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📄 timer.c

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
💻 C
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/*
 * PROJECT:         ReactOS Win32 Base API
 * LICENSE:         GPL - See COPYING in the top level directory
 * FILE:            dll/win32/kernel32/synch/timer.c
 * PURPOSE:         Wrappers for the NT Timer Implementation
 * PROGRAMMERS:     Alex Ionescu (alex.ionescu@reactos.org)
 */

/* INCLUDES *****************************************************************/

#include <k32.h>

#define NDEBUG
#include "debug.h"

/* FUNCTIONS ****************************************************************/

/*
 * @implemented
 */
HANDLE
WINAPI
CreateWaitableTimerExA(IN LPSECURITY_ATTRIBUTES lpTimerAttributes  OPTIONAL,
                       IN LPCSTR lpTimerName  OPTIONAL,
                       IN DWORD dwFlags,
                       IN DWORD dwDesiredAccess)
{
    NTSTATUS Status;
    ANSI_STRING AnsiName;
    PUNICODE_STRING UnicodeCache;
    LPCWSTR UnicodeName = NULL;

    /* Check for a name */
    if (lpTimerName)
    {
        /* Use TEB Cache */
        UnicodeCache = &NtCurrentTeb()->StaticUnicodeString;

        /* Convert to unicode */
        RtlInitAnsiString(&AnsiName, lpTimerName);
        Status = RtlAnsiStringToUnicodeString(UnicodeCache, &AnsiName, FALSE);
        if (!NT_SUCCESS(Status))
        {
            /* Conversion failed */
            SetLastErrorByStatus(Status);
            return NULL;
        }

        /* Otherwise, save the buffer */
        UnicodeName = (LPCWSTR)UnicodeCache->Buffer;
    }

    /* Call the Unicode API */
    return CreateWaitableTimerExW(lpTimerAttributes,
                                  UnicodeName,
                                  dwFlags,
                                  dwDesiredAccess);
}

/*
 * @implemented
 */
HANDLE
WINAPI
CreateWaitableTimerExW(IN LPSECURITY_ATTRIBUTES lpTimerAttributes  OPTIONAL,
                       IN LPCWSTR lpTimerName  OPTIONAL,
                       IN DWORD dwFlags,
                       IN DWORD dwDesiredAccess)
{
    NTSTATUS Status;
    OBJECT_ATTRIBUTES LocalAttributes;
    POBJECT_ATTRIBUTES ObjectAttributes;
    HANDLE Handle;
    UNICODE_STRING ObjectName;
    TIMER_TYPE TimerType;

    /* Now check if we got a name */
    if (lpTimerName) RtlInitUnicodeString(&ObjectName, lpTimerName);

    if (dwFlags & ~(CREATE_WAITABLE_TIMER_MANUAL_RESET))
    {
        SetLastError(ERROR_INVALID_PARAMETER);
        return NULL;
    }

    TimerType = (dwFlags & CREATE_WAITABLE_TIMER_MANUAL_RESET) ? NotificationTimer : SynchronizationTimer;

    /* Now convert the object attributes */
    ObjectAttributes = BasepConvertObjectAttributes(&LocalAttributes,
                                                    lpTimerAttributes,
                                                    lpTimerName ? &ObjectName : NULL);

    /* Create the timer */
    Status = NtCreateTimer(&Handle,
                           (ACCESS_MASK)dwDesiredAccess,
                           ObjectAttributes,
                           TimerType);
    if (NT_SUCCESS(Status))
    {
        /* Check if the object already existed */
        if (Status == STATUS_OBJECT_NAME_EXISTS)
        {
            /* Set distinguished Win32 error code */
            SetLastError(ERROR_ALREADY_EXISTS);
        }
        else
        {
            /* Otherwise, set success */
            SetLastError(ERROR_SUCCESS);
        }

        /* Return the handle */
        return Handle;
    }
    else
    {
        /* Convert the NT Status and fail */
        SetLastErrorByStatus(Status);
        return NULL;
    }

}

/*
 * @implemented
 */
HANDLE
WINAPI
CreateWaitableTimerW(IN LPSECURITY_ATTRIBUTES lpTimerAttributes OPTIONAL,
                     IN BOOL bManualReset,
                     IN LPCWSTR lpTimerName OPTIONAL)
{
    DWORD dwFlags = 0;

    if (bManualReset)
        dwFlags |= CREATE_WAITABLE_TIMER_MANUAL_RESET;

    return CreateWaitableTimerExW(lpTimerAttributes,
                                  lpTimerName,
                                  dwFlags,
                                  TIMER_ALL_ACCESS);
}

/*
 * @implemented
 */
HANDLE
WINAPI
CreateWaitableTimerA(IN LPSECURITY_ATTRIBUTES lpTimerAttributes OPTIONAL,
                     IN BOOL bManualReset,
                     IN LPCSTR lpTimerName OPTIONAL)
{
    DWORD dwFlags = 0;

    if (bManualReset)
        dwFlags |= CREATE_WAITABLE_TIMER_MANUAL_RESET;

    return CreateWaitableTimerExA(lpTimerAttributes,
                                  lpTimerName,
                                  dwFlags,
                                  TIMER_ALL_ACCESS);
}

/*
 * @implemented
 */
HANDLE
WINAPI
OpenWaitableTimerW(IN DWORD dwDesiredAccess,
                   IN BOOL bInheritHandle,
                   IN LPCWSTR lpTimerName)
{
    OBJECT_ATTRIBUTES ObjectAttributes;
    UNICODE_STRING ObjectName;
    NTSTATUS Status;
    HANDLE Handle;

    /* Make sure we got a name */
    if (!lpTimerName)
    {
        /* Fail without one */
        SetLastErrorByStatus(STATUS_INVALID_PARAMETER);
        return NULL;
    }

    /* Initialize the object name and attributes */
    RtlInitUnicodeString(&ObjectName, lpTimerName);
    InitializeObjectAttributes(&ObjectAttributes,
                               &ObjectName,
                               bInheritHandle ? OBJ_INHERIT : 0,
                               hBaseDir,
                               NULL);

    /* Open the timer */
    Status = NtOpenTimer(&Handle, dwDesiredAccess, &ObjectAttributes);
    if (!NT_SUCCESS(Status))
    {
        /* Convert the status and fail */
        SetLastErrorByStatus(Status);
        return NULL;
    }

    /* Return the handle */
    return Handle;
}

/*
 * @implemented
 */
HANDLE
WINAPI
OpenWaitableTimerA(IN DWORD dwDesiredAccess,
                   IN BOOL bInheritHandle,
                   IN LPCSTR lpTimerName)
{
    NTSTATUS Status;
    ANSI_STRING AnsiName;
    PUNICODE_STRING UnicodeCache;

    /* Check for a name */
    if (lpTimerName)
    {
        /* Use TEB Cache */
        UnicodeCache = &NtCurrentTeb()->StaticUnicodeString;

        /* Convert to unicode */
        RtlInitAnsiString(&AnsiName, lpTimerName);
        Status = RtlAnsiStringToUnicodeString(UnicodeCache, &AnsiName, FALSE);
        if (!NT_SUCCESS(Status))
        {
            /* Conversion failed */
            SetLastErrorByStatus(Status);
            return NULL;
        }
    }
    else
    {
        /* We need a name */
        SetLastError(ERROR_INVALID_PARAMETER);
        return NULL;
    }

    /* Call the Unicode API */
   return OpenWaitableTimerW(dwDesiredAccess,
                             bInheritHandle,
                             (LPCWSTR)UnicodeCache->Buffer);
}

/*
 * @implemented
 */
BOOL
WINAPI
SetWaitableTimer(IN HANDLE hTimer,
                 IN const LARGE_INTEGER *pDueTime,
                 IN LONG lPeriod,
                 IN PTIMERAPCROUTINE pfnCompletionRoutine OPTIONAL,
                 IN OPTIONAL LPVOID lpArgToCompletionRoutine,
                 IN BOOL fResume)
{
    NTSTATUS Status;

    /* Set the timer */
    Status = NtSetTimer(hTimer,
                        (PLARGE_INTEGER)pDueTime,
                        (PTIMER_APC_ROUTINE)pfnCompletionRoutine,
                        lpArgToCompletionRoutine,
                        (BOOLEAN)fResume,
                        lPeriod,
                        NULL);
    if (NT_SUCCESS(Status)) return TRUE;

    /* If we got here, then we failed */
    SetLastErrorByStatus(Status);
    return FALSE;
}

/*
 * @implemented
 */
BOOL
WINAPI
CancelWaitableTimer(IN HANDLE hTimer)
{
    NTSTATUS Status;

    /* Cancel the timer */
    Status = NtCancelTimer(hTimer, NULL);
    if (NT_SUCCESS(Status)) return TRUE;

    /* If we got here, then we failed */
    SetLastErrorByStatus(Status);
    return FALSE;
}

/* EOF */

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