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📄 rpcrt4_main.c

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
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/* *  RPCRT4 * * Copyright 2000 Huw D M Davies for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA *  * WINE RPC TODO's (and a few TODONT's) * * - Ove's decreasingly incomplete widl is an IDL compiler for wine.  For widl *   to be wine's only IDL compiler, a fair bit of work remains to be done. *   until then we have used some midl-generated stuff.  (What?) *   widl currently doesn't generate stub/proxy files required by wine's (O)RPC *   capabilities -- nor does it make those lovely format strings :( *   The MS MIDL compiler does some really esoteric stuff.  Of course Ove has *   started with the less esoteric stuff.  There are also lots of nice *   comments in there if you want to flex your bison and help build this monster. * * - RPC has a quite featureful error handling mechanism; basically none of this is *   implemented right now.  We also have deficiencies on the compiler side, where *   wine's __TRY / __EXCEPT / __FINALLY macros are not even used for RpcTryExcept & co, *   due to syntactic differences! (we can fix it with widl by using __TRY) * * - There are several different memory allocation schemes for MSRPC. *   I don't even understand what they all are yet, much less have them *   properly implemented.  Surely we are supposed to be doing something with *   the user-provided allocation/deallocation functions, but so far, *   I don't think we are doing this... * * - MSRPC provides impersonation capabilities which currently are not possible *   to implement in wine.  At the very least we should implement the authorization *   API's & gracefully ignore the irrelevant stuff (to an extent we already do). * * - Some transports are not yet implemented.  The existing transport implementations *   are incomplete and may be bug-infested. *  * - The various transports that we do support ought to be supported in a more *   object-oriented manner, as in DCE's RPC implementation, instead of cluttering *   up the code with conditionals like we do now. *  * - Data marshalling: So far, only the beginnings of a full implementation *   exist in wine.  NDR protocol itself is documented, but the MS API's to *   convert data-types in memory into NDR are not.  This is challenging work, *   and has supposedly been "at the top of Greg's queue" for several months now. * * - ORPC is RPC for OLE; once we have a working RPC framework, we can *   use it to implement out-of-process OLE client/server communications. *   ATM there is maybe a disconnect between the marshalling in the OLE DLLs *   and the marshalling going on here [TODO: well, is there or not?] *  * - In-source API Documentation, at least for those functions which we have *   implemented, but preferably for everything we can document, would be nice, *   since some of this stuff is quite obscure. * * - Name services... [TODO: what about them] * * - Protocol Towers: Totally unimplemented.... I think. * * - Context Handle Rundown: whatever that is. * * - Nested RPC's: Totally unimplemented. * * - Statistics: we are supposed to be keeping various counters.  we aren't. * * - Async RPC: Unimplemented. * * - XML/http RPC: Somewhere there's an XML fiend that wants to do this! Betcha *   we could use these as a transport for RPC's across computers without a *   permissions and/or licensing crisis. * * - The NT "ports" API, aka LPC.  Greg claims this is on his radar.  Might (or *   might not) enable users to get some kind of meaningful result out of *   NT-based native rpcrt4's.  Commonly-used transport for self-to-self RPC's. * * - ...?  More stuff I haven't thought of.  If you think of more RPC todo's *   drop me an e-mail <gmturner007@ameritech.net> or send a patch to the *   wine-patches mailing list. */#include "config.h"#include <stdarg.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#include "windef.h"#include "winerror.h"#include "winbase.h"#include "winuser.h"#include "iptypes.h"#include "iphlpapi.h"#include "wine/unicode.h"#include "rpc.h"#include "ole2.h"#include "rpcndr.h"#include "rpcproxy.h"#include "rpc_binding.h"#include "rpcss_np_client.h"#include "wine/debug.h"WINE_DEFAULT_DEBUG_CHANNEL(rpc);static UUID uuid_nil;static HANDLE master_mutex;HANDLE RPCRT4_GetMasterMutex(void){    return master_mutex;}static CRITICAL_SECTION uuid_cs;static CRITICAL_SECTION_DEBUG critsect_debug ={    0, 0, &uuid_cs,    { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },      0, 0, { (DWORD_PTR)(__FILE__ ": uuid_cs") }};static CRITICAL_SECTION uuid_cs = { &critsect_debug, -1, 0, 0, 0, 0 };/*********************************************************************** * DllMain * * PARAMS *     hinstDLL    [I] handle to the DLL's instance *     fdwReason   [I] *     lpvReserved [I] reserved, must be NULL * * RETURNS *     Success: TRUE *     Failure: FALSE */BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved){    switch (fdwReason) {    case DLL_PROCESS_ATTACH:        DisableThreadLibraryCalls(hinstDLL);        master_mutex = CreateMutexA( NULL, FALSE, RPCSS_MASTER_MUTEX_NAME);        if (!master_mutex)          ERR("Failed to create master mutex\n");        break;    case DLL_PROCESS_DETACH:        CloseHandle(master_mutex);        master_mutex = NULL;        break;    }    return TRUE;}/************************************************************************* *           RpcStringFreeA   [RPCRT4.@] * * Frees a character string allocated by the RPC run-time library. * * RETURNS * *  S_OK if successful. */RPC_STATUS WINAPI RpcStringFreeA(RPC_CSTR* String){  HeapFree( GetProcessHeap(), 0, *String);  return RPC_S_OK;}/************************************************************************* *           RpcStringFreeW   [RPCRT4.@] * * Frees a character string allocated by the RPC run-time library. * * RETURNS * *  S_OK if successful. */RPC_STATUS WINAPI RpcStringFreeW(RPC_WSTR* String){  HeapFree( GetProcessHeap(), 0, *String);  return RPC_S_OK;}/************************************************************************* *           RpcRaiseException   [RPCRT4.@] * * Raises an exception. */void WINAPI RpcRaiseException(RPC_STATUS exception){  /* FIXME: translate exception? */  RaiseException(exception, 0, 0, NULL);}/************************************************************************* * UuidCompare [RPCRT4.@] * * PARAMS *     UUID *Uuid1        [I] Uuid to compare *     UUID *Uuid2        [I] Uuid to compare *     RPC_STATUS *Status [O] returns RPC_S_OK *  * RETURNS *    -1  if Uuid1 is less than Uuid2 *     0  if Uuid1 and Uuid2 are equal *     1  if Uuid1 is greater than Uuid2 */int WINAPI UuidCompare(UUID *Uuid1, UUID *Uuid2, RPC_STATUS *Status){  int i;  TRACE("(%s,%s)\n", debugstr_guid(Uuid1), debugstr_guid(Uuid2));  *Status = RPC_S_OK;  if (!Uuid1) Uuid1 = &uuid_nil;  if (!Uuid2) Uuid2 = &uuid_nil;  if (Uuid1 == Uuid2) return 0;  if (Uuid1->Data1 != Uuid2->Data1)    return Uuid1->Data1 < Uuid2->Data1 ? -1 : 1;  if (Uuid1->Data2 != Uuid2->Data2)    return Uuid1->Data2 < Uuid2->Data2 ? -1 : 1;  if (Uuid1->Data3 != Uuid2->Data3)    return Uuid1->Data3 < Uuid2->Data3 ? -1 : 1;  for (i = 0; i < 8; i++) {    if (Uuid1->Data4[i] < Uuid2->Data4[i])      return -1;    if (Uuid1->Data4[i] > Uuid2->Data4[i])      return 1;  }  return 0;}/************************************************************************* * UuidEqual [RPCRT4.@] * * PARAMS *     UUID *Uuid1        [I] Uuid to compare *     UUID *Uuid2        [I] Uuid to compare *     RPC_STATUS *Status [O] returns RPC_S_OK * * RETURNS *     TRUE/FALSE */int WINAPI UuidEqual(UUID *Uuid1, UUID *Uuid2, RPC_STATUS *Status){  TRACE("(%s,%s)\n", debugstr_guid(Uuid1), debugstr_guid(Uuid2));  return !UuidCompare(Uuid1, Uuid2, Status);}/************************************************************************* * UuidIsNil [RPCRT4.@] * * PARAMS *     UUID *Uuid         [I] Uuid to compare *     RPC_STATUS *Status [O] retuns RPC_S_OK * * RETURNS *     TRUE/FALSE */int WINAPI UuidIsNil(UUID *Uuid, RPC_STATUS *Status){  TRACE("(%s)\n", debugstr_guid(Uuid));  if (!Uuid) return TRUE;  return !UuidCompare(Uuid, &uuid_nil, Status);} /************************************************************************* * UuidCreateNil [RPCRT4.@] * * PARAMS *     UUID *Uuid [O] returns a nil UUID * * RETURNS *     RPC_S_OK */RPC_STATUS WINAPI UuidCreateNil(UUID *Uuid){  *Uuid = uuid_nil;  return RPC_S_OK;}/* Number of 100ns ticks per clock tick. To be safe, assume that the clock   resolution is at least 1000 * 100 * (1/1000000) = 1/10 of a second */#define TICKS_PER_CLOCK_TICK 1000#define SECSPERDAY  86400#define TICKSPERSEC 10000000/* UUID system time starts at October 15, 1582 */#define SECS_15_OCT_1582_TO_1601  ((17 + 30 + 31 + 365 * 18 + 5) * SECSPERDAY)#define TICKS_15_OCT_1582_TO_1601 ((ULONGLONG)SECS_15_OCT_1582_TO_1601 * TICKSPERSEC)static void RPC_UuidGetSystemTime(ULONGLONG *time){    FILETIME ft;    GetSystemTimeAsFileTime(&ft);    *time = ((ULONGLONG)ft.dwHighDateTime << 32) | ft.dwLowDateTime;    *time += TICKS_15_OCT_1582_TO_1601;}/* Assume that a hardware address is at least 6 bytes long */ #define ADDRESS_BYTES_NEEDED 6static RPC_STATUS RPC_UuidGetNodeAddress(BYTE *address){    int i;    DWORD status = RPC_S_OK;    ULONG buflen = sizeof(IP_ADAPTER_INFO);    PIP_ADAPTER_INFO adapter = HeapAlloc(GetProcessHeap(), 0, buflen);    if (GetAdaptersInfo(adapter, &buflen) == ERROR_BUFFER_OVERFLOW) {        HeapFree(GetProcessHeap(), 0, adapter);        adapter = HeapAlloc(GetProcessHeap(), 0, buflen);    }    if (GetAdaptersInfo(adapter, &buflen) == NO_ERROR) {        for (i = 0; i < ADDRESS_BYTES_NEEDED; i++) {            address[i] = adapter->Address[i];        }    }    /* We can't get a hardware address, just use random numbers.       Set the multicast bit to prevent conflicts with real cards. */    else {        for (i = 0; i < ADDRESS_BYTES_NEEDED; i++) {            address[i] = rand() & 0xff;        }        address[0] |= 0x01;        status = RPC_S_UUID_LOCAL_ONLY;    }    HeapFree(GetProcessHeap(), 0, adapter);    return status;}/************************************************************************* *           UuidCreate   [RPCRT4.@] * * Creates a 128bit UUID. * * RETURNS * *  RPC_S_OK if successful. *  RPC_S_UUID_LOCAL_ONLY if UUID is only locally unique. * *  FIXME: No compensation for changes across reloading *         this dll or across reboots (e.g. clock going  *         backwards and swapped network cards). The RFC *         suggests using NVRAM for storing persistent  *         values. */RPC_STATUS WINAPI UuidCreate(UUID *Uuid){    static int initialised, count;    ULONGLONG time;    static ULONGLONG timelast;    static WORD sequence;    static DWORD status;    static BYTE address[MAX_ADAPTER_ADDRESS_LENGTH];    EnterCriticalSection(&uuid_cs);    if (!initialised) {        RPC_UuidGetSystemTime(&timelast);        count = TICKS_PER_CLOCK_TICK;        sequence = ((rand() & 0xff) << 8) + (rand() & 0xff);        sequence &= 0x1fff;        status = RPC_UuidGetNodeAddress(address);        initialised = 1;    }    /* Generate time element of the UUID. Account for going faster       than our clock as well as the clock going backwards. */    while (1) {        RPC_UuidGetSystemTime(&time);        if (time > timelast) {            count = 0;            break;        }        if (time < timelast) {            sequence = (sequence + 1) & 0x1fff;            count = 0;            break;        }        if (count < TICKS_PER_CLOCK_TICK) {            count++;            break;        }

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