📄 imports.h
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}
return r;
}
#define IROUND(x) iround(x)
#elif defined(__WATCOMC__) && defined(__386__)
long iround(float f);
#pragma aux iround = \
"push eax" \
"fistp dword ptr [esp]" \
"pop eax" \
parm [8087] \
value [eax] \
modify exact [eax];
#define IROUND(x) iround(x)
#else
#define IROUND(f) ((int) (((f) >= 0.0F) ? ((f) + 0.5F) : ((f) - 0.5F)))
#endif
/***
*** IROUND_POS: return (as an integer) positive float rounded to nearest int
***/
#ifdef DEBUG
#define IROUND_POS(f) (assert((f) >= 0.0F), IROUND(f))
#else
#define IROUND_POS(f) (IROUND(f))
#endif
/***
*** IFLOOR: return (as an integer) floor of float
***/
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
/*
* IEEE floor for computers that round to nearest or even.
* 'f' must be between -4194304 and 4194303.
* This floor operation is done by "(iround(f + .5) + iround(f - .5)) >> 1",
* but uses some IEEE specific tricks for better speed.
* Contributed by Josh Vanderhoof
*/
static INLINE int ifloor(float f)
{
int ai, bi;
double af, bf;
af = (3 << 22) + 0.5 + (double)f;
bf = (3 << 22) + 0.5 - (double)f;
/* GCC generates an extra fstp/fld without this. */
__asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
__asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
return (ai - bi) >> 1;
}
#define IFLOOR(x) ifloor(x)
#elif defined(USE_IEEE)
static INLINE int ifloor(float f)
{
int ai, bi;
double af, bf;
fi_type u;
af = (3 << 22) + 0.5 + (double)f;
bf = (3 << 22) + 0.5 - (double)f;
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi) >> 1;
}
#define IFLOOR(x) ifloor(x)
#else
static INLINE int ifloor(float f)
{
int i = IROUND(f);
return (i > f) ? i - 1 : i;
}
#define IFLOOR(x) ifloor(x)
#endif
/***
*** ICEIL: return (as an integer) ceiling of float
***/
#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__)
/*
* IEEE ceil for computers that round to nearest or even.
* 'f' must be between -4194304 and 4194303.
* This ceil operation is done by "(iround(f + .5) + iround(f - .5) + 1) >> 1",
* but uses some IEEE specific tricks for better speed.
* Contributed by Josh Vanderhoof
*/
static INLINE int iceil(float f)
{
int ai, bi;
double af, bf;
af = (3 << 22) + 0.5 + (double)f;
bf = (3 << 22) + 0.5 - (double)f;
/* GCC generates an extra fstp/fld without this. */
__asm__ ("fstps %0" : "=m" (ai) : "t" (af) : "st");
__asm__ ("fstps %0" : "=m" (bi) : "t" (bf) : "st");
return (ai - bi + 1) >> 1;
}
#define ICEIL(x) iceil(x)
#elif defined(USE_IEEE)
static INLINE int iceil(float f)
{
int ai, bi;
double af, bf;
fi_type u;
af = (3 << 22) + 0.5 + (double)f;
bf = (3 << 22) + 0.5 - (double)f;
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi + 1) >> 1;
}
#define ICEIL(x) iceil(x)
#else
static INLINE int iceil(float f)
{
int i = IROUND(f);
return (i < f) ? i + 1 : i;
}
#define ICEIL(x) iceil(x)
#endif
/***
*** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
*** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
***/
#if defined(USE_IEEE) && !defined(DEBUG)
#define IEEE_0996 0x3f7f0000 /* 0.996 or so */
/* This function/macro is sensitive to precision. Test very carefully
* if you change it!
*/
#define UNCLAMPED_FLOAT_TO_UBYTE(UB, F) \
do { \
fi_type __tmp; \
__tmp.f = (F); \
if (__tmp.i < 0) \
UB = (GLubyte) 0; \
else if (__tmp.i >= IEEE_0996) \
UB = (GLubyte) 255; \
else { \
__tmp.f = __tmp.f * (255.0F/256.0F) + 32768.0F; \
UB = (GLubyte) __tmp.i; \
} \
} while (0)
#define CLAMPED_FLOAT_TO_UBYTE(UB, F) \
do { \
fi_type __tmp; \
__tmp.f = (F) * (255.0F/256.0F) + 32768.0F; \
UB = (GLubyte) __tmp.i; \
} while (0)
#else
#define UNCLAMPED_FLOAT_TO_UBYTE(ub, f) \
ub = ((GLubyte) IROUND(CLAMP((f), 0.0F, 1.0F) * 255.0F))
#define CLAMPED_FLOAT_TO_UBYTE(ub, f) \
ub = ((GLubyte) IROUND((f) * 255.0F))
#endif
/***
*** COPY_FLOAT: copy a float from src to dest.
***/
#define COPY_FLOAT( dst, src ) (dst) = (src)
/***
*** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
*** original mode to a temporary).
*** END_FAST_MATH: Restore x86 FPU to original mode.
***/
#if defined(__GNUC__) && defined(__i386__)
/*
* Set the x86 FPU control word to guarentee only 32 bits of precision
* are stored in registers. Allowing the FPU to store more introduces
* differences between situations where numbers are pulled out of memory
* vs. situations where the compiler is able to optimize register usage.
*
* In the worst case, we force the compiler to use a memory access to
* truncate the float, by specifying the 'volatile' keyword.
*/
/* Hardware default: All exceptions masked, extended double precision,
* round to nearest (IEEE compliant):
*/
#define DEFAULT_X86_FPU 0x037f
/* All exceptions masked, single precision, round to nearest:
*/
#define FAST_X86_FPU 0x003f
/* The fldcw instruction will cause any pending FP exceptions to be
* raised prior to entering the block, and we clear any pending
* exceptions before exiting the block. Hence, asm code has free
* reign over the FPU while in the fast math block.
*/
#if defined(NO_FAST_MATH)
#define START_FAST_MATH(x) \
do { \
static GLuint mask = DEFAULT_X86_FPU; \
__asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
__asm__ ( "fldcw %0" : : "m" (mask) ); \
} while (0)
#else
#define START_FAST_MATH(x) \
do { \
static GLuint mask = FAST_X86_FPU; \
__asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
__asm__ ( "fldcw %0" : : "m" (mask) ); \
} while (0)
#endif
/* Restore original FPU mode, and clear any exceptions that may have
* occurred in the FAST_MATH block.
*/
#define END_FAST_MATH(x) \
do { \
__asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
} while (0)
#elif defined(__WATCOMC__) && defined(__386__)
#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
#define FAST_X86_FPU 0x003f /* See GCC comments above */
void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
#pragma aux _watcom_start_fast_math = \
"fnstcw word ptr [eax]" \
"fldcw word ptr [ecx]" \
parm [eax] [ecx] \
modify exact [];
void _watcom_end_fast_math(unsigned short *x);
#pragma aux _watcom_end_fast_math = \
"fnclex" \
"fldcw word ptr [eax]" \
parm [eax] \
modify exact [];
#if defined(NO_FAST_MATH)
#define START_FAST_MATH(x) \
do { \
static GLushort mask = DEFAULT_X86_FPU; \
_watcom_start_fast_math(&x,&mask); \
} while (0)
#else
#define START_FAST_MATH(x) \
do { \
static GLushort mask = FAST_X86_FPU; \
_watcom_start_fast_math(&x,&mask); \
} while (0)
#endif
#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
#else
#define START_FAST_MATH(x) x = 0
#define END_FAST_MATH(x) (void)(x)
#endif
/**********************************************************************
* Functions
*/
extern void *
_mesa_malloc( size_t bytes );
extern void *
_mesa_calloc( size_t bytes );
extern void
_mesa_free( void *ptr );
extern void *
_mesa_align_malloc( size_t bytes, unsigned long alignment );
extern void *
_mesa_align_calloc( size_t bytes, unsigned long alignment );
extern void
_mesa_align_free( void *ptr );
extern void *
_mesa_exec_malloc( GLuint size );
extern void
_mesa_exec_free( void *addr );
extern void *
_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
extern void *
_mesa_memcpy( void *dest, const void *src, size_t n );
extern void
_mesa_memset( void *dst, int val, size_t n );
extern void
_mesa_memset16( unsigned short *dst, unsigned short val, size_t n );
extern void
_mesa_bzero( void *dst, size_t n );
extern double
_mesa_sin(double a);
extern double
_mesa_cos(double a);
extern double
_mesa_sqrtd(double x);
extern float
_mesa_sqrtf(float x);
extern float
_mesa_inv_sqrtf(float x);
extern double
_mesa_pow(double x, double y);
extern float
_mesa_log2(float x);
extern unsigned int
_mesa_bitcount(unsigned int n);
extern GLhalfARB
_mesa_float_to_half(float f);
extern float
_mesa_half_to_float(GLhalfARB h);
extern char *
_mesa_getenv( const char *var );
extern char *
_mesa_strstr( const char *haystack, const char *needle );
extern char *
_mesa_strncat( char *dest, const char *src, size_t n );
extern char *
_mesa_strcpy( char *dest, const char *src );
extern char *
_mesa_strncpy( char *dest, const char *src, size_t n );
extern size_t
_mesa_strlen( const char *s );
extern int
_mesa_strcmp( const char *s1, const char *s2 );
extern int
_mesa_strncmp( const char *s1, const char *s2, size_t n );
extern char *
_mesa_strdup( const char *s );
extern int
_mesa_atoi( const char *s );
extern double
_mesa_strtod( const char *s, char **end );
extern int
_mesa_sprintf( char *str, const char *fmt, ... );
extern void
_mesa_printf( const char *fmtString, ... );
extern void
_mesa_warning( __GLcontext *gc, const char *fmtString, ... );
extern void
_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... );
extern void
_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... );
extern void
_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
extern void
_mesa_init_default_imports( __GLimports *imports, void *driverCtx );
#ifdef __cplusplus
}
#endif
#endif /* IMPORTS_H */
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