📄 s_readpix.c
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/*
* Mesa 3-D graphics library
* Version: 6.4
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "bufferobj.h"
#include "colormac.h"
#include "convolve.h"
#include "context.h"
#include "feedback.h"
#include "image.h"
#include "macros.h"
#include "imports.h"
#include "pixel.h"
#include "s_context.h"
#include "s_depth.h"
#include "s_span.h"
#include "s_stencil.h"
/*
* Read a block of color index pixels.
*/
static void
read_index_pixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
/*
SWcontext *swrast = SWRAST_CONTEXT(ctx);
*/
GLint i, readWidth;
/* error checking */
if (ctx->Visual.rgbMode) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadPixels" );
return;
}
if (type != GL_BYTE &&
type != GL_UNSIGNED_BYTE &&
type != GL_SHORT &&
type != GL_UNSIGNED_SHORT &&
type != GL_INT &&
type != GL_UNSIGNED_INT &&
type != GL_FLOAT) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadPixels(index type)");
return;
}
_swrast_use_read_buffer(ctx);
/* XXX: width should never be > MAX_WIDTH since we did clipping earlier */
readWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
/* process image row by row */
for (i = 0; i < height; i++) {
GLuint index[MAX_WIDTH];
GLvoid *dest;
ASSERT(rb->DataType == GL_UNSIGNED_INT);
rb->GetRow(ctx, rb, readWidth, x, y + i, index);
dest = _mesa_image_address2d(packing, pixels, width, height,
GL_COLOR_INDEX, type, i, 0);
_mesa_pack_index_span(ctx, readWidth, type, dest, index,
&ctx->Pack, ctx->_ImageTransferState);
}
_swrast_use_draw_buffer(ctx);
}
/**
* Read pixels for format=GL_DEPTH_COMPONENT.
*/
static void
read_depth_pixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
struct gl_renderbuffer *rb
= ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
GLint readWidth;
GLboolean bias_or_scale;
/* Error checking */
if (ctx->Visual.depthBits <= 0 || !rb) {
/* No depth buffer */
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadPixels" );
return;
}
if (type != GL_BYTE &&
type != GL_UNSIGNED_BYTE &&
type != GL_SHORT &&
type != GL_UNSIGNED_SHORT &&
type != GL_INT &&
type != GL_UNSIGNED_INT &&
type != GL_FLOAT) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadPixels(depth type)");
return;
}
/* XXX: width should never be > MAX_WIDTH since we did clipping earlier */
readWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
if (type==GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16
&& !bias_or_scale && !packing->SwapBytes) {
/* Special case: directly read 16-bit unsigned depth values. */
GLint j;
for (j=0;j<height;j++,y++) {
GLdepth depth[MAX_WIDTH];
GLushort *dst = (GLushort*) _mesa_image_address2d(packing, pixels,
width, height, GL_DEPTH_COMPONENT, type, j, 0);
GLint i;
_swrast_read_depth_span(ctx, rb, width, x, y, depth);
for (i = 0; i < width; i++)
dst[i] = depth[i];
}
}
else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32
&& !bias_or_scale && !packing->SwapBytes) {
/* Special case: directly read 32-bit unsigned depth values. */
GLint j;
for (j=0;j<height;j++,y++) {
GLdepth *dst = (GLdepth *) _mesa_image_address2d(packing, pixels,
width, height, GL_DEPTH_COMPONENT, type, j, 0);
_swrast_read_depth_span(ctx, rb, width, x, y, dst);
}
}
else {
/* General case (slower) */
GLint j;
for (j=0;j<height;j++,y++) {
GLfloat depth[MAX_WIDTH];
GLvoid *dest;
_swrast_read_depth_span_float(ctx, rb, readWidth, x, y, depth);
dest = _mesa_image_address2d(packing, pixels, width, height,
GL_DEPTH_COMPONENT, type, j, 0);
_mesa_pack_depth_span(ctx, readWidth, (GLdepth *) dest, type,
depth, packing);
}
}
}
/**
* Read pixels for format=GL_STENCIL_INDEX.
*/
static void
read_stencil_pixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
struct gl_renderbuffer *rb
= ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint j, readWidth;
if (type != GL_BYTE &&
type != GL_UNSIGNED_BYTE &&
type != GL_SHORT &&
type != GL_UNSIGNED_SHORT &&
type != GL_INT &&
type != GL_UNSIGNED_INT &&
type != GL_FLOAT &&
type != GL_BITMAP) {
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadPixels(stencil type)");
return;
}
if (ctx->Visual.stencilBits <= 0 || !rb) {
/* No stencil buffer */
_mesa_error( ctx, GL_INVALID_OPERATION, "glReadPixels" );
return;
}
/* XXX: width should never be > MAX_WIDTH since we did clipping earlier */
readWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width;
/* process image row by row */
for (j=0;j<height;j++,y++) {
GLvoid *dest;
GLstencil stencil[MAX_WIDTH];
_swrast_read_stencil_span(ctx, rb, readWidth, x, y, stencil);
dest = _mesa_image_address2d(packing, pixels, width, height,
GL_STENCIL_INDEX, type, j, 0);
_mesa_pack_stencil_span(ctx, readWidth, type, dest, stencil, packing);
}
}
/**
* Optimized glReadPixels for particular pixel formats:
* GL_UNSIGNED_BYTE, GL_RGBA
* when pixel scaling, biasing and mapping are disabled.
*/
static GLboolean
read_fast_rgba_pixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
/* can't do scale, bias, mapping, etc */
if (ctx->_ImageTransferState)
return GL_FALSE;
/* can't do fancy pixel packing */
if (packing->Alignment != 1 || packing->SwapBytes || packing->LsbFirst)
return GL_FALSE;
{
GLint srcX = x;
GLint srcY = y;
GLint readWidth = width; /* actual width read */
GLint readHeight = height; /* actual height read */
GLint skipPixels = packing->SkipPixels;
GLint skipRows = packing->SkipRows;
GLint rowLength;
if (packing->RowLength > 0)
rowLength = packing->RowLength;
else
rowLength = width;
/*
* Ready to read!
* The window region at (destX, destY) of size (readWidth, readHeight)
* will be read back.
* We'll write pixel data to buffer pointed to by "pixels" but we'll
* skip "skipRows" rows and skip "skipPixels" pixels/row.
*/
#if CHAN_BITS == 8
if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
#elif CHAN_BITS == 16
if (format == GL_RGBA && type == GL_UNSIGNED_SHORT) {
#else
if (0) {
#endif
GLchan *dest = (GLchan *) pixels
+ (skipRows * rowLength + skipPixels) * 4;
GLint row;
if (packing->Invert) {
/* start at top and go down */
dest += (readHeight - 1) * rowLength * 4;
rowLength = -rowLength;
}
ASSERT(rb->GetRow);
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