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📄 path.c

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
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{
   INT temp;

   /* Convert points to device coordinates */
   corners[0].x=x1;
   corners[0].y=y1;
   corners[1].x=x2;
   corners[1].y=y2;
   CoordLPtoDP(dc, &corners[0]);
   CoordLPtoDP(dc, &corners[1]);

   /* Make sure first corner is top left and second corner is bottom right */
   if(corners[0].x>corners[1].x)
   {
      temp=corners[0].x;
      corners[0].x=corners[1].x;
      corners[1].x=temp;
   }
   if(corners[0].y>corners[1].y)
   {
      temp=corners[0].y;
      corners[0].y=corners[1].y;
      corners[1].y=temp;
   }

   /* In GM_COMPATIBLE, don't include bottom and right edges */
   if(dc->Dc_Attr.iGraphicsMode==GM_COMPATIBLE)
   {
      corners[1].x--;
      corners[1].y--;
   }

   return TRUE;
}


/* PATH_AddFlatBezier
 *
 */
BOOL
FASTCALL
PATH_AddFlatBezier ( GdiPath *pPath, POINT *pt, BOOL closed )
{
  POINT *pts;
  INT no, i;

  pts = GDI_Bezier( pt, 4, &no );
  if ( !pts ) return FALSE;

  for(i = 1; i < no; i++)
    PATH_AddEntry(pPath, &pts[i],  (i == no-1 && closed) ? PT_LINETO | PT_CLOSEFIGURE : PT_LINETO);

  ExFreePool(pts);
  return TRUE;
}

/* PATH_FlattenPath
 *
 * Replaces Beziers with line segments
 *
 */
BOOL
FASTCALL
PATH_FlattenPath(GdiPath *pPath)
{
  GdiPath newPath;
  INT srcpt;

  RtlZeroMemory(&newPath, sizeof(newPath));
  newPath.state = PATH_Open;
  for(srcpt = 0; srcpt < pPath->numEntriesUsed; srcpt++) {
    switch(pPath->pFlags[srcpt] & ~PT_CLOSEFIGURE) {
      case PT_MOVETO:
      case PT_LINETO:
        PATH_AddEntry(&newPath, &pPath->pPoints[srcpt], pPath->pFlags[srcpt]);
        break;
      case PT_BEZIERTO:
        PATH_AddFlatBezier(&newPath, &pPath->pPoints[srcpt-1], pPath->pFlags[srcpt+2] & PT_CLOSEFIGURE);
        srcpt += 2;
        break;
    }
  }
  newPath.state = PATH_Closed;
  PATH_AssignGdiPath(pPath, &newPath);
  PATH_EmptyPath(&newPath);
  return TRUE;
}

/* PATH_PathToRegion
 *
 * Creates a region from the specified path using the specified polygon
 * filling mode. The path is left unchanged. A handle to the region that
 * was created is stored in *pHrgn. If successful, TRUE is returned; if an
 * error occurs, SetLastError is called with the appropriate value and
 * FALSE is returned.
 */


BOOL
FASTCALL
PATH_PathToRegion ( GdiPath *pPath, INT nPolyFillMode, HRGN *pHrgn )
{
  int    numStrokes, iStroke, i;
  INT  *pNumPointsInStroke;
  HRGN hrgn = 0;

  ASSERT(pPath!=NULL);
  ASSERT(pHrgn!=NULL);

  PATH_FlattenPath ( pPath );

  /* FIXME: What happens when number of points is zero? */

  /* First pass: Find out how many strokes there are in the path */
  /* FIXME: We could eliminate this with some bookkeeping in GdiPath */
  numStrokes=0;
  for(i=0; i<pPath->numEntriesUsed; i++)
    if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
      numStrokes++;

  /* Allocate memory for number-of-points-in-stroke array */
  pNumPointsInStroke=(int *)ExAllocatePoolWithTag(PagedPool, sizeof(int) * numStrokes, TAG_PATH);
  if(!pNumPointsInStroke)
  {
//    SetLastError(ERROR_NOT_ENOUGH_MEMORY);
    return FALSE;
  }

  /* Second pass: remember number of points in each polygon */
  iStroke=-1;  /* Will get incremented to 0 at beginning of first stroke */
  for(i=0; i<pPath->numEntriesUsed; i++)
  {
    /* Is this the beginning of a new stroke? */
    if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
    {
      iStroke++;
      pNumPointsInStroke[iStroke]=0;
    }

    pNumPointsInStroke[iStroke]++;
  }

  /* Create a region from the strokes */
/*  hrgn=CreatePolyPolygonRgn(pPath->pPoints, pNumPointsInStroke,
    numStrokes, nPolyFillMode); FIXME: reinclude when region code implemented */
  if(hrgn==(HRGN)0)
  {
//    SetLastError(ERROR_NOT_ENOUGH_MEMORY);
    return FALSE;
  }

  /* Free memory for number-of-points-in-stroke array */
  ExFreePool(pNumPointsInStroke);

  /* Success! */
  *pHrgn=hrgn;
  return TRUE;
}

/* PATH_EmptyPath
 *
 * Removes all entries from the path and sets the path state to PATH_Null.
 */
VOID
FASTCALL
PATH_EmptyPath ( GdiPath *pPath )
{
  ASSERT(pPath!=NULL);

  pPath->state=PATH_Null;
  pPath->numEntriesUsed=0;
}

/* PATH_AddEntry
 *
 * Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO
 * or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if
 * successful, FALSE otherwise (e.g. if not enough memory was available).
 */
BOOL
FASTCALL
PATH_AddEntry ( GdiPath *pPath, const POINT *pPoint, BYTE flags )
{
  ASSERT(pPath!=NULL);

  /* FIXME: If newStroke is true, perhaps we want to check that we're
   * getting a PT_MOVETO
   */

  /* Check that path is open */
  if ( pPath->state != PATH_Open )
    return FALSE;

  /* Reserve enough memory for an extra path entry */
  if ( !PATH_ReserveEntries(pPath, pPath->numEntriesUsed+1) )
    return FALSE;

  /* Store information in path entry */
  pPath->pPoints[pPath->numEntriesUsed]=*pPoint;
  pPath->pFlags[pPath->numEntriesUsed]=flags;

  /* If this is PT_CLOSEFIGURE, we have to start a new stroke next time */
  if((flags & PT_CLOSEFIGURE) == PT_CLOSEFIGURE)
    pPath->newStroke=TRUE;

  /* Increment entry count */
  pPath->numEntriesUsed++;

  return TRUE;
}

/* PATH_ReserveEntries
 *
 * Ensures that at least "numEntries" entries (for points and flags) have
 * been allocated; allocates larger arrays and copies the existing entries
 * to those arrays, if necessary. Returns TRUE if successful, else FALSE.
 */
BOOL
FASTCALL
PATH_ReserveEntries ( GdiPath *pPath, INT numEntries )
{
  INT   numEntriesToAllocate;
  POINT *pPointsNew;
  BYTE    *pFlagsNew;

  ASSERT(pPath!=NULL);
  ASSERT(numEntries>=0);

  /* Do we have to allocate more memory? */
  if(numEntries > pPath->numEntriesAllocated)
  {
    /* Find number of entries to allocate. We let the size of the array
     * grow exponentially, since that will guarantee linear time
     * complexity. */
    if(pPath->numEntriesAllocated)
    {
      numEntriesToAllocate=pPath->numEntriesAllocated;
      while(numEntriesToAllocate<numEntries)
        numEntriesToAllocate=numEntriesToAllocate*GROW_FACTOR_NUMER/GROW_FACTOR_DENOM;
    } else
       numEntriesToAllocate=numEntries;

    /* Allocate new arrays */
    pPointsNew=(POINT *)ExAllocatePoolWithTag(PagedPool, numEntriesToAllocate * sizeof(POINT), TAG_PATH);
    if(!pPointsNew)
      return FALSE;
    pFlagsNew=(BYTE *)ExAllocatePoolWithTag(PagedPool, numEntriesToAllocate * sizeof(BYTE), TAG_PATH);
    if(!pFlagsNew)
    {
      ExFreePool(pPointsNew);
      return FALSE;
    }

    /* Copy old arrays to new arrays and discard old arrays */
    if(pPath->pPoints)
    {
      ASSERT(pPath->pFlags);

      memcpy(pPointsNew, pPath->pPoints, sizeof(POINT)*pPath->numEntriesUsed);
      memcpy(pFlagsNew, pPath->pFlags, sizeof(BYTE)*pPath->numEntriesUsed);

      ExFreePool(pPath->pPoints);
      ExFreePool(pPath->pFlags);
    }
    pPath->pPoints=pPointsNew;
    pPath->pFlags=pFlagsNew;
    pPath->numEntriesAllocated=numEntriesToAllocate;
  }

  return TRUE;
}

/* PATH_DoArcPart
 *
 * Creates a Bezier spline that corresponds to part of an arc and appends the
 * corresponding points to the path. The start and end angles are passed in
 * "angleStart" and "angleEnd"; these angles should span a quarter circle
 * at most. If "addMoveTo" is true, a PT_MOVETO entry for the first control
 * point is added to the path; otherwise, it is assumed that the current
 * position is equal to the first control point.
 */
BOOL
FASTCALL
PATH_DoArcPart ( GdiPath *pPath, FLOAT_POINT corners[],
   double angleStart, double angleEnd, BOOL addMoveTo )
{
  double  halfAngle, a;
  double  xNorm[4], yNorm[4];
  POINT point;
  int i;

  ASSERT(fabs(angleEnd-angleStart)<=M_PI_2);

  /* FIXME: Is there an easier way of computing this? */

  /* Compute control points */
  halfAngle=(angleEnd-angleStart)/2.0;
  if(fabs(halfAngle)>1e-8)
  {
    a=4.0/3.0*(1-cos(halfAngle))/sin(halfAngle);
    xNorm[0]=cos(angleStart);
    yNorm[0]=sin(angleStart);
    xNorm[1]=xNorm[0] - a*yNorm[0];
    yNorm[1]=yNorm[0] + a*xNorm[0];
    xNorm[3]=cos(angleEnd);
    yNorm[3]=sin(angleEnd);
    xNorm[2]=xNorm[3] + a*yNorm[3];
    yNorm[2]=yNorm[3] - a*xNorm[3];
  } else
    for(i=0; i<4; i++)
    {
      xNorm[i]=cos(angleStart);
      yNorm[i]=sin(angleStart);
    }

  /* Add starting point to path if desired */
  if(addMoveTo)
  {
    PATH_ScaleNormalizedPoint(corners, xNorm[0], yNorm[0], &point);
    if(!PATH_AddEntry(pPath, &point, PT_MOVETO))
      return FALSE;
  }

  /* Add remaining control points */
  for(i=1; i<4; i++)
  {
    PATH_ScaleNormalizedPoint(corners, xNorm[i], yNorm[i], &point);
    if(!PATH_AddEntry(pPath, &point, PT_BEZIERTO))
      return FALSE;
  }

  return TRUE;
}

/* PATH_ScaleNormalizedPoint
 *
 * Scales a normalized point (x, y) with respect to the box whose corners are
 * passed in "corners". The point is stored in "*pPoint". The normalized
 * coordinates (-1.0, -1.0) correspond to corners[0], the coordinates
 * (1.0, 1.0) correspond to corners[1].
 */
VOID
FASTCALL
PATH_ScaleNormalizedPoint ( FLOAT_POINT corners[], double x,
   double y, POINT *pPoint )
{
  ASSERT ( corners );
  ASSERT ( pPoint );
  pPoint->x=GDI_ROUND( (double)corners[0].x + (double)(corners[1].x-corners[0].x)*0.5*(x+1.0) );
  pPoint->y=GDI_ROUND( (double)corners[0].y + (double)(corners[1].y-corners[0].y)*0.5*(y+1.0) );
}

/* PATH_NormalizePoint
 *
 * Normalizes a point with respect to the box whose corners are passed in
 * corners. The normalized coordinates are stored in *pX and *pY.
 */
VOID
FASTCALL
PATH_NormalizePoint ( FLOAT_POINT corners[],
   const FLOAT_POINT *pPoint,
   double *pX, double *pY)
{
  ASSERT ( corners );
  ASSERT ( pPoint );
  ASSERT ( pX );
  ASSERT ( pY );
  *pX=(double)(pPoint->x-corners[0].x)/(double)(corners[1].x-corners[0].x) * 2.0 - 1.0;
  *pY=(double)(pPoint->y-corners[0].y)/(double)(corners[1].y-corners[0].y) * 2.0 - 1.0;
}


BOOL FASTCALL PATH_StrokePath(DC *dc, GdiPath *pPath)
{
    BOOL ret = FALSE;
    INT i=0;
    INT nLinePts, nAlloc;
    POINT *pLinePts = NULL;
    POINT ptViewportOrg, ptWindowOrg;
    SIZE szViewportExt, szWindowExt;
    DWORD mapMode, graphicsMode;
    XFORM xform;

    DPRINT("Enter %s\n", __FUNCTION__);
    
    if(pPath->state != PATH_Closed)
        return FALSE;
    
    /* Save the mapping mode info */
    mapMode=dc->Dc_Attr.iMapMode;
    IntGetViewportExtEx(dc, &szViewportExt);
    IntGetViewportOrgEx(dc, &ptViewportOrg);
    IntGetWindowExtEx(dc, &szWindowExt);
    IntGetWindowOrgEx(dc, &ptWindowOrg);
    xform = dc->w.xformWorld2Wnd;

    /* Set MM_TEXT */
    dc->Dc_Attr.iMapMode = MM_TEXT;
    dc->Dc_Attr.ptlViewportOrg.x = 0;
    dc->Dc_Attr.ptlViewportOrg.y = 0;
    dc->Dc_Attr.ptlWindowOrg.x = 0;
    dc->Dc_Attr.ptlWindowOrg.y = 0;
    graphicsMode = dc->Dc_Attr.iGraphicsMode;
    dc->Dc_Attr.iGraphicsMode = GM_ADVANCED;
    IntGdiModifyWorldTransform(dc, &xform, MWT_IDENTITY);
    dc->Dc_Attr.iGraphicsMode = graphicsMode;

    /* Allocate enough memory for the worst case without beziers (one PT_MOVETO
     * and the rest PT_LINETO with PT_CLOSEFIGURE at the end) plus some buffer 
     * space in case we get one to keep the number of reallocations small. */
    nAlloc = pPath->numEntriesUsed + 1 + 300; 
    pLinePts = ExAllocatePoolWithTag(PagedPool, nAlloc * sizeof(POINT), TAG_PATH);
    if(!pLinePts)
    {
        DPRINT1("Can't allocate pool!\n");
        SetLastWin32Error(ERROR_NOT_ENOUGH_MEMORY);
        goto end;
    }          
    nLinePts = 0;

    for(i = 0; i < pPath->numEntriesUsed; i++) 
    {
        if((i == 0 || (pPath->pFlags[i-1] & PT_CLOSEFIGURE)) 
                && (pPath->pFlags[i] != PT_MOVETO)) 
        {
            DPRINT1("Expected PT_MOVETO %s, got path flag %d\n", 
                i == 0 ? "as first point" : "after PT_CLOSEFIGURE",
                (INT)pPath->pFlags[i]);
                goto end;
        }
    
        switch(pPath->pFlags[i]) 
        {
        case PT_MOVETO:
            DPRINT("Got PT_MOVETO (%ld, %ld)\n", 
                pPath->pPoints[i].x, pPath->pPoints[i].y);
            if(nLinePts >= 2) IntGdiPolyline(dc, pLinePts, nLinePts);
            nLinePts = 0;
            pLinePts[nLinePts++] = pPath->pPoints[i];
            break;
        case PT_LINETO:
        case (PT_LINETO | PT_CLOSEFIGURE):
            DPRINT("Got PT_LINETO (%ld, %ld)\n",
              pPath->pPoints[i].x, pPath->pPoints[i].y);
            pLinePts[nLinePts++] = pPath->pPoints[i];
            break;
        case PT_BEZIERTO:
            DPRINT("Got PT_BEZIERTO\n");
            if(pPath->pFlags[i+1] != PT_BEZIERTO ||
               (pPath->pFlags[i+2] & ~PT_CLOSEFIGURE) != PT_BEZIERTO)
            {
                DPRINT1("Path didn't contain 3 successive PT_BEZIERTOs\n");
                ret = FALSE;
                goto end;
            } 
            else 
            {
                INT nBzrPts, nMinAlloc;
                POINT *pBzrPts = GDI_Bezier(&pPath->pPoints[i-1], 4, &nBzrPts);
                /* Make sure we have allocated enough memory for the lines of 
                 * this bezier and the rest of the path, assuming we won't get
                 * another one (since we won't reallocate again then). */
                nMinAlloc = nLinePts + (pPath->numEntriesUsed - i) + nBzrPts;
                if(nAlloc < nMinAlloc)
                {
                    // Reallocate memory
                    
                    POINT *Realloc = NULL;
                    nAlloc = nMinAlloc * 2;
                    
                    Realloc = ExAllocatePoolWithTag(PagedPool, 
                        nAlloc * sizeof(POINT), 
                        TAG_PATH);
                    
                    if(!Realloc)
                    {
                        DPRINT1("Can't allocate pool!\n");
                        goto end;
                    }
                    
                    memcpy(Realloc, pLinePts, nLinePts*sizeof(POINT));
                    ExFreePool(pLinePts);
                    pLinePts = Realloc;
                }
                memcpy(&pLinePts[nLinePts], &pBzrPts[1], (nBzrPts - 1) * sizeof(POINT));
                nLinePts += nBzrPts - 1;
                ExFreePool(pBzrPts);
                i += 2;
            }
            break;
        default:
            DPRINT1("Got path flag %d (not supported)\n", (INT)pPath->pFlags[i]);
            goto end;
        }
        
        if(pPath->pFlags[i] & PT_CLOSEFIGURE)
        {
            pLinePts[nLinePts++] = pLinePts[0];
        }
    }//for
    
    if(nLinePts >= 2)
        IntGdiPolyline(dc, pLinePts, nLinePts);
        
    ret = TRUE;

end:
    if(pLinePts)ExFreePool(pLinePts);

    /* Restore the old mapping mode */
    dc->Dc_Attr.iMapMode =  mapMode;
    dc->Dc_Attr.szlWindowExt.cx = szWindowExt.cx;
    dc->Dc_Attr.szlWindowExt.cy = szWindowExt.cy;
    dc->Dc_Attr.ptlWindowOrg.x = ptWindowOrg.x;
    dc->Dc_Attr.ptlWindowOrg.y = ptWindowOrg.y;
    
    dc->Dc_Attr.szlViewportExt.cx = szViewportExt.cx;
    dc->Dc_Attr.szlViewportExt.cy = szViewportExt.cy;
    dc->Dc_Attr.ptlViewportOrg.x = ptViewportOrg.x;
    dc->Dc_Attr.ptlViewportOrg.y = ptViewportOrg.y;

    /* Restore the world transform */
    dc->w.xformWorld2Wnd = xform;

    /* If we've moved the current point then get its new position
       which will be in device (MM_TEXT) co-ords, convert it to
       logical co-ords and re-set it.  This basically updates
       dc->CurPosX|Y so that their values are in the correct mapping
       mode.
    */
    if(i > 0) 
    {
        POINT pt;
        IntGetCurrentPositionEx(dc, &pt);
        IntDPtoLP(dc, &pt, 1);
        IntGdiMoveToEx(dc, pt.x, pt.y, NULL);
    }

    DPRINT("Leave %s, ret=%d\n", __FUNCTION__, ret);
    return ret;
}

/* EOF */

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