle_in, angle_out );
scale = FT_Cos( angle_diff / 2 );
if ( scale < 0x4000L && scale > -0x4000L )
in.x = in.y = 0;
else
{
d = FT_DivFix( strength, scale );
FT_Vector_From_Polar( &in, d, angle_in + angle_diff / 2 - rotate );
}
outline->points[n].x = v_cur.x + strength + in.x;
outline->points[n].y = v_cur.y + strength + in.y;
v_prev = v_cur;
v_cur = v_next;
}
first = last + 1;
}
return FT_Err_Ok;
}
/* documentation is in ftoutln.h */
FT_EXPORT_DEF( FT_Orientation )
FT_Outline_Get_Orientation( FT_Outline* outline )
{
FT_Pos xmin = 32768L;
FT_Pos xmin_ymin = 32768L;
FT_Pos xmin_ymax = -32768L;
FT_Vector* xmin_first = NULL;
FT_Vector* xmin_last = NULL;
short* contour;
FT_Vector* first;
FT_Vector* last;
FT_Vector* prev;
FT_Vector* point;
int i;
FT_Pos ray_y[3];
FT_Orientation result[3];
if ( !outline || outline->n_points <= 0 )
return FT_ORIENTATION_TRUETYPE;
/* We use the nonzero winding rule to find the orientation. */
/* Since glyph outlines behave much more `regular' than arbitrary */
/* cubic or quadratic curves, this test deals with the polygon */
/* only which is spanned up by the control points. */
first = outline->points;
for ( contour = outline->contours;
contour < outline->contours + outline->n_contours;
contour++, first = last + 1 )
{
FT_Pos contour_xmin = 32768L;
FT_Pos contour_xmax = -32768L;
FT_Pos contour_ymin = 32768L;
FT_Pos contour_ymax = -32768L;
last = outline->points + *contour;
/* skip degenerate contours */
if ( last < first + 2 )
continue;
for ( point = first; point <= last; ++point )
{
if ( point->x < contour_xmin )
contour_xmin = point->x;
if ( point->x > contour_xmax )
contour_xmax = point->x;
if ( point->y < contour_ymin )
contour_ymin = point->y;
if ( point->y > contour_ymax )
contour_ymax = point->y;
}
if ( contour_xmin < xmin &&
contour_xmin != contour_xmax &&
contour_ymin != contour_ymax )
{
xmin = contour_xmin;
xmin_ymin = contour_ymin;
xmin_ymax = contour_ymax;
xmin_first = first;
xmin_last = last;
}
}
if ( xmin == 32768 )
return FT_ORIENTATION_TRUETYPE;
ray_y[0] = ( xmin_ymin * 3 + xmin_ymax ) >> 2;
ray_y[1] = ( xmin_ymin + xmin_ymax ) >> 1;
ray_y[2] = ( xmin_ymin + xmin_ymax * 3 ) >> 2;
for ( i = 0; i < 3; i++ )
{
FT_Pos left_x;
FT_Pos right_x;
FT_Vector* left1;
FT_Vector* left2;
FT_Vector* right1;
FT_Vector* right2;
RedoRay:
left_x = 32768L;
right_x = -32768L;
left1 = left2 = right1 = right2 = NULL;
prev = xmin_last;
for ( point = xmin_first; point <= xmin_last; prev = point, ++point )
{
FT_Pos tmp_x;
if ( point->y == ray_y[i] || prev->y == ray_y[i] )
{
ray_y[i]++;
goto RedoRay;
}
if ( ( point->y < ray_y[i] && prev->y < ray_y[i] ) ||
( point->y > ray_y[i] && prev->y > ray_y[i] ) )
continue;
tmp_x = FT_MulDiv( point->x - prev->x,
ray_y[i] - prev->y,
point->y - prev->y ) + prev->x;
if ( tmp_x < left_x )
{
left_x = tmp_x;
left1 = prev;
left2 = point;
}
if ( tmp_x > right_x )
{
right_x = tmp_x;
right1 = prev;
right2 = point;
}
}
if ( left1 && right1 )
{
if ( left1->y < left2->y && right1->y > right2->y )
result[i] = FT_ORIENTATION_TRUETYPE;
else if ( left1->y > left2->y && right1->y < right2->y )
result[i] = FT_ORIENTATION_POSTSCRIPT;
else
result[i] = FT_ORIENTATION_NONE;
}
}
if ( result[0] != FT_ORIENTATION_NONE &&
( result[0] == result[1] || result[0] == result[2] ) )
return result[0];
if ( result[1] != FT_ORIENTATION_NONE && result[1] == result[2] )
return result[1];
return FT_ORIENTATION_TRUETYPE;
}
/* END */
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