📄 dib16bpp.c
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BitsPerFormat(BltInfo->SourceSurface->iBitmapFormat));
return FALSE;
}
return TRUE;
}
/* Optimize for bitBlt */
BOOLEAN
DIB_16BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
{
ULONG DestY;
#if defined(_M_IX86) && !defined(_MSC_VER)
/* This is about 10% faster than the generic C code below */
ULONG delta = DestSurface->lDelta;
ULONG width = (DestRect->right - DestRect->left) ;
PULONG pos = (PULONG) ((PBYTE)DestSurface->pvScan0 + DestRect->top * delta + (DestRect->left<<1));
color = (color&0xffff); /* If the color value is "abcd", put "abcdabcd" into color */
color += (color<<16);
for (DestY = DestRect->top; DestY< DestRect->bottom; DestY++)
{
__asm__ __volatile__ (
" cld\n"
" mov %1,%%ebx\n"
" mov %2,%%edi\n"
" test $0x03, %%edi\n" /* Align to fullword boundary */
" jz .FL1\n"
" stosw\n"
" dec %%ebx\n"
" jz .FL2\n"
".FL1:\n"
" mov %%ebx,%%ecx\n" /* Setup count of fullwords to fill */
" shr $1,%%ecx\n"
" rep stosl\n" /* The actual fill */
" test $0x01, %%ebx\n" /* One left to do at the right side? */
" jz .FL2\n"
" stosw\n"
".FL2:\n"
:
: "a" (color), "r" (width), "m" (pos)
: "%ecx", "%ebx", "%edi");
pos =(PULONG)((ULONG_PTR)pos + delta);
}
#else /* _M_IX86 */
for (DestY = DestRect->top; DestY< DestRect->bottom; DestY++)
{
DIB_16BPP_HLine (DestSurface, DestRect->left, DestRect->right, DestY, color);
}
#endif
return TRUE;
}
/*
=======================================
Stretching functions goes below
Some parts of code are based on an
article "Bresenhame image scaling"
Dr. Dobb Journal, May 2002
=======================================
*/
typedef unsigned short PIXEL;
/* 16-bit HiColor (565 format) */
__inline PIXEL average16(PIXEL a, PIXEL b)
{
// This one doesn't work
/*
if (a == b)
{
return a;
}
else
{
unsigned short mask = ~ (((a | b) & 0x0410) << 1);
return ((a & mask) + (b & mask)) >> 1;
}*/ /* if */
// This one should be correct, but it's too long
/*
unsigned char r1, g1, b1, r2, g2, b2, rr, gr, br;
unsigned short res;
r1 = (a & 0xF800) >> 11;
g1 = (a & 0x7E0) >> 5;
b1 = (a & 0x1F);
r2 = (b & 0xF800) >> 11;
g2 = (b & 0x7E0) >> 5;
b2 = (b & 0x1F);
rr = (r1+r2) / 2;
gr = (g1+g2) / 2;
br = (b1+b2) / 2;
res = (rr << 11) + (gr << 5) + br;
return res;
*/
return a; // FIXME: Depend on SetStretchMode
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
void ScaleLineAvg16(PIXEL *Target, PIXEL *Source, int SrcWidth, int TgtWidth)
{
int NumPixels = TgtWidth;
int IntPart = SrcWidth / TgtWidth;
int FractPart = SrcWidth % TgtWidth;
int Mid = TgtWidth >> 1;
int E = 0;
int skip;
PIXEL p;
skip = (TgtWidth < SrcWidth) ? 0 : (TgtWidth / (2*SrcWidth) + 1);
NumPixels -= skip;
while (NumPixels-- > 0)
{
p = *Source;
if (E >= Mid)
{
p = average16(p, *(Source+1));
}
*Target++ = p;
Source += IntPart;
E += FractPart;
if (E >= TgtWidth)
{
E -= TgtWidth;
Source++;
}
}
while (skip-- > 0)
{
*Target++ = *Source;
}
}
static BOOLEAN
FinalCopy16(PIXEL *Target, PIXEL *Source, PSPAN ClipSpans, UINT ClipSpansCount, UINT *SpanIndex,
UINT DestY, RECTL *DestRect)
{
LONG Left, Right;
while ( ClipSpans[*SpanIndex].Y < DestY ||
(ClipSpans[*SpanIndex].Y == DestY &&
ClipSpans[*SpanIndex].X + ClipSpans[*SpanIndex].Width < DestRect->left))
{
(*SpanIndex)++;
if (ClipSpansCount <= *SpanIndex)
{
/* No more spans, everything else is clipped away, we're done */
return FALSE;
}
}
while (ClipSpans[*SpanIndex].Y == DestY)
{
if (ClipSpans[*SpanIndex].X < DestRect->right)
{
Left = max(ClipSpans[*SpanIndex].X, DestRect->left);
Right = min(ClipSpans[*SpanIndex].X + ClipSpans[*SpanIndex].Width,
DestRect->right);
memcpy(Target + Left - DestRect->left, Source + Left - DestRect->left,
(Right - Left) * sizeof(PIXEL));
}
(*SpanIndex)++;
if (ClipSpansCount <= *SpanIndex)
{
/* No more spans, everything else is clipped away, we're done */
return FALSE;
}
}
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN ScaleRectAvg16(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
int NumPixels = DestRect->bottom - DestRect->top;
int IntPart = (((SourceRect->bottom - SourceRect->top) /
(DestRect->bottom - DestRect->top)) * SourceSurf->lDelta) >> 1;
int FractPart = (SourceRect->bottom - SourceRect->top) %
(DestRect->bottom - DestRect->top);
int Mid = (DestRect->bottom - DestRect->top) >> 1;
int E = 0;
int skip;
PIXEL *ScanLine, *ScanLineAhead;
PIXEL *PrevSource = NULL;
PIXEL *PrevSourceAhead = NULL;
PIXEL *Target = (PIXEL *) ((PBYTE)DestSurf->pvScan0 + (DestRect->top *
DestSurf->lDelta) + 2 * DestRect->left);
PIXEL *Source = (PIXEL *) ((PBYTE)SourceSurf->pvScan0 + (SourceRect->top *
SourceSurf->lDelta) + 2 * SourceRect->left);
PSPAN ClipSpans;
UINT ClipSpansCount;
UINT SpanIndex;
LONG DestY;
if (! ClipobjToSpans(&ClipSpans, &ClipSpansCount, ClipRegion, DestRect))
{
return FALSE;
}
if (0 == ClipSpansCount)
{
/* No clip spans == empty clipping region, everything clipped away */
ASSERT(NULL == ClipSpans);
return TRUE;
}
skip = (DestRect->bottom - DestRect->top < SourceRect->bottom - SourceRect->top)
? 0 : ((DestRect->bottom - DestRect->top) /
(2 * (SourceRect->bottom - SourceRect->top)) + 1);
NumPixels -= skip;
ScanLine = (PIXEL*)ExAllocatePool(PagedPool, (DestRect->right - DestRect->left) *
sizeof(PIXEL));
ScanLineAhead = (PIXEL *)ExAllocatePool(PagedPool, (DestRect->right -
DestRect->left) * sizeof(PIXEL));
DestY = DestRect->top;
SpanIndex = 0;
while (NumPixels-- > 0)
{
if (Source != PrevSource)
{
if (Source == PrevSourceAhead)
{
/* the next scan line has already been scaled and stored in
* ScanLineAhead; swap the buffers that ScanLine and ScanLineAhead
* point to
*/
PIXEL *tmp = ScanLine;
ScanLine = ScanLineAhead;
ScanLineAhead = tmp;
}
else
{
ScaleLineAvg16(ScanLine, Source, SourceRect->right - SourceRect->left,
DestRect->right - DestRect->left);
}
PrevSource = Source;
}
if (E >= Mid && PrevSourceAhead != (PIXEL *)((BYTE *)Source +
SourceSurf->lDelta))
{
int x;
ScaleLineAvg16(ScanLineAhead, (PIXEL *)((BYTE *)Source +
SourceSurf->lDelta), SourceRect->right -
SourceRect->left, DestRect->right - DestRect->left);
for (x = 0; x < DestRect->right - DestRect->left; x++)
{
ScanLine[x] = average16(ScanLine[x], ScanLineAhead[x]);
}
PrevSourceAhead = (PIXEL *)((BYTE *)Source + SourceSurf->lDelta);
}
if (! FinalCopy16(Target, ScanLine, ClipSpans, ClipSpansCount, &SpanIndex, DestY, DestRect))
{
/* No more spans, everything else is clipped away, we're done */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
DestY++;
Target = (PIXEL *)((BYTE *)Target + DestSurf->lDelta);
Source += IntPart;
E += FractPart;
if (E >= DestRect->bottom - DestRect->top)
{
E -= DestRect->bottom - DestRect->top;
Source = (PIXEL *)((BYTE *)Source + SourceSurf->lDelta);
}
} /* while */
if (skip > 0 && Source != PrevSource)
{
ScaleLineAvg16(ScanLine, Source, SourceRect->right - SourceRect->left,
DestRect->right - DestRect->left);
}
while (skip-- > 0)
{
if (! FinalCopy16(Target, ScanLine, ClipSpans, ClipSpansCount, &SpanIndex,
DestY, DestRect))
{
/* No more spans, everything else is clipped away, we're done */
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
DestY++;
Target = (PIXEL *)((BYTE *)Target + DestSurf->lDelta);
}
ExFreePool(ClipSpans);
ExFreePool(ScanLine);
ExFreePool(ScanLineAhead);
return TRUE;
}
//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN DIB_16BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
RECTL* DestRect, RECTL *SourceRect,
POINTL* MaskOrigin, POINTL BrushOrigin,
CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
ULONG Mode)
{
LONG SrcSizeY;
LONG SrcSizeX;
LONG DesSizeY;
LONG DesSizeX;
LONG sx = 0;
LONG sy = 0;
LONG DesX;
LONG DesY;
PULONG DestBits;
LONG DifflDelta;
LONG SrcZoomXHight;
LONG SrcZoomXLow;
LONG SrcZoomYHight;
LONG SrcZoomYLow;
LONG sy_dec = 0;
LONG sy_max;
LONG sx_dec = 0;
LONG sx_max;
DPRINT("DIB_16BPP_StretchBlt: Source BPP: %u, srcRect: (%d,%d)-(%d,%d), dstRect: (%d,%d)-(%d,%d)\n",
BitsPerFormat(SourceSurf->iBitmapFormat), SourceRect->left, SourceRect->top, SourceRect->right, SourceRect->bottom,
DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
/* Calc the Zoom height of Source */
SrcSizeY = SourceRect->bottom - SourceRect->top;
/* Calc the Zoom Width of Source */
SrcSizeX = SourceRect->right - SourceRect->left;
/* Calc the Zoom height of Destions */
DesSizeY = DestRect->bottom - DestRect->top;
/* Calc the Zoom width of Destions */
DesSizeX = DestRect->right - DestRect->left;
/* Calc the zoom factor of soruce height */
SrcZoomYHight = SrcSizeY / DesSizeY;
SrcZoomYLow = SrcSizeY - (SrcZoomYHight * DesSizeY);
/* Calc the zoom factor of soruce width */
SrcZoomXHight = SrcSizeX / DesSizeX;
SrcZoomXLow = SrcSizeX - (SrcZoomXHight * DesSizeX);
sx_max = DesSizeX;
sy_max = DesSizeY;
sy = SourceRect->top;
DestBits = (PULONG)((PBYTE)DestSurf->pvScan0 + (DestRect->left << 1) +
DestRect->top * DestSurf->lDelta);
DifflDelta = DestSurf->lDelta - (DesSizeX << 1);
switch(SourceSurf->iBitmapFormat)
{
case BMF_1BPP:
/* FIXME : MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
/* This is a reference implementation, it hasn't been optimized for speed */
for (DesY=0; DesY<DesSizeY; DesY++)
{
sx = SourceRect->left;
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