⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dib4bpp.c

📁 这是一个开放源代码的与WINNT/WIN2K/WIN2003兼容的操作系统
💻 C
📖 第 1 页 / 共 2 页
字号:
                    BltInfo->PatternSurface->sizlBitmap.cy;
      }
      else
      {
         Pattern = ExpandSolidColor[BltInfo->Brush->iSolidColor];
      }
   }

   for (DestY = BltInfo->DestRect.top; DestY < BltInfo->DestRect.bottom; DestY++)
   {
      DestBits = (PULONG)(
         (PBYTE)BltInfo->DestSurface->pvScan0 +
         (BltInfo->DestRect.left >> 1) +
         DestY * BltInfo->DestSurface->lDelta);
      SourceX = BltInfo->SourcePoint.x;
      DestX = BltInfo->DestRect.left;

      if (DestX & 0x1)
      {
         Dest = DIB_4BPP_GetPixel(BltInfo->DestSurface, DestX, DestY);

         if (UsesSource)
         {
            Source = DIB_GetSource(BltInfo->SourceSurface, SourceX, SourceY, BltInfo->XlateSourceToDest);
         }

         if (BltInfo->PatternSurface)
         {
            Pattern = DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest);
         }

         DIB_4BPP_PutPixel(BltInfo->DestSurface, DestX, DestY, DIB_DoRop(BltInfo->Rop4, Dest, Source, Pattern) & 0xF);

         DestX++;
         SourceX++;
         DestBits = (PULONG)((ULONG_PTR)DestBits + 1);
      }

      for (; DestX < RoundedRight; DestX += 8, SourceX += 8, DestBits++)
      {
         Dest = *DestBits;
         if (UsesSource)
         {
            Source =
               (DIB_GetSource(BltInfo->SourceSurface, SourceX + 1, SourceY, BltInfo->XlateSourceToDest)) |
               (DIB_GetSource(BltInfo->SourceSurface, SourceX + 0, SourceY, BltInfo->XlateSourceToDest) << 4) |
               (DIB_GetSource(BltInfo->SourceSurface, SourceX + 3, SourceY, BltInfo->XlateSourceToDest) << 8) |
               (DIB_GetSource(BltInfo->SourceSurface, SourceX + 2, SourceY, BltInfo->XlateSourceToDest) << 12) |
               (DIB_GetSource(BltInfo->SourceSurface, SourceX + 5, SourceY, BltInfo->XlateSourceToDest) << 16) |
               (DIB_GetSource(BltInfo->SourceSurface, SourceX + 4, SourceY, BltInfo->XlateSourceToDest) << 20) |
               (DIB_GetSource(BltInfo->SourceSurface, SourceX + 7, SourceY, BltInfo->XlateSourceToDest) << 24) |
               (DIB_GetSource(BltInfo->SourceSurface, SourceX + 6, SourceY, BltInfo->XlateSourceToDest) << 28);
         }
         if (BltInfo->PatternSurface)
         {
            Pattern = DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x + 1) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest);
            Pattern |= DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x + 0) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest) << 4;
            Pattern |= DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x + 3) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest) << 8;
            Pattern |= DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x + 2) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest) << 12;
            Pattern |= DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x + 5) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest) << 16;
            Pattern |= DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x + 4) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest) << 20;
            Pattern |= DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x + 7) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest) << 24;
            Pattern |= DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x + 6) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest) << 28;
         }
         *DestBits = DIB_DoRop(BltInfo->Rop4, Dest, Source, Pattern);
      }

      /* Process the rest of pixel on the line */
      for (; DestX < BltInfo->DestRect.right; DestX++, SourceX++)
      {
         Dest = DIB_4BPP_GetPixel(BltInfo->DestSurface, DestX, DestY);
         if (UsesSource)
         {
            Source = DIB_GetSource(BltInfo->SourceSurface, SourceX, SourceY, BltInfo->XlateSourceToDest);
         }
         if (BltInfo->PatternSurface)
         {
            Pattern = DIB_GetSource(BltInfo->PatternSurface, (DestX + BltInfo->BrushOrigin.x) % BltInfo->PatternSurface->sizlBitmap.cx, PatternY, BltInfo->XlatePatternToDest);
         }
         DIB_4BPP_PutPixel(BltInfo->DestSurface, DestX, DestY, DIB_DoRop(BltInfo->Rop4, Dest, Source, Pattern) & 0xF);
      }

      SourceY++;
      if (BltInfo->PatternSurface)
      {
         PatternY++;
         PatternY %= BltInfo->PatternSurface->sizlBitmap.cy;
      }
   }

   return TRUE;
}

/* BitBlt Optimize */
BOOLEAN 
DIB_4BPP_ColorFill(SURFOBJ* DestSurface, RECTL* DestRect, ULONG color)
{
  ULONG DestY;	

	 for (DestY = DestRect->top; DestY< DestRect->bottom; DestY++)
	{			 				
		DIB_4BPP_HLine(DestSurface, DestRect->left, DestRect->right, DestY, color);			  				
	}

return TRUE;
}

//NOTE: If you change something here, please do the same in other dibXXbpp.c files!
BOOLEAN DIB_4BPP_StretchBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
                            RECTL* DestRect, RECTL *SourceRect,
                            POINTL* MaskOrigin, POINTL BrushOrigin,
                            CLIPOBJ *ClipRegion, XLATEOBJ *ColorTranslation,
                            ULONG Mode)
{
   LONG SrcSizeY;
   LONG SrcSizeX;
   LONG DesSizeY;
   LONG DesSizeX;      
   LONG sx;
   LONG sy;
   LONG DesX;
   LONG DesY;
   LONG color;
  
   SrcSizeY = SourceRect->bottom - SourceRect->top;
   SrcSizeX = SourceRect->right - SourceRect->left;
  
   DesSizeY = DestRect->bottom - DestRect->top;
   DesSizeX = DestRect->right - DestRect->left;

   switch(SourceSurf->iBitmapFormat)
   {
      case BMF_1BPP:
	  /* FIXME :  MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
      /* This is a reference implementation, it hasn't been optimized for speed */
                      
       for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
       {			 
           sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
                     
            for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
            {			
                  sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;
                   		
                  if(DIB_1BPP_GetPixel(SourceSurf, sx, sy) == 0)
				  {
					DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 0));
                  } 
				  else 
				  {
                    DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, 1));
                  }
            }
       }		

	  break;

      case BMF_4BPP:		
      /* FIXME :  MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
      /* This is a reference implementation, it hasn't been optimized for speed */
                      
       for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
       {			 
           sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
                     
            for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
            {			
                 sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;  		
                 color = DIB_4BPP_GetPixel(SourceSurf, sx, sy);
                 DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
            }
       }	  	   
      break;

      case BMF_8BPP:		
      /* FIXME :  MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
      /* This is a reference implementation, it hasn't been optimized for speed */
                      
       for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
       {			 
           sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
                     
            for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
            {			
                 sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;  		
                 color = DIB_8BPP_GetPixel(SourceSurf, sx, sy);
                 DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
            }
       }	  	   
      break;

      case BMF_16BPP:		
      /* FIXME :  MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
      /* This is a reference implementation, it hasn't been optimized for speed */
                      
       for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
       {			 
           sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
                     
            for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
            {			
                 sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;  		
                 color = DIB_16BPP_GetPixel(SourceSurf, sx, sy);
                 DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
            }
       }	  	   
      break;

      case BMF_24BPP:		
      /* FIXME :  MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
      /* This is a reference implementation, it hasn't been optimized for speed */
                      
       for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
       {			 
           sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
                     
            for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
            {			
                 sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;  		
                 color = DIB_24BPP_GetPixel(SourceSurf, sx, sy);
                 DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
            }
       }	  	   
      break;

      case BMF_32BPP:		
      /* FIXME :  MaskOrigin, BrushOrigin, ClipRegion, Mode ? */
      /* This is a reference implementation, it hasn't been optimized for speed */
                      
       for (DesY=DestRect->top; DesY<DestRect->bottom; DesY++)
       {			 
           sy = (((DesY - DestRect->top) * SrcSizeY) / DesSizeY) + SourceRect->top;
                     
            for (DesX=DestRect->left; DesX<DestRect->right; DesX++)
            {			
                 sx = (((DesX - DestRect->left) * SrcSizeX) / DesSizeX) + SourceRect->left;  		
                 color = DIB_32BPP_GetPixel(SourceSurf, sx, sy);
                 DIB_4BPP_PutPixel(DestSurf, DesX, DesY, XLATEOBJ_iXlate(ColorTranslation, color));
            }
       }	  	   
      break;

      default:
      //DPRINT1("DIB_4BPP_StretchBlt: Unhandled Source BPP: %u\n", BitsPerFormat(SourceSurf->iBitmapFormat));
      return FALSE;
   }
  
  return TRUE;
}

BOOLEAN
DIB_4BPP_TransparentBlt(SURFOBJ *DestSurf, SURFOBJ *SourceSurf,
                        RECTL*  DestRect,  POINTL  *SourcePoint,
                        XLATEOBJ *ColorTranslation, ULONG iTransColor)
{
  return FALSE;
}

BOOLEAN
DIB_4BPP_AlphaBlend(SURFOBJ* Dest, SURFOBJ* Source, RECTL* DestRect,
                    RECTL* SourceRect, CLIPOBJ* ClipRegion,
                    XLATEOBJ* ColorTranslation, BLENDOBJ* BlendObj)
{
  UNIMPLEMENTED;
  return FALSE;
}

/* EOF */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -