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📄 rpc_server.h

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
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/* * RPC server API * * Copyright 2001 Ove K鍁en, TransGaming Technologies * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */#ifndef __WINE_RPC_SERVER_H#define __WINE_RPC_SERVER_H#include "rpc_binding.h"#include "wine/list.h"struct protseq_ops;typedef struct _RpcServerProtseq{  const struct protseq_ops *ops; /* RO */  struct list entry; /* CS ::server_cs */  LPSTR Protseq; /* RO */  UINT MaxCalls; /* RO */  /* list of listening connections */  RpcConnection* conn; /* CS cs */  CRITICAL_SECTION cs;  /* is the server currently listening? */  BOOL is_listening; /* CS ::listen_cs */  /* mutex for ensuring only one thread can change state at a time */  HANDLE mgr_mutex;  /* set when server thread has finished opening connections */  HANDLE server_ready_event;} RpcServerProtseq;struct protseq_ops{    const char *name;    RpcServerProtseq *(*alloc)(void);    void (*signal_state_changed)(RpcServerProtseq *protseq);    /* previous array is passed in to allow reuse of memory */    void *(*get_wait_array)(RpcServerProtseq *protseq, void *prev_array, unsigned int *count);    void (*free_wait_array)(RpcServerProtseq *protseq, void *array);    /* returns -1 for failure, 0 for server state changed and 1 to indicate a     * new connection was established */    int (*wait_for_new_connection)(RpcServerProtseq *protseq, unsigned int count, void *wait_array);    /* opens the endpoint and optionally begins listening */    RPC_STATUS (*open_endpoint)(RpcServerProtseq *protseq, LPSTR endpoint);};typedef struct _RpcServerInterface{  struct list entry;  RPC_SERVER_INTERFACE* If;  UUID MgrTypeUuid;  RPC_MGR_EPV* MgrEpv;  UINT Flags;  UINT MaxCalls;  UINT MaxRpcSize;  RPC_IF_CALLBACK_FN* IfCallbackFn;  LONG CurrentCalls; /* number of calls currently executing */  /* set when unregistering interface to let the caller of   * RpcServerUnregisterIf* know that all calls have finished */  HANDLE CallsCompletedEvent;} RpcServerInterface;void RPCRT4_new_client(RpcConnection* conn);const struct protseq_ops *rpcrt4_get_protseq_ops(const char *protseq);#endif  /* __WINE_RPC_SERVER_H */

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