📄 xlate.c
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/*
* ReactOS W32 Subsystem
* Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* $Id: xlate.c 23708 2006-08-25 15:49:31Z hpoussin $
*
* COPYRIGHT: See COPYING in the top level directory
* PROJECT: ReactOS kernel
* PURPOSE: GDI Color Translation Functions
* FILE: subsys/win32k/eng/xlate.c
* PROGRAMER: Jason Filby
* REVISION HISTORY:
* 8/20/1999: Created
*/
#include <w32k.h>
#define NDEBUG
#include <debug.h>
static __inline ULONG
ShiftAndMask(XLATEGDI *XlateGDI, ULONG Color)
{
ULONG TranslatedColor;
if (XlateGDI->RedShift < 0)
TranslatedColor = (Color >> -(XlateGDI->RedShift)) & XlateGDI->RedMask;
else
TranslatedColor = (Color << XlateGDI->RedShift) & XlateGDI->RedMask;
if (XlateGDI->GreenShift < 0)
TranslatedColor |= (Color >> -(XlateGDI->GreenShift)) & XlateGDI->GreenMask;
else
TranslatedColor |= (Color << XlateGDI->GreenShift) & XlateGDI->GreenMask;
if (XlateGDI->BlueShift < 0)
TranslatedColor |= (Color >> -(XlateGDI->BlueShift)) & XlateGDI->BlueMask;
else
TranslatedColor |= (Color << XlateGDI->BlueShift) & XlateGDI->BlueMask;
return TranslatedColor;
}
static __inline ULONG
ClosestColorMatch(XLATEGDI *XlateGDI, LPPALETTEENTRY SourceColor,
PALETTEENTRY *DestColors, ULONG NumColors)
{
ULONG SourceRed, SourceGreen, SourceBlue;
ULONG cxRed, cxGreen, cxBlue, Rating, BestMatch = 0xFFFFFF;
ULONG CurrentIndex, BestIndex = 0;
SourceRed = SourceColor->peRed;
SourceGreen = SourceColor->peGreen;
SourceBlue = SourceColor->peBlue;
for (CurrentIndex = 0; CurrentIndex < NumColors; CurrentIndex++, DestColors++)
{
cxRed = abs((SHORT)SourceRed - (SHORT)DestColors->peRed);
cxRed *= cxRed;
cxGreen = abs((SHORT)SourceGreen - (SHORT)DestColors->peGreen);
cxGreen *= cxGreen;
cxBlue = abs((SHORT)SourceBlue - (SHORT)DestColors->peBlue);
cxBlue *= cxBlue;
Rating = cxRed + cxGreen + cxBlue;
if (Rating == 0)
{
/* Exact match */
BestIndex = CurrentIndex;
break;
}
if (Rating < BestMatch)
{
BestIndex = CurrentIndex;
BestMatch = Rating;
}
}
return BestIndex;
}
static __inline VOID
BitMasksFromPal(USHORT PalType, PPALGDI Palette,
PULONG RedMask, PULONG BlueMask, PULONG GreenMask)
{
static const union { PALETTEENTRY Color; ULONG Mask; } Red = {{0xFF, 0x00, 0x00}};
static const union { PALETTEENTRY Color; ULONG Mask; } Green = {{0x00, 0xFF, 0x00}};
static const union { PALETTEENTRY Color; ULONG Mask; } Blue = {{0x00, 0x00, 0xFF}};
switch (PalType)
{
case PAL_RGB:
*RedMask = RGB(0xFF, 0x00, 0x00);
*GreenMask = RGB(0x00, 0xFF, 0x00);
*BlueMask = RGB(0x00, 0x00, 0xFF);
break;
case PAL_BGR:
*RedMask = RGB(0x00, 0x00, 0xFF);
*GreenMask = RGB(0x00, 0xFF, 0x00);
*BlueMask = RGB(0xFF, 0x00, 0x00);
break;
case PAL_BITFIELDS:
*RedMask = Palette->RedMask;
*GreenMask = Palette->GreenMask;
*BlueMask = Palette->BlueMask;
break;
case PAL_INDEXED:
*RedMask = Red.Mask;
*GreenMask = Green.Mask;
*BlueMask = Blue.Mask;
break;
}
}
/*
* Calculate the number of bits Mask must be shift to the left to get a
* 1 in the most significant bit position
*/
static __inline INT
CalculateShift(ULONG Mask)
{
ULONG Shift = 0;
ULONG LeftmostBit = 1 << (8 * sizeof(ULONG) - 1);
while (0 == (Mask & LeftmostBit) && Shift < 8 * sizeof(ULONG))
{
Mask = Mask << 1;
Shift++;
}
return Shift;
}
XLATEOBJ* FASTCALL
IntEngCreateXlate(USHORT DestPalType, USHORT SourcePalType,
HPALETTE PaletteDest, HPALETTE PaletteSource)
{
XLATEOBJ *XlateObj;
XLATEGDI *XlateGDI;
PALGDI *SourcePalGDI = 0;
PALGDI *DestPalGDI = 0;
ULONG SourceRedMask = 0, SourceGreenMask = 0, SourceBlueMask = 0;
ULONG DestRedMask = 0, DestGreenMask = 0, DestBlueMask = 0;
ULONG i;
ASSERT(SourcePalType || PaletteSource);
ASSERT(DestPalType || PaletteDest);
XlateGDI = EngAllocMem(0, sizeof(XLATEGDI), TAG_XLATEOBJ);
if (XlateGDI == NULL)
{
DPRINT1("Failed to allocate memory for a XLATE structure!\n");
return NULL;
}
XlateObj = GDIToObj(XlateGDI, XLATE);
if (PaletteSource != NULL)
SourcePalGDI = PALETTE_LockPalette(PaletteSource);
if (PaletteDest == PaletteSource)
DestPalGDI = SourcePalGDI;
else if (PaletteDest != NULL)
DestPalGDI = PALETTE_LockPalette(PaletteDest);
if (SourcePalType == 0)
SourcePalType = SourcePalGDI->Mode;
if (DestPalType == 0)
DestPalType = DestPalGDI->Mode;
XlateObj->iSrcType = SourcePalType;
XlateObj->iDstType = DestPalType;
XlateObj->flXlate = 0;
XlateObj->cEntries = 0;
/* Store handles of palettes in internal Xlate GDI object (or NULLs) */
XlateGDI->SourcePal = PaletteSource;
XlateGDI->DestPal = PaletteDest;
XlateGDI->UseShiftAndMask = FALSE;
/*
* Compute bit fiddeling constants unless both palettes are indexed, then
* we don't need them.
*/
if (SourcePalType != PAL_INDEXED || DestPalType != PAL_INDEXED)
{
BitMasksFromPal(SourcePalType, SourcePalGDI, &SourceRedMask,
&SourceBlueMask, &SourceGreenMask);
BitMasksFromPal(DestPalType, DestPalGDI, &DestRedMask,
&DestBlueMask, &DestGreenMask);
XlateGDI->RedShift = CalculateShift(SourceRedMask) - CalculateShift(DestRedMask);
XlateGDI->RedMask = DestRedMask;
XlateGDI->GreenShift = CalculateShift(SourceGreenMask) - CalculateShift(DestGreenMask);
XlateGDI->GreenMask = DestGreenMask;
XlateGDI->BlueShift = CalculateShift(SourceBlueMask) - CalculateShift(DestBlueMask);
XlateGDI->BlueMask = DestBlueMask;
}
/* If source and destination palettes are the same or if they're RGB/BGR */
if (PaletteDest == PaletteSource ||
(DestPalType == PAL_RGB && SourcePalType == PAL_RGB) ||
(DestPalType == PAL_BGR && SourcePalType == PAL_BGR))
{
XlateObj->flXlate |= XO_TRIVIAL;
goto end;
}
/*
* If source and destination are bitfield based (RGB and BGR are just
* special bitfields) we can use simple shifting.
*/
if ((DestPalType == PAL_RGB || DestPalType == PAL_BGR ||
DestPalType == PAL_BITFIELDS) &&
(SourcePalType == PAL_RGB || SourcePalType == PAL_BGR ||
SourcePalType == PAL_BITFIELDS))
{
if (SourceRedMask == DestRedMask &&
SourceBlueMask == DestBlueMask &&
SourceGreenMask == DestGreenMask)
{
XlateObj->flXlate |= XO_TRIVIAL;
}
XlateGDI->UseShiftAndMask = TRUE;
goto end;
}
/* Indexed -> Indexed */
if (SourcePalType == PAL_INDEXED && DestPalType == PAL_INDEXED)
{
XlateObj->cEntries = SourcePalGDI->NumColors;
XlateObj->pulXlate =
EngAllocMem(0, sizeof(ULONG) * XlateObj->cEntries, 0);
XlateObj->flXlate |= XO_TRIVIAL;
for (i = 0; i < XlateObj->cEntries; i++)
{
XlateObj->pulXlate[i] = ClosestColorMatch(
XlateGDI, SourcePalGDI->IndexedColors + i,
DestPalGDI->IndexedColors, XlateObj->cEntries);
if (XlateObj->pulXlate[i] != i)
XlateObj->flXlate &= ~XO_TRIVIAL;
}
XlateObj->flXlate |= XO_TABLE;
goto end;
}
/* Indexed -> Bitfields/RGB/BGR */
if (SourcePalType == PAL_INDEXED)
{
XlateObj->cEntries = SourcePalGDI->NumColors;
XlateObj->pulXlate =
EngAllocMem(0, sizeof(ULONG) * XlateObj->cEntries, 0);
for (i = 0; i < XlateObj->cEntries; i++)
XlateObj->pulXlate[i] =
ShiftAndMask(XlateGDI, *((ULONG *)&SourcePalGDI->IndexedColors[i]));
XlateObj->flXlate |= XO_TABLE;
goto end;
}
/*
* Last case: Bitfields/RGB/BGR -> Indexed
* isn't handled here yet and all the logic is in XLATEOBJ_iXlate now.
*/
end:
if (PaletteDest != NULL)
if (PaletteDest != PaletteSource)
if (DestPalGDI != NULL)
PALETTE_UnlockPalette(DestPalGDI);
if (PaletteSource != NULL)
PALETTE_UnlockPalette(SourcePalGDI);
return XlateObj;
}
XLATEOBJ* FASTCALL
IntEngCreateMonoXlate(
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