📄 opengl32.h
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/* $Id: opengl32.h 25558 2007-01-21 17:23:23Z cwittich $
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* FILE: lib/opengl32/opengl32.h
* PURPOSE: OpenGL32 lib
* PROGRAMMER: Royce Mitchell III, Anich Gregor (blight)
* UPDATE HISTORY:
* Feb 1, 2004: Created
*/
#ifndef OPENGL32_PRIVATE_H
#define OPENGL32_PRIVATE_H
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#define NDEBUG
#ifndef PFD_GENERIC_ACCELERATED
# define PFD_GENERIC_ACCELERATED 0x00001000
#endif
#define OPENGL_DRIVERS_SUBKEY L"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\OpenGLDrivers"
/* gl function list */
#include "glfuncs.h"
/* ICD index list/types */
#include "icdtable.h"
/* debug flags */
#if !defined(NDEBUG)
# define DEBUG_OPENGL32
/* enable breakpoints */
/*# define DEBUG_OPENGL32_BRKPTS*/
/* dumps the list of (un)supported glXXX functions when an ICD is loaded. */
# define DEBUG_OPENGL32_ICD_EXPORTS
/* prints much information about whats going on */
# define DEBUG_OPENGL32_TRACE
#endif /* !NDEBUG */
/* debug macros */
#ifdef _MSC_VER
inline void DBGPRINT ( ... ) {}
#else
# ifdef DEBUG_OPENGL32
ULONG DbgPrint(PCH Format,...);
# include <debug.h>
# define DBGPRINT( fmt, args... ) \
DPRINT( "OpenGL32.DLL: %s: "fmt"\n", __FUNCTION__, ##args )
# endif
#endif
#ifndef DBGPRINT
# define DBGPRINT( ... ) do {} while (0)
#endif
#ifdef DEBUG_OPENGL32_BRKPTS
# if defined(__GNUC__)
# define DBGBREAK() __asm__( "int $3" );
# elif defined(_MSC_VER)
# define DBGBREAK() __asm { int 3 }
# else
# error Unsupported compiler!
# endif
#else
# define DBGBREAK() do {} while (0)
#endif
#ifdef DEBUG_OPENGL32_TRACE
# define DBGTRACE( args... ) DBGPRINT( args )
#else
# define DBGTRACE( ... ) do {} while (0)
#endif
/* function/data attributes */
#define EXPORT __declspec(dllexport)
#ifdef _MSC_VER
# define NAKED __declspec(naked)
# define SHARED
# ifndef STDCALL
# define STDCALL __stdcall
# endif /* STDCALL */
#else /* GCC */
# define NAKED __attribute__((naked))
# define SHARED __attribute__((section("shared"), shared))
#endif
#ifdef APIENTRY
#undef APIENTRY
#endif /* APIENTRY */
#define APIENTRY EXPORT __stdcall
/* gl function list */
#include "glfuncs.h"
/* GL data types - x86 typedefs */
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef signed char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef unsigned short GLhalf;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
/* Called by the driver to set the dispatch table */
typedef DWORD WINAPI (*SetContextCallBack)( const ICDTable * );
/* OpenGL ICD data */
typedef struct tagGLDRIVERDATA
{
HMODULE handle; /*!< DLL handle */
UINT refcount; /*!< Number of references to this ICD */
WCHAR driver_name[256]; /*!< Name of ICD driver */
WCHAR dll[256]; /*!< Dll filename from registry */
DWORD version; /*!< Version value from registry */
DWORD driver_version; /*!< DriverVersion value from registry */
DWORD flags; /*!< Flags value from registry */
BOOL WINAPI (*DrvCopyContext)( HGLRC, HGLRC, UINT );
HGLRC WINAPI (*DrvCreateContext)( HDC );
HGLRC WINAPI (*DrvCreateLayerContext)( HDC, int );
BOOL WINAPI (*DrvDeleteContext)( HGLRC );
BOOL WINAPI (*DrvDescribeLayerPlane)( HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR );
int WINAPI (*DrvDescribePixelFormat)( IN HDC, IN int, IN UINT, OUT LPPIXELFORMATDESCRIPTOR );
int WINAPI (*DrvGetLayerPaletteEntries)( HDC, int, int, int, COLORREF * );
PROC WINAPI (*DrvGetProcAddress)( LPCSTR lpProcName );
void WINAPI (*DrvReleaseContext)( HGLRC hglrc ); /* maybe returns BOOL? */
BOOL WINAPI (*DrvRealizeLayerPalette)( HDC, int, BOOL );
PICDTable WINAPI (*DrvSetContext)( HDC hdc, HGLRC hglrc, SetContextCallBack callback );
int WINAPI (*DrvSetLayerPaletteEntries)( HDC, int, int, int, CONST COLORREF * );
BOOL WINAPI (*DrvSetPixelFormat)( IN HDC, IN int ); /*, IN CONST PIXELFORMATDESCRIPTOR * );*/
BOOL WINAPI (*DrvShareLists)( HGLRC, HGLRC );
BOOL WINAPI (*DrvSwapBuffers)( HDC );
BOOL WINAPI (*DrvSwapLayerBuffers)( HDC, UINT );
BOOL WINAPI (*DrvValidateVersion)( DWORD );
struct tagGLDRIVERDATA *next; /* next ICD -- linked list */
} GLDRIVERDATA;
/* Our private OpenGL context (stored in TLS) */
typedef struct tagGLRC
{
GLDRIVERDATA *icd; /*!< driver used for this context */
HDC hdc; /*!< DC handle */
BOOL is_current; /*!< Wether this context is current for some DC */
DWORD thread_id; /*!< Thread holding this context */
HGLRC hglrc; /*!< GLRC from DrvCreateContext (ICD internal) */
struct tagGLRC *next; /* linked list */
} GLRC;
/* OpenGL private device context data */
typedef struct tagGLDCDATA
{
HDC hdc; /*!< Device context handle for which this data is */
GLDRIVERDATA *icd; /*!< Driver used for this DC */
int pixel_format; /*!< Selected pixel format */
struct tagGLDCDATA *next; /* linked list */
} GLDCDATA;
/* Process data */
typedef struct tagGLPROCESSDATA
{
GLDRIVERDATA *driver_list; /*!< List of loaded drivers */
HANDLE driver_mutex; /*!< Mutex to protect driver list */
GLRC *glrc_list; /*!< List of GL rendering contexts */
HANDLE glrc_mutex; /*!< Mutex to protect glrc list */
GLDCDATA *dcdata_list; /*!< List of GL private DC data */
HANDLE dcdata_mutex; /*!< Mutex to protect glrc list */
} GLPROCESSDATA;
/* TLS data */
typedef struct tagGLTHREADDATA
{
GLRC *glrc; /*!< current GL rendering context */
} GLTHREADDATA;
extern DWORD OPENGL32_tls;
extern GLPROCESSDATA OPENGL32_processdata;
#define OPENGL32_threaddata ((GLTHREADDATA *)TlsGetValue( OPENGL32_tls ))
/* function prototypes */
GLDRIVERDATA *OPENGL32_LoadICD( LPCWSTR driver );
BOOL OPENGL32_UnloadICD( GLDRIVERDATA *icd );
BOOL APIENTRY rosglMakeCurrent( HDC hdc, HGLRC hglrc );
/* empty gl functions from gl.c */
int STDCALL glEmptyFunc0();
int STDCALL glEmptyFunc4( long );
int STDCALL glEmptyFunc8( long, long );
int STDCALL glEmptyFunc12( long, long, long );
int STDCALL glEmptyFunc16( long, long, long, long );
int STDCALL glEmptyFunc20( long, long, long, long, long );
int STDCALL glEmptyFunc24( long, long, long, long, long, long );
int STDCALL glEmptyFunc28( long, long, long, long, long, long, long );
int STDCALL glEmptyFunc32( long, long, long, long, long, long, long, long );
int STDCALL glEmptyFunc36( long, long, long, long, long, long, long, long,
long );
int STDCALL glEmptyFunc40( long, long, long, long, long, long, long, long,
long, long );
int STDCALL glEmptyFunc44( long, long, long, long, long, long, long, long,
long, long, long );
int STDCALL glEmptyFunc48( long, long, long, long, long, long, long, long,
long, long, long, long );
int STDCALL glEmptyFunc52( long, long, long, long, long, long, long, long,
long, long, long, long, long );
int STDCALL glEmptyFunc56( long, long, long, long, long, long, long, long,
long, long, long, long, long, long );
#ifdef OPENGL32_GL_FUNC_PROTOTYPES
#define X(func,ret,typeargs,args,icdidx,tebidx,stack) EXPORT ret STDCALL func typeargs;
GLFUNCS_MACRO
#undef X
#endif /* OPENGL32_GL_FUNC_PROTOTYPES */
#ifdef __cplusplus
}; /* extern "C" */
#endif /* __cplusplus */
#endif /* OPENGL32_PRIVATE_H */
/* EOF */
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