📄 api_arrayelt.c
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/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Author:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
#include "glapi.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "glapioffsets.h"
#include "dispatch.h"
typedef void (GLAPIENTRY *array_func)( const void * );
typedef struct {
const struct gl_client_array *array;
int offset;
} AEarray;
typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
typedef struct {
const struct gl_client_array *array;
attrib_func func;
GLuint index;
} AEattrib;
typedef struct {
AEarray arrays[32];
AEattrib attribs[VERT_ATTRIB_MAX + 1];
GLuint NewState;
} AEcontext;
#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
/*
* Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
* in the range [0, 7]. Luckily these type tokens are sequentially
* numbered in gl.h, except for GL_DOUBLE.
*/
#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
static const int ColorFuncs[2][8] = {
{
_gloffset_Color3bv,
_gloffset_Color3ubv,
_gloffset_Color3sv,
_gloffset_Color3usv,
_gloffset_Color3iv,
_gloffset_Color3uiv,
_gloffset_Color3fv,
_gloffset_Color3dv,
},
{
_gloffset_Color4bv,
_gloffset_Color4ubv,
_gloffset_Color4sv,
_gloffset_Color4usv,
_gloffset_Color4iv,
_gloffset_Color4uiv,
_gloffset_Color4fv,
_gloffset_Color4dv,
},
};
static const int VertexFuncs[3][8] = {
{
-1,
-1,
_gloffset_Vertex2sv,
-1,
_gloffset_Vertex2iv,
-1,
_gloffset_Vertex2fv,
_gloffset_Vertex2dv,
},
{
-1,
-1,
_gloffset_Vertex3sv,
-1,
_gloffset_Vertex3iv,
-1,
_gloffset_Vertex3fv,
_gloffset_Vertex3dv,
},
{
-1,
-1,
_gloffset_Vertex4sv,
-1,
_gloffset_Vertex4iv,
-1,
_gloffset_Vertex4fv,
_gloffset_Vertex4dv,
},
};
static const int IndexFuncs[8] = {
-1,
_gloffset_Indexubv,
_gloffset_Indexsv,
-1,
_gloffset_Indexiv,
-1,
_gloffset_Indexfv,
_gloffset_Indexdv,
};
static const int NormalFuncs[8] = {
_gloffset_Normal3bv,
-1,
_gloffset_Normal3sv,
-1,
_gloffset_Normal3iv,
-1,
_gloffset_Normal3fv,
_gloffset_Normal3dv,
};
#if defined(IN_DRI_DRIVER)
static int SecondaryColorFuncs[8];
static int FogCoordFuncs[8] = {
-1,
-1,
-1,
-1,
-1,
-1,
0,
0,
};
#else
static const int SecondaryColorFuncs[8] = {
_gloffset_SecondaryColor3bvEXT,
_gloffset_SecondaryColor3ubvEXT,
_gloffset_SecondaryColor3svEXT,
_gloffset_SecondaryColor3usvEXT,
_gloffset_SecondaryColor3ivEXT,
_gloffset_SecondaryColor3uivEXT,
_gloffset_SecondaryColor3fvEXT,
_gloffset_SecondaryColor3dvEXT,
};
static const int FogCoordFuncs[8] = {
-1,
-1,
-1,
-1,
-1,
-1,
_gloffset_FogCoordfvEXT,
_gloffset_FogCoorddvEXT
};
#endif
/**********************************************************************/
/* GL_BYTE attributes */
static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]),
BYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
UBYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_SHORT attributes */
static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]),
SHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]),
USHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_INT attributes */
static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
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