📄 init.c
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/* $Id: init.c 21263 2006-03-08 23:32:01Z audit $
*
* init.c - ReactOS/Win32 Console+User Enviroment Subsystem Server - Initialization
*
* ReactOS Operating System
*
* --------------------------------------------------------------------
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; see the file COPYING.LIB. If not, write
* to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge,
* MA 02139, USA.
*
* --------------------------------------------------------------------
*/
#include "winsrv.h"
//#define NDEBUG
#include <debug.h>
HANDLE WinSrvApiPort = NULL;
/**********************************************************************
* NAME PRIVATE
* ConStaticServerThread/1
*/
VOID STDCALL ConStaticServerThread (PVOID x)
{
NTSTATUS Status = STATUS_SUCCESS;
PPORT_MESSAGE Request = (PPORT_MESSAGE) x;
PPORT_MESSAGE Reply = NULL;
ULONG MessageType = 0;
DPRINT("WINSRV: %s(%08lx) called\n", __FUNCTION__, x);
MessageType = Request->u2.s2.Type;
DPRINT("WINSRV: %s(%08lx) received a message (Type=%d)\n",
__FUNCTION__, x, MessageType);
switch (MessageType)
{
default:
Reply = Request;
Status = NtReplyPort (WinSrvApiPort, Reply);
break;
}
}
/**********************************************************************
* NAME PRIVATE
* UserStaticServerThread/1
*/
VOID STDCALL UserStaticServerThread (PVOID x)
{
NTSTATUS Status = STATUS_SUCCESS;
PPORT_MESSAGE Request = (PPORT_MESSAGE) x;
PPORT_MESSAGE Reply = NULL;
ULONG MessageType = 0;
DPRINT("WINSRV: %s(%08lx) called\n", __FUNCTION__, x);
MessageType = Request->u2.s2.Type;
DPRINT("WINSRV: %s(%08lx) received a message (Type=%d)\n",
__FUNCTION__, x, MessageType);
switch (MessageType)
{
default:
Reply = Request;
Status = NtReplyPort (WinSrvApiPort, Reply);
break;
}
}
/*=====================================================================
* PUBLIC API
*===================================================================*/
NTSTATUS STDCALL ConServerDllInitialization (ULONG ArgumentCount,
LPWSTR *Argument)
{
NTSTATUS Status = STATUS_SUCCESS;
DPRINT("WINSRV: %s called\n", __FUNCTION__);
// Get the listening port from csrsrv.dll
WinSrvApiPort = CsrQueryApiPort ();
if (NULL == WinSrvApiPort)
{
return STATUS_UNSUCCESSFUL;
}
// Register our message dispatcher
Status = CsrAddStaticServerThread (ConStaticServerThread);
if (NT_SUCCESS(Status))
{
//TODO: perform the real console server internal initialization here
}
return Status;
}
NTSTATUS STDCALL UserServerDllInitialization (ULONG ArgumentCount,
LPWSTR *Argument)
{
NTSTATUS Status = STATUS_SUCCESS;
DPRINT("WINSRV: %s called\n", __FUNCTION__);
// Get the listening port from csrsrv.dll
WinSrvApiPort = CsrQueryApiPort ();
if (NULL == WinSrvApiPort)
{
return STATUS_UNSUCCESSFUL;
}
// Register our message dispatcher
Status = CsrAddStaticServerThread (UserStaticServerThread);
if (NT_SUCCESS(Status))
{
//TODO: perform the real user server internal initialization here
}
return Status;
}
/* EOF */
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