📄 wined3d_gl.h
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#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_SUBTRACT 0x84E7
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
void (WINE_GLAPI *glAccum) (GLenum op, GLfloat value);
void (WINE_GLAPI *glAlphaFunc) (GLenum func, GLclampf ref);
GLboolean (WINE_GLAPI *glAreTexturesResident) (GLsizei n, const GLuint* textures, const GLboolean* residences);
void (WINE_GLAPI *glArrayElement) (GLint i);
void (WINE_GLAPI *glBegin) (GLenum mode);
void (WINE_GLAPI *glBindTexture) (GLenum target, GLuint texture);
void (WINE_GLAPI *glBitmap) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
void (WINE_GLAPI *glBlendFunc) (GLenum sfactor, GLenum dfactor);
void (WINE_GLAPI *glCallList) (GLuint list);
void (WINE_GLAPI *glCallLists) (GLsizei n, GLenum type, const GLvoid* lists);
void (WINE_GLAPI *glClear) (GLbitfield mask);
void (WINE_GLAPI *glClearAccum) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void (WINE_GLAPI *glClearColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (WINE_GLAPI *glClearDepth) (GLclampd depth);
void (WINE_GLAPI *glClearIndex) (GLfloat c);
void (WINE_GLAPI *glClearStencil) (GLint s);
void (WINE_GLAPI *glClipPlane) (GLenum plane, const GLdouble* equation);
void (WINE_GLAPI *glColor3b) (GLbyte red, GLbyte green, GLbyte blue);
void (WINE_GLAPI *glColor3bv) (const GLbyte* v);
void (WINE_GLAPI *glColor3d) (GLdouble red, GLdouble green, GLdouble blue);
void (WINE_GLAPI *glColor3dv) (const GLdouble* v);
void (WINE_GLAPI *glColor3f) (GLfloat red, GLfloat green, GLfloat blue);
void (WINE_GLAPI *glColor3fv) (const GLfloat* v);
void (WINE_GLAPI *glColor3i) (GLint red, GLint green, GLint blue);
void (WINE_GLAPI *glColor3iv) (const GLint* v);
void (WINE_GLAPI *glColor3s) (GLshort red, GLshort green, GLshort blue);
void (WINE_GLAPI *glColor3sv) (const GLshort* v);
void (WINE_GLAPI *glColor3ub) (GLubyte red, GLubyte green, GLubyte blue);
void (WINE_GLAPI *glColor3ubv) (const GLubyte* v);
void (WINE_GLAPI *glColor3ui) (GLuint red, GLuint green, GLuint blue);
void (WINE_GLAPI *glColor3uiv) (const GLuint* v);
void (WINE_GLAPI *glColor3us) (GLushort red, GLushort green, GLushort blue);
void (WINE_GLAPI *glColor3usv) (const GLushort* v);
void (WINE_GLAPI *glColor4b) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
void (WINE_GLAPI *glColor4bv) (const GLbyte* v);
void (WINE_GLAPI *glColor4d) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
void (WINE_GLAPI *glColor4dv) (const GLdouble* v);
void (WINE_GLAPI *glColor4f) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void (WINE_GLAPI *glColor4fv) (const GLfloat* v);
void (WINE_GLAPI *glColor4i) (GLint red, GLint green, GLint blue, GLint alpha);
void (WINE_GLAPI *glColor4iv) (const GLint* v);
void (WINE_GLAPI *glColor4s) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
void (WINE_GLAPI *glColor4sv) (const GLshort* v);
void (WINE_GLAPI *glColor4ub) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void (WINE_GLAPI *glColor4ubv) (const GLubyte* v);
void (WINE_GLAPI *glColor4ui) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
void (WINE_GLAPI *glColor4uiv) (const GLuint* v);
void (WINE_GLAPI *glColor4us) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
void (WINE_GLAPI *glColor4usv) (const GLushort* v);
void (WINE_GLAPI *glColorMask) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void (WINE_GLAPI *glColorMaterial) (GLenum face, GLenum mode);
void (WINE_GLAPI *glColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void (WINE_GLAPI *glCopyPixels) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
void (WINE_GLAPI *glCopyTexImage1D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void (WINE_GLAPI *glCopyTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void (WINE_GLAPI *glCopyTexSubImage1D) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void (WINE_GLAPI *glCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void (WINE_GLAPI *glCullFace) (GLenum mode);
void (WINE_GLAPI *glDeleteLists) (GLuint list, GLsizei range);
void (WINE_GLAPI *glDeleteTextures) (GLsizei n, const GLuint* textures);
void (WINE_GLAPI *glDepthFunc) (GLenum func);
void (WINE_GLAPI *glDepthMask) (GLboolean flag);
void (WINE_GLAPI *glDepthRange) (GLclampd nearParam, GLclampd farParam);
void (WINE_GLAPI *glDisable) (GLenum cap);
void (WINE_GLAPI *glDisableClientState) (GLenum array);
void (WINE_GLAPI *glDrawArrays) (GLenum mode, GLint first, GLsizei count);
void (WINE_GLAPI *glDrawBuffer) (GLenum mode);
void (WINE_GLAPI *glDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
void (WINE_GLAPI *glDrawPixels) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
void (WINE_GLAPI *glEdgeFlag) (GLboolean flag);
void (WINE_GLAPI *glEdgeFlagPointer) (GLsizei stride, const GLvoid* pointer);
void (WINE_GLAPI *glEdgeFlagv) (const GLboolean* flag);
void (WINE_GLAPI *glEnable) (GLenum cap);
void (WINE_GLAPI *glEnableClientState) (GLenum array);
void (WINE_GLAPI *glEnd) ();
void (WINE_GLAPI *glEndList) ();
void (WINE_GLAPI *glEvalCoord1d) (GLdouble u);
void (WINE_GLAPI *glEvalCoord1dv) (const GLdouble* u);
void (WINE_GLAPI *glEvalCoord1f) (GLfloat u);
void (WINE_GLAPI *glEvalCoord1fv) (const GLfloat* u);
void (WINE_GLAPI *glEvalCoord2d) (GLdouble u, GLdouble v);
void (WINE_GLAPI *glEvalCoord2dv) (const GLdouble* u);
void (WINE_GLAPI *glEvalCoord2f) (GLfloat u, GLfloat v);
void (WINE_GLAPI *glEvalCoord2fv) (const GLfloat* u);
void (WINE_GLAPI *glEvalMesh1) (GLenum mode, GLint i1, GLint i2);
void (WINE_GLAPI *glEvalMesh2) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
void (WINE_GLAPI *glEvalPoint1) (GLint i);
void (WINE_GLAPI *glEvalPoint2) (GLint i, GLint j);
void (WINE_GLAPI *glFeedbackBuffer) (GLsizei size, GLenum type, const GLfloat* buffer);
void (WINE_GLAPI *glFinish) ();
void (WINE_GLAPI *glFlush) ();
void (WINE_GLAPI *glFogf) (GLenum pname, GLfloat param);
void (WINE_GLAPI *glFogfv) (GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glFogi) (GLenum pname, GLint param);
void (WINE_GLAPI *glFogiv) (GLenum pname, const GLint* params);
void (WINE_GLAPI *glFrontFace) (GLenum mode);
void (WINE_GLAPI *glFrustum) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLuint (WINE_GLAPI *glGenLists) (GLsizei range);
void (WINE_GLAPI *glGenTextures) (GLsizei n, const GLuint* textures);
void (WINE_GLAPI *glGetBooleanv) (GLenum pname, const GLboolean* params);
void (WINE_GLAPI *glGetClipPlane) (GLenum plane, const GLdouble* equation);
void (WINE_GLAPI *glGetDoublev) (GLenum pname, const GLdouble* params);
GLenum (WINE_GLAPI *glGetError) ();
void (WINE_GLAPI *glGetFloatv) (GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glGetIntegerv) (GLenum pname, const GLint* params);
void (WINE_GLAPI *glGetLightfv) (GLenum light, GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glGetLightiv) (GLenum light, GLenum pname, const GLint* params);
void (WINE_GLAPI *glGetMapdv) (GLenum target, GLenum query, const GLdouble* v);
void (WINE_GLAPI *glGetMapfv) (GLenum target, GLenum query, const GLfloat* v);
void (WINE_GLAPI *glGetMapiv) (GLenum target, GLenum query, const GLint* v);
void (WINE_GLAPI *glGetMaterialfv) (GLenum face, GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glGetMaterialiv) (GLenum face, GLenum pname, const GLint* params);
void (WINE_GLAPI *glGetPixelMapfv) (GLenum map, const GLfloat* values);
void (WINE_GLAPI *glGetPixelMapuiv) (GLenum map, const GLuint* values);
void (WINE_GLAPI *glGetPixelMapusv) (GLenum map, const GLushort* values);
void (WINE_GLAPI *glGetPointerv) (GLenum pname, const GLvoid** params);
void (WINE_GLAPI *glGetPolygonStipple) (const GLubyte* mask);
const GLubyte * (WINE_GLAPI *glGetString) (GLenum name);
void (WINE_GLAPI *glGetTexEnvfv) (GLenum target, GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glGetTexEnviv) (GLenum target, GLenum pname, const GLint* params);
void (WINE_GLAPI *glGetTexGendv) (GLenum coord, GLenum pname, const GLdouble* params);
void (WINE_GLAPI *glGetTexGenfv) (GLenum coord, GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glGetTexGeniv) (GLenum coord, GLenum pname, const GLint* params);
void (WINE_GLAPI *glGetTexImage) (GLenum target, GLint level, GLenum format, GLenum type, const GLvoid* pixels);
void (WINE_GLAPI *glGetTexLevelParameterfv) (GLenum target, GLint level, GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glGetTexLevelParameteriv) (GLenum target, GLint level, GLenum pname, const GLint* params);
void (WINE_GLAPI *glGetTexParameterfv) (GLenum target, GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glGetTexParameteriv) (GLenum target, GLenum pname, const GLint* params);
void (WINE_GLAPI *glHint) (GLenum target, GLenum mode);
void (WINE_GLAPI *glIndexMask) (GLuint mask);
void (WINE_GLAPI *glIndexPointer) (GLenum type, GLsizei stride, const GLvoid* pointer);
void (WINE_GLAPI *glIndexd) (GLdouble c);
void (WINE_GLAPI *glIndexdv) (const GLdouble* c);
void (WINE_GLAPI *glIndexf) (GLfloat c);
void (WINE_GLAPI *glIndexfv) (const GLfloat* c);
void (WINE_GLAPI *glIndexi) (GLint c);
void (WINE_GLAPI *glIndexiv) (const GLint* c);
void (WINE_GLAPI *glIndexs) (GLshort c);
void (WINE_GLAPI *glIndexsv) (const GLshort* c);
void (WINE_GLAPI *glIndexub) (GLubyte c);
void (WINE_GLAPI *glIndexubv) (const GLubyte* c);
void (WINE_GLAPI *glInitNames) ();
void (WINE_GLAPI *glInterleavedArrays) (GLenum format, GLsizei stride, const GLvoid* pointer);
GLboolean (WINE_GLAPI *glIsEnabled) (GLenum cap);
GLboolean (WINE_GLAPI *glIsList) (GLuint list);
GLboolean (WINE_GLAPI *glIsTexture) (GLuint texture);
void (WINE_GLAPI *glLightModelf) (GLenum pname, GLfloat param);
void (WINE_GLAPI *glLightModelfv) (GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glLightModeli) (GLenum pname, GLint param);
void (WINE_GLAPI *glLightModeliv) (GLenum pname, const GLint* params);
void (WINE_GLAPI *glLightf) (GLenum light, GLenum pname, GLfloat param);
void (WINE_GLAPI *glLightfv) (GLenum light, GLenum pname, const GLfloat* params);
void (WINE_GLAPI *glLighti) (GLenum light, GLenum pname, GLint param);
void (WINE_GLAPI *glLightiv) (GLenum light, GLenum pname, const GLint* params);
void (WINE_GLAPI *glLineStipple) (GLint factor, GLushort pattern);
void (WINE_GLAPI *glLineWidth) (GLfloat width);
void (WINE_GLAPI *glListBase) (GLuint base);
void (WINE_GLAPI *glLoadIdentity) ();
void (WINE_GLAPI *glLoadMatrixd) (const GLdouble* m);
void (WINE_GLAPI *glLoadMatrixf) (const GLfloat* m);
void (WINE_GLAPI *glLoadName) (GLuint name);
void (WINE_GLAPI *glLogicOp) (GLenum opcode);
void (WINE_GLAPI *glMap1d) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
void (WINE_GLAPI *glMap1f) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
void (WINE_GLAPI *glMap2d) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
void (WINE_GLAPI *glMap2f) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
void (WINE_GLAPI *glMapGrid1d) (GLint un, GLdouble u1, GLdouble u2);
void (WINE_GLAPI *glMapGrid1f) (GLint un, GLfloat u1, GLfloat u2);
void (WINE_GLAPI *glMapGrid2d) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
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