📄 wined3d_types.h
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#define WINED3DUSAGE_DYNAMIC 0x00000200L
#define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400L
#define WINED3DUSAGE_DMAP 0x00004000L
#define WINED3DUSAGE_MASK 0x00004FFFL
#define WINED3DUSAGE_OVERLAY 0x00010000L
#define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
#define WINED3DUSAGE_QUERY_FILTER 0x00020000L
#define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
#define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000L
#define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000L
#define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
#define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
#define WINED3DUSAGE_QUERY_MASK 0x002F8000L
typedef enum _WINED3DSURFTYPE {
SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
SURFACE_XRENDER /* Future dreams: Use XRENDER / EXA / whatever stuff */
} WINED3DSURFTYPE;
#define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002L
#define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000L
#define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000L
#define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
#define WINED3DCAPS2_RESERVED 0x02000000L
#define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000L
#define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000L
#define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
#define WINED3DPRASTERCAPS_DITHER 0x00000001L
#define WINED3DPRASTERCAPS_ROP2 0x00000002L
#define WINED3DPRASTERCAPS_XOR 0x00000004L
#define WINED3DPRASTERCAPS_PAT 0x00000008L
#define WINED3DPRASTERCAPS_ZTEST 0x00000010L
#define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020L
#define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040L
#define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080L
#define WINED3DPRASTERCAPS_FOGTABLE 0x00000100L
#define WINED3DPRASTERCAPS_STIPPLE 0x00000200L
#define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L
#define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L
#define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
#define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
#define WINED3DPRASTERCAPS_ZBIAS 0x00004000L
#define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
#define WINED3DPRASTERCAPS_FOGRANGE 0x00010000L
#define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000L
#define WINED3DPRASTERCAPS_WBUFFER 0x00040000L
#define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000L
#define WINED3DPRASTERCAPS_WFOG 0x00100000L
#define WINED3DPRASTERCAPS_ZFOG 0x00200000L
#define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
#define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000L
#define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
#define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000L
#define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
#define WINED3DPSHADECAPS_COLORFLATMONO 0x000001
#define WINED3DPSHADECAPS_COLORFLATRGB 0x000002
#define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x000004
#define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x000008
#define WINED3DPSHADECAPS_COLORPHONGMONO 0x000010
#define WINED3DPSHADECAPS_COLORPHONGRGB 0x000020
#define WINED3DPSHADECAPS_SPECULARFLATMONO 0x000040
#define WINED3DPSHADECAPS_SPECULARFLATRGB 0x000080
#define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x000100
#define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x000200
#define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x000400
#define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x000800
#define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x001000
#define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x002000
#define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x004000
#define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x008000
#define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x010000
#define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x020000
#define WINED3DPSHADECAPS_FOGFLAT 0x040000
#define WINED3DPSHADECAPS_FOGGOURAUD 0x080000
#define WINED3DPSHADECAPS_FOGPHONG 0x100000
#define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
#define WINED3DPTEXTURECAPS_POW2 0x00000002L
#define WINED3DPTEXTURECAPS_ALPHA 0x00000004L
#define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
#define WINED3DPTEXTURECAPS_BORDER 0x00000010L
#define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020L
#define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
#define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
#define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
#define WINED3DPTEXTURECAPS_PROJECTED 0x00000400L
#define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800L
#define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000L
#define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
#define WINED3DPTEXTURECAPS_MIPMAP 0x00004000L
#define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
#define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
#define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
#define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
#define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
#define WINED3DPTFILTERCAPS_NEAREST 0x00000001
#define WINED3DPTFILTERCAPS_LINEAR 0x00000002
#define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
#define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
#define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
#define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
#define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
#define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define WINED3DVTXPCAPS_TEXGEN 0x00000001L
#define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
#define WINED3DVTXPCAPS_VERTEXFOG 0x00000004L
#define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
#define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
#define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020L
#define WINED3DVTXPCAPS_TWEENING 0x00000040L
#define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
#define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
#define WINED3DCURSORCAPS_COLOR 0x000000001
#define WINED3DCURSORCAPS_LOWRES 0x000000002
#define WINED3DDEVCAPS_FLOATTLVERTEX 0x000000001
#define WINED3DDEVCAPS_SORTINCREASINGZ 0x000000002
#define WINED3DDEVCAPS_SORTDECREASINGZ 0X000000004
#define WINED3DDEVCAPS_SORTEXACT 0x000000008
#define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x000000010
#define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x000000020
#define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x000000040
#define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x000000080
#define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x000000100
#define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x000000200
#define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x000000400
#define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x000000800
#define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x000001000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x000002000
#define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x000004000
#define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x000008000
#define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x000010000
#define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x000020000
#define WINED3DDEVCAPS_HWRASTERIZATION 0x000080000
#define WINED3DDEVCAPS_PUREDEVICE 0x000100000
#define WINED3DDEVCAPS_QUINTICRTPATCHES 0x000200000
#define WINED3DDEVCAPS_RTPATCHES 0x000400000
#define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x000800000
#define WINED3DDEVCAPS_NPATCHES 0x001000000
#define WINED3DLOCK_READONLY 0x0010
#define WINED3DLOCK_NOSYSLOCK 0x0800
#define WINED3DLOCK_NOOVERWRITE 0x1000
#define WINED3DLOCK_DISCARD 0x2000
#define WINED3DLOCK_DONOTWAIT 0x4000
#define WINED3DLOCK_NO_DIRTY_UPDATE 0x8000
#define WINED3DPRESENT_RATE_DEFAULT 0x000000000
#define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define WINED3DPRESENT_INTERVAL_ONE 0x00000001
#define WINED3DPRESENT_INTERVAL_TWO 0x00000002
#define WINED3DPRESENT_INTERVAL_THREE 0x00000004
#define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
#define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define WINED3DMAXUSERCLIPPLANES 32
#define WINED3DCLIPPLANE0 (1 << 0)
#define WINED3DCLIPPLANE1 (1 << 1)
#define WINED3DCLIPPLANE2 (1 << 2)
#define WINED3DCLIPPLANE3 (1 << 3)
#define WINED3DCLIPPLANE4 (1 << 4)
#define WINED3DCLIPPLANE5 (1 << 5)
/* FVF (Flexible Vertex Format) codes */
#define WINED3DFVF_RESERVED0 0x0001
#define WINED3DFVF_POSITION_MASK 0x000E
#define WINED3DFVF_XYZ 0x0002
#define WINED3DFVF_XYZRHW 0x0004
#define WINED3DFVF_XYZB1 0x0006
#define WINED3DFVF_XYZB2 0x0008
#define WINED3DFVF_XYZB3 0x000a
#define WINED3DFVF_XYZB4 0x000c
#define WINED3DFVF_XYZB5 0x000e
#define WINED3DFVF_XYZW 0x4002
#define WINED3DFVF_NORMAL 0x0010
#define WINED3DFVF_PSIZE 0x0020
#define WINED3DFVF_DIFFUSE 0x0040
#define WINED3DFVF_SPECULAR 0x0080
#define WINED3DFVF_TEXCOUNT_MASK 0x0f00
#define WINED3DFVF_TEXCOUNT_SHIFT 8
#define WINED3DFVF_TEX0 0x0000
#define WINED3DFVF_TEX1 0x0100
#define WINED3DFVF_TEX2 0x0200
#define WINED3DFVF_TEX3 0x0300
#define WINED3DFVF_TEX4 0x0400
#define WINED3DFVF_TEX5 0x0500
#define WINED3DFVF_TEX6 0x0600
#define WINED3DFVF_TEX7 0x0700
#define WINED3DFVF_TEX8 0x0800
#define WINED3DFVF_LASTBETA_UBYTE4 0x1000
#define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
#define WINED3DFVF_RESERVED2 0x6000
#define WINED3DFVF_TEXTUREFORMAT1 3
#define WINED3DFVF_TEXTUREFORMAT2 0
#define WINED3DFVF_TEXTUREFORMAT3 1
#define WINED3DFVF_TEXTUREFORMAT4 2
#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)
#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
/* Clear flags */
#define WINED3DCLEAR_TARGET 0x00000001
#define WINED3DCLEAR_ZBUFFER 0x00000002
#define WINED3DCLEAR_STENCIL 0x00000004
/* Stream source flags */
#define WINED3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
#define WINED3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
/* SetPrivateData flags */
#define WINED3DSPD_IUNKNOWN 0x00000001
/* IWineD3D::CreateDevice behaviour flags */
#define WINED3DCREATE_FPU_PRESERVE 0x00000002
#define WINED3DCREATE_PUREDEVICE 0x00000010
#define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
#define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
#define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
#define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
#define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
/* VTF defines */
#define WINED3DDMAPSAMPLER 0x100
#define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
#define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
#define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
#define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
/* DirectDraw types */
typedef struct _WINEDDCOLORKEY
{
DWORD dwColorSpaceLowValue; /* low boundary of color space that is to
* be treated as Color Key, inclusive
*/
DWORD dwColorSpaceHighValue; /* high boundary of color space that is
* to be treated as Color Key, inclusive
*/
} WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
typedef struct _WINEDDBLTFX
{
DWORD dwSize; /* size of structure */
DWORD dwDDFX; /* FX operations */
DWORD dwROP; /* Win32 raster operations */
DWORD dwDDROP; /* Raster operations new for DirectDraw */
DWORD dwRotationAngle; /* Rotation angle for blt */
DWORD dwZBufferOpCode; /* ZBuffer compares */
DWORD dwZBufferLow; /* Low limit of Z buffer */
DWORD dwZBufferHigh; /* High limit of Z buffer */
DWORD dwZBufferBaseDest; /* Destination base value */
DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
union
{
DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
struct IWineD3DSurface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
} DUMMYUNIONNAME1;
DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
union
{
DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
struct IWineD3DSurface *lpDDSZBufferSrc;/* Surface to use as Z buffer for src */
} DUMMYUNIONNAME2;
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
union
{
DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
} DUMMYUNIONNAME3;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union
{
DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
} DUMMYUNIONNAME4;
union
{
DWORD dwFillColor; /* color in RGB or Palettized */
DWORD dwFillDepth; /* depth value for z-buffer */
DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
struct IWineD3DSurface *lpDDSPattern; /* Surface to use as pattern */
} DUMMYUNIONNAME5;
WINEDDCOLORKEY ddckDestColorkey; /* DestColorkey override */
WINEDDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
} WINEDDBLTFX,*LPWINEDDBLTFX;
typedef struct _WINEDDOVERLAYFX
{
DWORD dwSize; /* size of structure */
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
DWORD dwAlphaEdgeBlend; /* Constant to use as alpha for edge blend */
DWORD dwReserved;
DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
union
{
DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
struct IWineD3DSurface *lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
} DUMMYUNIONNAME1;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union
{
DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
struct IWineD3DSurface *lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
} DUMMYUNIONNAME2;
WINEDDCOLORKEY dckDestColorkey; /* DestColorkey override *
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