📄 rpcrt4_main.c
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/*
* RPCRT4
*
* Copyright 2000 Huw D M Davies for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* WINE RPC TODO's (and a few TODONT's)
*
* - Ove's decreasingly incomplete widl is an IDL compiler for wine. For widl
* to be wine's only IDL compiler, a fair bit of work remains to be done.
* until then we have used some midl-generated stuff. (What?)
* widl currently doesn't generate stub/proxy files required by wine's (O)RPC
* capabilities -- nor does it make those lovely format strings :(
* The MS MIDL compiler does some really esoteric stuff. Of course Ove has
* started with the less esoteric stuff. There are also lots of nice
* comments in there if you want to flex your bison and help build this monster.
*
* - RPC has a quite featureful error handling mechanism; basically none of this is
* implemented right now. We also have deficiencies on the compiler side, where
* wine's __TRY / __EXCEPT / __FINALLY macros are not even used for RpcTryExcept & co,
* due to syntactic differences! (we can fix it with widl by using __TRY)
*
* - There are several different memory allocation schemes for MSRPC.
* I don't even understand what they all are yet, much less have them
* properly implemented. Surely we are supposed to be doing something with
* the user-provided allocation/deallocation functions, but so far,
* I don't think we are doing this...
*
* - MSRPC provides impersonation capabilities which currently are not possible
* to implement in wine. At the very least we should implement the authorization
* API's & gracefully ignore the irrelevant stuff (to an extent we already do).
*
* - Some transports are not yet implemented. The existing transport implementations
* are incomplete and may be bug-infested.
*
* - The various transports that we do support ought to be supported in a more
* object-oriented manner, as in DCE's RPC implementation, instead of cluttering
* up the code with conditionals like we do now.
*
* - Data marshalling: So far, only the beginnings of a full implementation
* exist in wine. NDR protocol itself is documented, but the MS API's to
* convert data-types in memory into NDR are not. This is challenging work,
* and has supposedly been "at the top of Greg's queue" for several months now.
*
* - ORPC is RPC for OLE; once we have a working RPC framework, we can
* use it to implement out-of-process OLE client/server communications.
* ATM there is maybe a disconnect between the marshalling in the OLE DLLs
* and the marshalling going on here [TODO: well, is there or not?]
*
* - In-source API Documentation, at least for those functions which we have
* implemented, but preferably for everything we can document, would be nice,
* since some of this stuff is quite obscure.
*
* - Name services... [TODO: what about them]
*
* - Protocol Towers: Totally unimplemented.... I think.
*
* - Context Handle Rundown: whatever that is.
*
* - Nested RPC's: Totally unimplemented.
*
* - Statistics: we are supposed to be keeping various counters. we aren't.
*
* - Async RPC: Unimplemented.
*
* - XML/http RPC: Somewhere there's an XML fiend that wants to do this! Betcha
* we could use these as a transport for RPC's across computers without a
* permissions and/or licensing crisis.
*
* - The NT "ports" API, aka LPC. Greg claims this is on his radar. Might (or
* might not) enable users to get some kind of meaningful result out of
* NT-based native rpcrt4's. Commonly-used transport for self-to-self RPC's.
*
* - ...? More stuff I haven't thought of. If you think of more RPC todo's
* drop me an e-mail <gmturner007@ameritech.net> or send a patch to the
* wine-patches mailing list.
*/
#include "config.h"
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "windef.h"
#include "winerror.h"
#include "winbase.h"
#include "winuser.h"
#include "iptypes.h"
#include "iphlpapi.h"
#include "wine/unicode.h"
#include "rpc.h"
#include "ole2.h"
#include "rpcndr.h"
#include "rpcproxy.h"
#include "rpc_binding.h"
#include "rpcss_np_client.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(rpc);
static UUID uuid_nil;
static HANDLE master_mutex;
HANDLE RPCRT4_GetMasterMutex(void)
{
return master_mutex;
}
static CRITICAL_SECTION uuid_cs;
static CRITICAL_SECTION_DEBUG critsect_debug =
{
0, 0, &uuid_cs,
{ &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": uuid_cs") }
};
static CRITICAL_SECTION uuid_cs = { &critsect_debug, -1, 0, 0, 0, 0 };
/***********************************************************************
* DllMain
*
* PARAMS
* hinstDLL [I] handle to the DLL's instance
* fdwReason [I]
* lpvReserved [I] reserved, must be NULL
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(hinstDLL);
master_mutex = CreateMutexA( NULL, FALSE, RPCSS_MASTER_MUTEX_NAME);
break;
case DLL_PROCESS_DETACH:
CloseHandle(master_mutex);
master_mutex = NULL;
break;
}
return TRUE;
}
/*************************************************************************
* RpcStringFreeA [RPCRT4.@]
*
* Frees a character string allocated by the RPC run-time library.
*
* RETURNS
*
* S_OK if successful.
*/
RPC_STATUS WINAPI RpcStringFreeA(unsigned char** String)
{
HeapFree( GetProcessHeap(), 0, *String);
return RPC_S_OK;
}
/*************************************************************************
* RpcStringFreeW [RPCRT4.@]
*
* Frees a character string allocated by the RPC run-time library.
*
* RETURNS
*
* S_OK if successful.
*/
RPC_STATUS WINAPI RpcStringFreeW(unsigned short** String)
{
HeapFree( GetProcessHeap(), 0, *String);
return RPC_S_OK;
}
/*************************************************************************
* RpcRaiseException [RPCRT4.@]
*
* Raises an exception.
*/
void WINAPI RpcRaiseException(RPC_STATUS exception)
{
/* FIXME: translate exception? */
RaiseException(exception, 0, 0, NULL);
}
/*************************************************************************
* UuidCompare [RPCRT4.@]
*
* PARAMS
* UUID *Uuid1 [I] Uuid to compare
* UUID *Uuid2 [I] Uuid to compare
* RPC_STATUS *Status [O] returns RPC_S_OK
*
* RETURNS
* -1 if Uuid1 is less than Uuid2
* 0 if Uuid1 and Uuid2 are equal
* 1 if Uuid1 is greater than Uuid2
*/
int WINAPI UuidCompare(UUID *Uuid1, UUID *Uuid2, RPC_STATUS *Status)
{
int i;
TRACE("(%s,%s)\n", debugstr_guid(Uuid1), debugstr_guid(Uuid2));
*Status = RPC_S_OK;
if (!Uuid1) Uuid1 = &uuid_nil;
if (!Uuid2) Uuid2 = &uuid_nil;
if (Uuid1 == Uuid2) return 0;
if (Uuid1->Data1 != Uuid2->Data1)
return Uuid1->Data1 < Uuid2->Data1 ? -1 : 1;
if (Uuid1->Data2 != Uuid2->Data2)
return Uuid1->Data2 < Uuid2->Data2 ? -1 : 1;
if (Uuid1->Data3 != Uuid2->Data3)
return Uuid1->Data3 < Uuid2->Data3 ? -1 : 1;
for (i = 0; i < 8; i++) {
if (Uuid1->Data4[i] < Uuid2->Data4[i])
return -1;
if (Uuid1->Data4[i] > Uuid2->Data4[i])
return 1;
}
return 0;
}
/*************************************************************************
* UuidEqual [RPCRT4.@]
*
* PARAMS
* UUID *Uuid1 [I] Uuid to compare
* UUID *Uuid2 [I] Uuid to compare
* RPC_STATUS *Status [O] returns RPC_S_OK
*
* RETURNS
* TRUE/FALSE
*/
int WINAPI UuidEqual(UUID *Uuid1, UUID *Uuid2, RPC_STATUS *Status)
{
TRACE("(%s,%s)\n", debugstr_guid(Uuid1), debugstr_guid(Uuid2));
return !UuidCompare(Uuid1, Uuid2, Status);
}
/*************************************************************************
* UuidIsNil [RPCRT4.@]
*
* PARAMS
* UUID *Uuid [I] Uuid to compare
* RPC_STATUS *Status [O] retuns RPC_S_OK
*
* RETURNS
* TRUE/FALSE
*/
int WINAPI UuidIsNil(UUID *Uuid, RPC_STATUS *Status)
{
TRACE("(%s)\n", debugstr_guid(Uuid));
if (!Uuid) return TRUE;
return !UuidCompare(Uuid, &uuid_nil, Status);
}
/*************************************************************************
* UuidCreateNil [RPCRT4.@]
*
* PARAMS
* UUID *Uuid [O] returns a nil UUID
*
* RETURNS
* RPC_S_OK
*/
RPC_STATUS WINAPI UuidCreateNil(UUID *Uuid)
{
*Uuid = uuid_nil;
return RPC_S_OK;
}
/* Number of 100ns ticks per clock tick. To be safe, assume that the clock
resolution is at least 1000 * 100 * (1/1000000) = 1/10 of a second */
#define TICKS_PER_CLOCK_TICK 1000
#define SECSPERDAY 86400
#define TICKSPERSEC 10000000
/* UUID system time starts at October 15, 1582 */
#define SECS_15_OCT_1582_TO_1601 ((17 + 30 + 31 + 365 * 18 + 5) * SECSPERDAY)
#define TICKS_15_OCT_1582_TO_1601 ((ULONGLONG)SECS_15_OCT_1582_TO_1601 * TICKSPERSEC)
static void RPC_UuidGetSystemTime(ULONGLONG *time)
{
FILETIME ft;
GetSystemTimeAsFileTime(&ft);
*time = ((ULONGLONG)ft.dwHighDateTime << 32) | ft.dwLowDateTime;
*time += TICKS_15_OCT_1582_TO_1601;
}
typedef DWORD WINAPI (*LPGETADAPTERSINFO)(PIP_ADAPTER_INFO pAdapterInfo, PULONG pOutBufLen);
/* Assume that a hardware address is at least 6 bytes long */
#define ADDRESS_BYTES_NEEDED 6
static RPC_STATUS RPC_UuidGetNodeAddress(BYTE *address)
{
int i;
DWORD status = RPC_S_OK;
ULONG buflen = sizeof(IP_ADAPTER_INFO);
PIP_ADAPTER_INFO adapter = HeapAlloc(GetProcessHeap(), 0, buflen);
HANDLE hIpHlpApi;
LPGETADAPTERSINFO pGetAdaptersInfo;
hIpHlpApi = LoadLibrary("iphlpapi.dll");
if (hIpHlpApi)
{
pGetAdaptersInfo = (LPGETADAPTERSINFO)GetProcAddress(hIpHlpApi, "GetAdaptersInfo");
if (pGetAdaptersInfo)
{
if (pGetAdaptersInfo(adapter, &buflen) == ERROR_BUFFER_OVERFLOW) {
HeapFree(GetProcessHeap(), 0, adapter);
adapter = HeapAlloc(GetProcessHeap(), 0, buflen);
}
if (pGetAdaptersInfo(adapter, &buflen) == NO_ERROR) {
for (i = 0; i < ADDRESS_BYTES_NEEDED; i++) {
address[i] = adapter->Address[i];
}
}
else
{
goto local;
}
}
/* Free the Library */
FreeLibrary(hIpHlpApi);
goto exit;
}
local:
/* We can't get a hardware address, just use random numbers.
Set the multicast bit to prevent conflicts with real cards. */
for (i = 0; i < ADDRESS_BYTES_NEEDED; i++) {
address[i] = rand() & 0xff;
}
address[0] |= 0x01;
status = RPC_S_UUID_LOCAL_ONLY;
exit:
HeapFree(GetProcessHeap(), 0, adapter);
return status;
}
/*************************************************************************
* UuidCreate [RPCRT4.@]
*
* Creates a 128bit UUID.
*
* RETURNS
*
* RPC_S_OK if successful.
* RPC_S_UUID_LOCAL_ONLY if UUID is only locally unique.
*
* FIXME: No compensation for changes across reloading
* this dll or across reboots (e.g. clock going
* backwards and swapped network cards). The RFC
* suggests using NVRAM for storing persistent
* values.
*/
RPC_STATUS WINAPI UuidCreate(UUID *Uuid)
{
static int initialised, count;
ULONGLONG time;
static ULONGLONG timelast;
static WORD sequence;
static DWORD status;
static BYTE address[MAX_ADAPTER_ADDRESS_LENGTH];
EnterCriticalSection(&uuid_cs);
if (!initialised) {
RPC_UuidGetSystemTime(&timelast);
count = TICKS_PER_CLOCK_TICK;
sequence = ((rand() & 0xff) << 8) + (rand() & 0xff);
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