📄 rpcrt4_main.c
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/* * RPCRT4 * * Copyright 2000 Huw D M Davies for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * * WINE RPC TODO's (and a few TODONT's) * * - Ove's decreasingly incomplete widl is an IDL compiler for wine. For widl * to be wine's only IDL compiler, a fair bit of work remains to be done. * until then we have used some midl-generated stuff. (What?) * widl currently doesn't generate stub/proxy files required by wine's (O)RPC * capabilities -- nor does it make those lovely format strings :( * The MS MIDL compiler does some really esoteric stuff. Of course Ove has * started with the less esoteric stuff. There are also lots of nice * comments in there if you want to flex your bison and help build this monster. * * - RPC has a quite featureful error handling mechanism; basically none of this is * implemented right now. We also have deficiencies on the compiler side, where * wine's __TRY / __EXCEPT / __FINALLY macros are not even used for RpcTryExcept & co, * due to syntactic differences! (we can fix it with widl by using __TRY) * * - There are several different memory allocation schemes for MSRPC. * I don't even understand what they all are yet, much less have them * properly implemented. Surely we are supposed to be doing something with * the user-provided allocation/deallocation functions, but so far, * I don't think we are doing this... * * - MSRPC provides impersonation capabilities which currently are not possible * to implement in wine. At the very least we should implement the authorization * API's & gracefully ignore the irrelevant stuff (to an extent we already do). * * - Some transports are not yet implemented. The existing transport implementations * are incomplete and may be bug-infested. * * - The various transports that we do support ought to be supported in a more * object-oriented manner, as in DCE's RPC implementation, instead of cluttering * up the code with conditionals like we do now. * * - Data marshalling: So far, only the beginnings of a full implementation * exist in wine. NDR protocol itself is documented, but the MS API's to * convert data-types in memory into NDR are not. This is challenging work, * and has supposedly been "at the top of Greg's queue" for several months now. * * - ORPC is RPC for OLE; once we have a working RPC framework, we can * use it to implement out-of-process OLE client/server communications. * ATM there is maybe a disconnect between the marshalling in the OLE DLLs * and the marshalling going on here [TODO: well, is there or not?] * * - In-source API Documentation, at least for those functions which we have * implemented, but preferably for everything we can document, would be nice, * since some of this stuff is quite obscure. * * - Name services... [TODO: what about them] * * - Protocol Towers: Totally unimplemented.... I think. * * - Context Handle Rundown: whatever that is. * * - Nested RPC's: Totally unimplemented. * * - Statistics: we are supposed to be keeping various counters. we aren't. * * - Async RPC: Unimplemented. * * - XML/http RPC: Somewhere there's an XML fiend that wants to do this! Betcha * we could use these as a transport for RPC's across computers without a * permissions and/or licensing crisis. * * - The NT "ports" API, aka LPC. Greg claims this is on his radar. Might (or * might not) enable users to get some kind of meaningful result out of * NT-based native rpcrt4's. Commonly-used transport for self-to-self RPC's. * * - ...? More stuff I haven't thought of. If you think of more RPC todo's * drop me an e-mail <gmturner007@ameritech.net> or send a patch to the * wine-patches mailing list. */#include "config.h"#include <stdarg.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#include "windef.h"#include "winerror.h"#include "winbase.h"#include "winuser.h"#include "iptypes.h"#include "iphlpapi.h"#include "wine/unicode.h"#include "rpc.h"#include "ole2.h"#include "rpcndr.h"#include "rpcproxy.h"#include "rpc_binding.h"#include "rpcss_np_client.h"#include "wine/debug.h"WINE_DEFAULT_DEBUG_CHANNEL(rpc);static UUID uuid_nil;static HANDLE master_mutex;HANDLE RPCRT4_GetMasterMutex(void){ return master_mutex;}static CRITICAL_SECTION uuid_cs;static CRITICAL_SECTION_DEBUG critsect_debug ={ 0, 0, &uuid_cs, { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList }, 0, 0, { (DWORD_PTR)(__FILE__ ": uuid_cs") }};static CRITICAL_SECTION uuid_cs = { &critsect_debug, -1, 0, 0, 0, 0 };/*********************************************************************** * DllMain * * PARAMS * hinstDLL [I] handle to the DLL's instance * fdwReason [I] * lpvReserved [I] reserved, must be NULL * * RETURNS * Success: TRUE * Failure: FALSE */BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){ switch (fdwReason) { case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(hinstDLL); master_mutex = CreateMutexA( NULL, FALSE, RPCSS_MASTER_MUTEX_NAME); if (!master_mutex) ERR("Failed to create master mutex\n"); break; case DLL_PROCESS_DETACH: CloseHandle(master_mutex); master_mutex = NULL; break; } return TRUE;}/************************************************************************* * RpcStringFreeA [RPCRT4.@] * * Frees a character string allocated by the RPC run-time library. * * RETURNS * * S_OK if successful. */RPC_STATUS WINAPI RpcStringFreeA(RPC_CSTR* String){ HeapFree( GetProcessHeap(), 0, *String); return RPC_S_OK;}/************************************************************************* * RpcStringFreeW [RPCRT4.@] * * Frees a character string allocated by the RPC run-time library. * * RETURNS * * S_OK if successful. */RPC_STATUS WINAPI RpcStringFreeW(RPC_WSTR* String){ HeapFree( GetProcessHeap(), 0, *String); return RPC_S_OK;}/************************************************************************* * RpcRaiseException [RPCRT4.@] * * Raises an exception. */void WINAPI RpcRaiseException(RPC_STATUS exception){ /* FIXME: translate exception? */ RaiseException(exception, 0, 0, NULL);}/************************************************************************* * UuidCompare [RPCRT4.@] * * PARAMS * UUID *Uuid1 [I] Uuid to compare * UUID *Uuid2 [I] Uuid to compare * RPC_STATUS *Status [O] returns RPC_S_OK * * RETURNS * -1 if Uuid1 is less than Uuid2 * 0 if Uuid1 and Uuid2 are equal * 1 if Uuid1 is greater than Uuid2 */int WINAPI UuidCompare(UUID *Uuid1, UUID *Uuid2, RPC_STATUS *Status){ int i; TRACE("(%s,%s)\n", debugstr_guid(Uuid1), debugstr_guid(Uuid2)); *Status = RPC_S_OK; if (!Uuid1) Uuid1 = &uuid_nil; if (!Uuid2) Uuid2 = &uuid_nil; if (Uuid1 == Uuid2) return 0; if (Uuid1->Data1 != Uuid2->Data1) return Uuid1->Data1 < Uuid2->Data1 ? -1 : 1; if (Uuid1->Data2 != Uuid2->Data2) return Uuid1->Data2 < Uuid2->Data2 ? -1 : 1; if (Uuid1->Data3 != Uuid2->Data3) return Uuid1->Data3 < Uuid2->Data3 ? -1 : 1; for (i = 0; i < 8; i++) { if (Uuid1->Data4[i] < Uuid2->Data4[i]) return -1; if (Uuid1->Data4[i] > Uuid2->Data4[i]) return 1; } return 0;}/************************************************************************* * UuidEqual [RPCRT4.@] * * PARAMS * UUID *Uuid1 [I] Uuid to compare * UUID *Uuid2 [I] Uuid to compare * RPC_STATUS *Status [O] returns RPC_S_OK * * RETURNS * TRUE/FALSE */int WINAPI UuidEqual(UUID *Uuid1, UUID *Uuid2, RPC_STATUS *Status){ TRACE("(%s,%s)\n", debugstr_guid(Uuid1), debugstr_guid(Uuid2)); return !UuidCompare(Uuid1, Uuid2, Status);}/************************************************************************* * UuidIsNil [RPCRT4.@] * * PARAMS * UUID *Uuid [I] Uuid to compare * RPC_STATUS *Status [O] retuns RPC_S_OK * * RETURNS * TRUE/FALSE */int WINAPI UuidIsNil(UUID *Uuid, RPC_STATUS *Status){ TRACE("(%s)\n", debugstr_guid(Uuid)); if (!Uuid) return TRUE; return !UuidCompare(Uuid, &uuid_nil, Status);} /************************************************************************* * UuidCreateNil [RPCRT4.@] * * PARAMS * UUID *Uuid [O] returns a nil UUID * * RETURNS * RPC_S_OK */RPC_STATUS WINAPI UuidCreateNil(UUID *Uuid){ *Uuid = uuid_nil; return RPC_S_OK;}/* Number of 100ns ticks per clock tick. To be safe, assume that the clock resolution is at least 1000 * 100 * (1/1000000) = 1/10 of a second */#define TICKS_PER_CLOCK_TICK 1000#define SECSPERDAY 86400#define TICKSPERSEC 10000000/* UUID system time starts at October 15, 1582 */#define SECS_15_OCT_1582_TO_1601 ((17 + 30 + 31 + 365 * 18 + 5) * SECSPERDAY)#define TICKS_15_OCT_1582_TO_1601 ((ULONGLONG)SECS_15_OCT_1582_TO_1601 * TICKSPERSEC)static void RPC_UuidGetSystemTime(ULONGLONG *time){ FILETIME ft; GetSystemTimeAsFileTime(&ft); *time = ((ULONGLONG)ft.dwHighDateTime << 32) | ft.dwLowDateTime; *time += TICKS_15_OCT_1582_TO_1601;}/* Assume that a hardware address is at least 6 bytes long */ #define ADDRESS_BYTES_NEEDED 6static RPC_STATUS RPC_UuidGetNodeAddress(BYTE *address){ int i; DWORD status = RPC_S_OK; ULONG buflen = sizeof(IP_ADAPTER_INFO); PIP_ADAPTER_INFO adapter = HeapAlloc(GetProcessHeap(), 0, buflen); if (GetAdaptersInfo(adapter, &buflen) == ERROR_BUFFER_OVERFLOW) { HeapFree(GetProcessHeap(), 0, adapter); adapter = HeapAlloc(GetProcessHeap(), 0, buflen); } if (GetAdaptersInfo(adapter, &buflen) == NO_ERROR) { for (i = 0; i < ADDRESS_BYTES_NEEDED; i++) { address[i] = adapter->Address[i]; } } /* We can't get a hardware address, just use random numbers. Set the multicast bit to prevent conflicts with real cards. */ else { for (i = 0; i < ADDRESS_BYTES_NEEDED; i++) { address[i] = rand() & 0xff; } address[0] |= 0x01; status = RPC_S_UUID_LOCAL_ONLY; } HeapFree(GetProcessHeap(), 0, adapter); return status;}/************************************************************************* * UuidCreate [RPCRT4.@] * * Creates a 128bit UUID. * * RETURNS * * RPC_S_OK if successful. * RPC_S_UUID_LOCAL_ONLY if UUID is only locally unique. * * FIXME: No compensation for changes across reloading * this dll or across reboots (e.g. clock going * backwards and swapped network cards). The RFC * suggests using NVRAM for storing persistent * values. */RPC_STATUS WINAPI UuidCreate(UUID *Uuid){ static int initialised, count; ULONGLONG time; static ULONGLONG timelast; static WORD sequence; static DWORD status; static BYTE address[MAX_ADAPTER_ADDRESS_LENGTH]; EnterCriticalSection(&uuid_cs); if (!initialised) { RPC_UuidGetSystemTime(&timelast); count = TICKS_PER_CLOCK_TICK; sequence = ((rand() & 0xff) << 8) + (rand() & 0xff); sequence &= 0x1fff; status = RPC_UuidGetNodeAddress(address); initialised = 1; } /* Generate time element of the UUID. Account for going faster than our clock as well as the clock going backwards. */ while (1) { RPC_UuidGetSystemTime(&time); if (time > timelast) { count = 0; break; } if (time < timelast) { sequence = (sequence + 1) & 0x1fff; count = 0; break; } if (count < TICKS_PER_CLOCK_TICK) { count++; break; }
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