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📄 path.c

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
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/*
 *  ReactOS W32 Subsystem
 *  Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */
/* $Id: path.c 28405 2007-08-18 16:32:20Z cfinck $ */

#include <w32k.h>
#include "math.h"

#define NDEBUG
#include <debug.h>

#define NUM_ENTRIES_INITIAL 16  /* Initial size of points / flags arrays  */
#define GROW_FACTOR_NUMER    2  /* Numerator of grow factor for the array */
#define GROW_FACTOR_DENOM    1  /* Denominator of grow factor             */

BOOL FASTCALL PATH_AddEntry (GdiPath *pPath, const POINT *pPoint, BYTE flags);
BOOL FASTCALL PATH_AddFlatBezier (GdiPath *pPath, POINT *pt, BOOL closed);
BOOL FASTCALL PATH_DoArcPart (GdiPath *pPath, FLOAT_POINT corners[], double angleStart, double angleEnd, BOOL addMoveTo);
BOOL FASTCALL PATH_FillPath( PDC dc, GdiPath *pPath );
BOOL FASTCALL PATH_FlattenPath (GdiPath *pPath);
VOID FASTCALL PATH_NormalizePoint (FLOAT_POINT corners[], const FLOAT_POINT *pPoint, double *pX, double *pY);
BOOL FASTCALL PATH_PathToRegion (GdiPath *pPath, INT nPolyFillMode, HRGN *pHrgn);
BOOL FASTCALL PATH_ReserveEntries (GdiPath *pPath, INT numEntries);
VOID FASTCALL PATH_ScaleNormalizedPoint (FLOAT_POINT corners[], double x, double y, POINT *pPoint);
BOOL FASTCALL PATH_StrokePath(DC *dc, GdiPath *pPath);
BOOL PATH_CheckCorners(DC *dc, POINT corners[], INT x1, INT y1, INT x2, INT y2);

VOID FASTCALL
IntGetCurrentPositionEx(PDC dc, LPPOINT pt);


BOOL
STDCALL
NtGdiAbortPath(HDC  hDC)
{
  BOOL ret = TRUE;
  PDC dc = DC_LockDc ( hDC );

  if( !dc ) return FALSE;

  PATH_EmptyPath(&dc->w.path);

  DC_UnlockDc ( dc );
  return ret;
}

BOOL
STDCALL
NtGdiBeginPath( HDC  hDC )
{
  BOOL ret = TRUE;
  PDC dc = DC_LockDc ( hDC );

  if( !dc ) return FALSE;
      
  /* If path is already open, do nothing */
  if ( dc->w.path.state != PATH_Open )
  {
    /* Make sure that path is empty */
    PATH_EmptyPath( &dc->w.path );

    /* Initialize variables for new path */
    dc->w.path.newStroke = TRUE;
    dc->w.path.state = PATH_Open;
  }

  DC_UnlockDc ( dc );
  return ret;
}

VOID
FASTCALL
IntGdiCloseFigure(PDC pDc)
{
   ASSERT(pDc);
   ASSERT(pDc->w.path.state == PATH_Open);

   // FIXME: Shouldn't we draw a line to the beginning of the figure?
   // Set PT_CLOSEFIGURE on the last entry and start a new stroke
   if(pDc->w.path.numEntriesUsed)
   {
      pDc->w.path.pFlags[pDc->w.path.numEntriesUsed-1]|=PT_CLOSEFIGURE;
      pDc->w.path.newStroke=TRUE;
   }
}

BOOL
STDCALL
NtGdiCloseFigure(HDC hDC)
{
   BOOL Ret = FALSE; // default to failure
   PDC pDc;
   
   DPRINT("Enter %s\n", __FUNCTION__);
    
   pDc = DC_LockDc(hDC);
   if(!pDc) return FALSE;
  
   if(pDc->w.path.state==PATH_Open)
   {
      IntGdiCloseFigure(pDc);
      Ret = TRUE;
   }
   else
   {
      // FIXME: check if lasterror is set correctly
      SetLastWin32Error(ERROR_CAN_NOT_COMPLETE);
   }
   
   DC_UnlockDc(pDc);

   return Ret;
}

BOOL
STDCALL
NtGdiEndPath(HDC  hDC)
{
  BOOL ret = TRUE;
  PDC dc = DC_LockDc ( hDC );

  if ( !dc ) return FALSE;

  /* Check that path is currently being constructed */
  if( dc->w.path.state != PATH_Open )
  {
    ret = FALSE;
  }
  /* Set flag to indicate that path is finished */
  else dc->w.path.state = PATH_Closed;

  DC_UnlockDc ( dc );
  return ret;
}

BOOL
STDCALL
NtGdiFillPath(HDC  hDC)
{
  BOOL ret = TRUE;
  PDC dc = DC_LockDc ( hDC );

  if ( !dc ) return FALSE;
  
  ret = PATH_FillPath( dc, &dc->w.path );
  if( ret ) 
  {
    /* FIXME: Should the path be emptied even if conversion
       failed? */
    PATH_EmptyPath( &dc->w.path );
  }

  DC_UnlockDc ( dc );
  return ret;
}

BOOL
STDCALL
NtGdiFlattenPath(HDC  hDC)
{
    BOOL Ret = FALSE;
    DC *pDc;
    
    DPRINT("Enter %s\n", __FUNCTION__);
    
    pDc = DC_LockDc(hDC);
    if(!pDc) return FALSE;

    if(pDc->w.path.state == PATH_Open)
	    Ret = PATH_FlattenPath(&pDc->w.path);

    DC_UnlockDc(pDc);
    return Ret;
}


BOOL
APIENTRY
NtGdiGetMiterLimit(
    IN HDC hdc,
    OUT PDWORD pdwOut)
{
  UNIMPLEMENTED;
  return FALSE;
}

INT
STDCALL
NtGdiGetPath(
   HDC hDC,
   LPPOINT Points,
   LPBYTE Types,
   INT nSize)
{
   INT ret = -1;
   GdiPath *pPath;

   DC *dc = DC_LockDc(hDC);
   if(!dc)
   {
      DPRINT1("Can't lock dc!\n");
      return -1;
   }

   pPath = &dc->w.path;

   if(pPath->state != PATH_Closed)
   {
      SetLastWin32Error(ERROR_CAN_NOT_COMPLETE);
      goto done;
   }
 
   if(nSize==0)
   {
      ret = pPath->numEntriesUsed;
   }
   else if(nSize<pPath->numEntriesUsed)
   {
      SetLastWin32Error(ERROR_INVALID_PARAMETER);
      goto done;
   }
   else
   {
      _SEH_TRY
      {
         memcpy(Points, pPath->pPoints, sizeof(POINT)*pPath->numEntriesUsed);
         memcpy(Types, pPath->pFlags, sizeof(BYTE)*pPath->numEntriesUsed);
 
         /* Convert the points to logical coordinates */
         IntDPtoLP(dc, Points, pPath->numEntriesUsed);
         
         ret = pPath->numEntriesUsed;
      }
      _SEH_HANDLE
      {
         SetLastNtError(_SEH_GetExceptionCode());
      }
      _SEH_END
   }
 
done:   
   DC_UnlockDc(dc);
   return ret;
}

HRGN
STDCALL
NtGdiPathToRegion(HDC  hDC)
{
   GdiPath *pPath;
   HRGN  hrgnRval = 0;
   DC *pDc;
   
   DPRINT("Enter %s\n", __FUNCTION__);
   
   pDc = DC_LockDc(hDC);
   if(!pDc) return NULL;

   pPath = &pDc->w.path;

   if(pPath->state!=PATH_Closed) 
   {
      //FIXME: check that setlasterror is being called correctly
      SetLastWin32Error(ERROR_CAN_NOT_COMPLETE);
   }
   else
   {
      /* FIXME: Should we empty the path even if conversion failed? */
      if(PATH_PathToRegion(pPath, pDc->Dc_Attr.jFillMode, &hrgnRval))
           PATH_EmptyPath(pPath);
   }
   
   DC_UnlockDc(pDc);
   return hrgnRval;
}

BOOL
APIENTRY
NtGdiSetMiterLimit(
    IN HDC hdc,
    IN DWORD dwNew,
    IN OUT OPTIONAL PDWORD pdwOut)
{
  UNIMPLEMENTED;
  return FALSE;
}

BOOL
STDCALL
NtGdiStrokeAndFillPath(HDC hDC)
{
   DC *pDc; 
   BOOL bRet = FALSE;

   DPRINT("Enter %s\n", __FUNCTION__);
   
   if(!(pDc = DC_LockDc(hDC))) return FALSE;

   bRet = PATH_FillPath(pDc, &pDc->w.path);
   if(bRet) bRet = PATH_StrokePath(pDc, &pDc->w.path);
   if(bRet) PATH_EmptyPath(&pDc->w.path);
   
   DC_UnlockDc(pDc);
   return bRet;
}

BOOL
STDCALL
NtGdiStrokePath(HDC hDC)
{
    DC *pDc;
    BOOL bRet = FALSE;

    DPRINT("Enter %s\n", __FUNCTION__);
    
    if(!(pDc = DC_LockDc(hDC))) return FALSE;

    bRet = PATH_StrokePath(pDc, &pDc->w.path);
    PATH_EmptyPath(&pDc->w.path);
    
    DC_UnlockDc(pDc);
    return bRet;
}

BOOL
STDCALL
NtGdiWidenPath(HDC  hDC)
{
   UNIMPLEMENTED;
   return FALSE;
}

BOOL STDCALL NtGdiSelectClipPath(HDC  hDC,
                         int  Mode)
{
 HRGN  hrgnPath;
 BOOL  success = FALSE;
 PDC dc = DC_LockDc ( hDC );

 if( !dc ) return FALSE;

 /* Check that path is closed */
 if( dc->w.path.state != PATH_Closed )
 {
   SetLastWin32Error(ERROR_CAN_NOT_COMPLETE);
   return FALSE;
 }
 /* Construct a region from the path */
 else if( PATH_PathToRegion( &dc->w.path, dc->Dc_Attr.jFillMode, &hrgnPath ) )
 {
   success = IntGdiExtSelectClipRgn( dc, hrgnPath, Mode ) != ERROR;
   NtGdiDeleteObject( hrgnPath );

   /* Empty the path */
   if( success )
     PATH_EmptyPath( &dc->w.path);
   /* FIXME: Should this function delete the path even if it failed? */
 }

 DC_UnlockDc ( dc );
 return success;
}

/***********************************************************************
 * Exported functions
 */


/* PATH_FillPath
 * 
 * 
 */
BOOL
FASTCALL 
PATH_FillPath( PDC dc, GdiPath *pPath )
{
  INT   mapMode, graphicsMode;
  SIZE  ptViewportExt, ptWindowExt;
  POINT ptViewportOrg, ptWindowOrg;
  XFORM xform;
  HRGN  hrgn;

  if( pPath->state != PATH_Closed )
  {
    SetLastWin32Error(ERROR_CAN_NOT_COMPLETE);
    return FALSE;
  }
    
  if( PATH_PathToRegion( pPath, dc->Dc_Attr.jFillMode, &hrgn ))
  {
    /* Since PaintRgn interprets the region as being in logical coordinates
     * but the points we store for the path are already in device
     * coordinates, we have to set the mapping mode to MM_TEXT temporarily.
     * Using SaveDC to save information about the mapping mode / world
     * transform would be easier but would require more overhead, especially
     * now that SaveDC saves the current path.
     */

    /* Save the information about the old mapping mode */
    mapMode = NtGdiGetMapMode( dc->hSelf );
    NtGdiGetViewportExtEx( dc->hSelf, &ptViewportExt );
    NtGdiGetViewportOrgEx( dc->hSelf, &ptViewportOrg );
    NtGdiGetWindowExtEx( dc->hSelf, &ptWindowExt );
    NtGdiGetWindowOrgEx( dc->hSelf, &ptWindowOrg );

    /* Save world transform
     * NB: The Windows documentation on world transforms would lead one to
     * believe that this has to be done only in GM_ADVANCED; however, my
     * tests show that resetting the graphics mode to GM_COMPATIBLE does
     * not reset the world transform.
     */
    NtGdiGetWorldTransform( dc->hSelf, &xform );

    /* Set MM_TEXT */
    NtGdiSetMapMode( dc->hSelf, MM_TEXT );
    NtGdiSetViewportOrgEx( dc->hSelf, 0, 0, NULL );
    NtGdiSetWindowOrgEx( dc->hSelf, 0, 0, NULL );
    graphicsMode = NtGdiGetGraphicsMode( dc->hSelf );
    NtGdiSetGraphicsMode( dc->hSelf, GM_ADVANCED );
    NtGdiModifyWorldTransform( dc->hSelf, &xform, MWT_IDENTITY );
    NtGdiSetGraphicsMode( dc->hSelf, graphicsMode );

    /* Paint the region */
    NtGdiPaintRgn( dc->hSelf, hrgn );
    NtGdiDeleteObject( hrgn );
    /* Restore the old mapping mode */
    NtGdiSetMapMode( dc->hSelf, mapMode );
    NtGdiSetViewportExtEx( dc->hSelf, ptViewportExt.cx, ptViewportExt.cy, NULL );
    NtGdiSetViewportOrgEx( dc->hSelf, ptViewportOrg.x, ptViewportOrg.y, NULL );
    NtGdiSetWindowExtEx( dc->hSelf, ptWindowExt.cx, ptWindowExt.cy, NULL );
    NtGdiSetWindowOrgEx( dc->hSelf, ptWindowOrg.x, ptWindowOrg.y, NULL );

    /* Go to GM_ADVANCED temporarily to restore the world transform */
    graphicsMode = NtGdiGetGraphicsMode( dc->hSelf );
    NtGdiSetGraphicsMode( dc->hSelf, GM_ADVANCED );
    NtGdiModifyWorldTransform( dc->hSelf, &xform, MWT_MAX+1 );
    NtGdiSetGraphicsMode( dc->hSelf, graphicsMode );
    return TRUE;
  }
  return FALSE;
}

/* PATH_InitGdiPath
 *
 * Initializes the GdiPath structure.
 */
VOID
FASTCALL
PATH_InitGdiPath ( GdiPath *pPath )
{
  ASSERT(pPath!=NULL);

  pPath->state=PATH_Null;
  pPath->pPoints=NULL;
  pPath->pFlags=NULL;
  pPath->numEntriesUsed=0;
  pPath->numEntriesAllocated=0;
}

/* PATH_DestroyGdiPath
 *
 * Destroys a GdiPath structure (frees the memory in the arrays).
 */
VOID
FASTCALL
PATH_DestroyGdiPath ( GdiPath *pPath )
{
  ASSERT(pPath!=NULL);

  ExFreePool(pPath->pPoints);
  ExFreePool(pPath->pFlags);
}

/* PATH_AssignGdiPath
 *
 * Copies the GdiPath structure "pPathSrc" to "pPathDest". A deep copy is
 * performed, i.e. the contents of the pPoints and pFlags arrays are copied,
 * not just the pointers. Since this means that the arrays in pPathDest may
 * need to be resized, pPathDest should have been initialized using
 * PATH_InitGdiPath (in C++, this function would be an assignment operator,
 * not a copy constructor).
 * Returns TRUE if successful, else FALSE.
 */
BOOL
FASTCALL
PATH_AssignGdiPath ( GdiPath *pPathDest, const GdiPath *pPathSrc )
{
  ASSERT(pPathDest!=NULL && pPathSrc!=NULL);

  /* Make sure destination arrays are big enough */
  if ( !PATH_ReserveEntries(pPathDest, pPathSrc->numEntriesUsed) )
    return FALSE;

  /* Perform the copy operation */
  memcpy(pPathDest->pPoints, pPathSrc->pPoints,
    sizeof(POINT)*pPathSrc->numEntriesUsed);
  memcpy(pPathDest->pFlags, pPathSrc->pFlags,
    sizeof(BYTE)*pPathSrc->numEntriesUsed);

  pPathDest->state=pPathSrc->state;
  pPathDest->numEntriesUsed=pPathSrc->numEntriesUsed;
  pPathDest->newStroke=pPathSrc->newStroke;

  return TRUE;
}

/* PATH_MoveTo
 *
 * Should be called when a MoveTo is performed on a DC that has an
 * open path. This starts a new stroke. Returns TRUE if successful, else
 * FALSE.
 */
BOOL
FASTCALL
PATH_MoveTo ( PDC dc )
{

  /* Check that path is open */
  if ( dc->w.path.state != PATH_Open )
    /* FIXME: Do we have to call SetLastError? */
    return FALSE;

  /* Start a new stroke */
  dc->w.path.newStroke = TRUE;

  return TRUE;
}

/* PATH_LineTo

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