📄 texstore.c
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+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
GLushort *dstUS = (GLushort *) dstRow;
/* check for byteswapped format */
if (dstFormat == &_mesa_texformat_rgb565) {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]),
CHAN_TO_UBYTE(src[GCOMP]),
CHAN_TO_UBYTE(src[BCOMP]) );
src += 3;
}
}
else {
for (col = 0; col < srcWidth; col++) {
dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]),
CHAN_TO_UBYTE(src[GCOMP]),
CHAN_TO_UBYTE(src[BCOMP]) );
src += 3;
}
}
dstRow += dstRowStride;
}
dstImage += dstImageStride;
}
_mesa_free((void *) tempImage);
}
return GL_TRUE;
}
GLboolean
_mesa_texstore_rgba8888(STORE_PARAMS)
{
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *) &ui);
(void)littleEndian;
ASSERT(dstFormat == &_mesa_texformat_rgba8888 ||
dstFormat == &_mesa_texformat_rgba8888_rev);
ASSERT(dstFormat->TexelBytes == 4);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
dstFormat == &_mesa_texformat_rgba8888 &&
baseInternalFormat == GL_RGBA &&
((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV))) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
#if 0
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
srcType == GL_UNSIGNED_BYTE &&
dstFormat == &_mesa_texformat_rgba8888 &&
littleEndian &&
/* Three texture formats involved: srcFormat,
* baseInternalFormat and destFormat (GL_RGBA). Only two
* may differ. _mesa_swizzle_ubyte_image can't handle two
* propagations at once correctly. */
(srcFormat == baseInternalFormat ||
baseInternalFormat == GL_RGBA) &&
can_swizzle(srcFormat)) {
GLubyte dstmap[4];
/* dstmap - how to swizzle from GL_RGBA to dst format:
*
* FIXME - add !litteEndian and _rev varients:
*/
dstmap[3] = 0;
dstmap[2] = 1;
dstmap[1] = 2;
dstmap[0] = 3;
_mesa_swizzle_ubyte_image(ctx, dims,
srcFormat,
dstmap, 4,
dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcAddr,
srcPacking);
}
#endif
else {
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
const GLchan *src = tempImage;
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
if (dstFormat == &_mesa_texformat_rgba8888) {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]),
CHAN_TO_UBYTE(src[GCOMP]),
CHAN_TO_UBYTE(src[BCOMP]),
CHAN_TO_UBYTE(src[ACOMP]) );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]),
CHAN_TO_UBYTE(src[GCOMP]),
CHAN_TO_UBYTE(src[BCOMP]),
CHAN_TO_UBYTE(src[ACOMP]) );
src += 4;
}
}
dstRow += dstRowStride;
}
dstImage += dstImageStride;
}
_mesa_free((void *) tempImage);
}
return GL_TRUE;
}
GLboolean
_mesa_texstore_argb8888(STORE_PARAMS)
{
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *) &ui);
ASSERT(dstFormat == &_mesa_texformat_argb8888 ||
dstFormat == &_mesa_texformat_argb8888_rev);
ASSERT(dstFormat->TexelBytes == 4);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
dstFormat == &_mesa_texformat_argb8888 &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
/* simple memcpy path (little endian) */
memcpy_texture(ctx, dims,
dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
dstFormat == &_mesa_texformat_argb8888_rev &&
baseInternalFormat == GL_RGBA &&
srcFormat == GL_BGRA &&
((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
srcType == GL_UNSIGNED_INT_8_8_8_8)) {
/* simple memcpy path (big endian) */
memcpy_texture(ctx, dims,
dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcFormat, srcType,
srcAddr, srcPacking);
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
dstFormat == &_mesa_texformat_argb8888 &&
srcFormat == GL_RGB &&
srcType == GL_UNSIGNED_BYTE) {
int img, row, col;
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
for (img = 0; img < srcDepth; img++) {
const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
dstRow[col * 4 + 0] = srcRow[col * 3 + BCOMP];
dstRow[col * 4 + 1] = srcRow[col * 3 + GCOMP];
dstRow[col * 4 + 2] = srcRow[col * 3 + RCOMP];
dstRow[col * 4 + 3] = 0xff;
}
dstRow += dstRowStride;
srcRow += srcRowStride;
}
dstImage += dstImageStride;
}
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
dstFormat == &_mesa_texformat_argb8888 &&
srcFormat == GL_RGBA &&
srcType == GL_UNSIGNED_BYTE) {
int img, row, col;
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
for (img = 0; img < srcDepth; img++) {
const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
srcWidth, srcFormat, srcType);
GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0);
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
for (col = 0; col < srcWidth; col++) {
dstRow[col * 4 + 0] = srcRow[col * 4 + BCOMP];
dstRow[col * 4 + 1] = srcRow[col * 4 + GCOMP];
dstRow[col * 4 + 2] = srcRow[col * 4 + RCOMP];
dstRow[col * 4 + 3] = srcRow[col * 4 + ACOMP];
}
dstRow += dstRowStride;
srcRow += srcRowStride;
}
dstImage += dstImageStride;
}
}
else if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
dstFormat == &_mesa_texformat_argb8888 &&
srcType == GL_UNSIGNED_BYTE &&
littleEndian &&
/* Three texture formats involved: srcFormat,
* baseInternalFormat and destFormat (GL_RGBA). Only two
* may differ. _mesa_swizzle_ubyte_image can't handle two
* propagations at once correctly. */
(srcFormat == baseInternalFormat ||
baseInternalFormat == GL_RGBA) &&
can_swizzle(srcFormat)) {
GLubyte dstmap[4];
/* dstmap - how to swizzle from GL_RGBA to dst format:
*/
dstmap[3] = 3; /* alpha */
dstmap[2] = 0; /* red */
dstmap[1] = 1; /* green */
dstmap[0] = 2; /* blue */
_mesa_swizzle_ubyte_image(ctx, dims,
srcFormat,
dstmap, 4,
dstAddr, dstXoffset, dstYoffset, dstZoffset,
dstRowStride, dstImageStride,
srcWidth, srcHeight, srcDepth, srcAddr,
srcPacking);
}
else {
/* general path */
const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims,
baseInternalFormat,
dstFormat->BaseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
const GLchan *src = tempImage;
GLubyte *dstImage = (GLubyte *) dstAddr
+ dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
+ dstXoffset * dstFormat->TexelBytes;
GLint img, row, col;
if (!tempImage)
return GL_FALSE;
_mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight);
for (img = 0; img < srcDepth; img++) {
GLubyte *dstRow = dstImage;
for (row = 0; row < srcHeight; row++) {
GLuint *dstUI = (GLuint *) dstRow;
if (dstFormat == &_mesa_texformat_argb8888) {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]),
CHAN_TO_UBYTE(src[RCOMP]),
CHAN_TO_UBYTE(src[GCOMP]),
CHAN_TO_UBYTE(src[BCOMP]) );
src += 4;
}
}
else {
for (col = 0; col < srcWidth; col++) {
dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]),
CHAN_TO_UBYTE(src[RCOMP]),
CHAN_TO_UBYTE(src[GCOMP]),
CHAN_TO_UBYTE(src[BCOMP]) );
src += 4;
}
}
dstRow += dstRowStride;
}
dstImage += dstImageStride;
}
_mesa_free((void *) tempImage);
}
return GL_TRUE;
}
GLboolean
_mesa_texstore_rgb888(STORE_PARAMS)
{
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *) &ui);
ASSERT(dstFormat == &_mesa_texformat_rgb888);
ASSERT(dstFormat->TexelBytes == 3);
if (!ctx->_ImageTransferState &&
!srcPacking->SwapBytes &&
baseInternalFormat == GL_RGB &&
srcFormat == GL_BGR &&
srcType == GL_UNSIGNED_BYTE &&
littleEndian) {
/* simple memcpy path */
memcpy_texture(ctx, dims,
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