📄 wined3d_types.h
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/*
* Direct3D wine types include file
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Stefan D鰏inger
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINED3D_TYPES_H
#define __WINE_WINED3D_TYPES_H
typedef DWORD WINED3DCOLOR;
typedef enum _WINED3DLIGHTTYPE {
WINED3DLIGHT_POINT = 1,
WINED3DLIGHT_SPOT = 2,
WINED3DLIGHT_DIRECTIONAL = 3,
WINED3DLIGHT_PARALLELPOINT = 4, /* D3D7 */
WINED3DLIGHT_GLSPOT = 5, /* D3D7 */
WINED3DLIGHT_FORCE_DWORD = 0x7fffffff
} WINED3DLIGHTTYPE;
typedef enum _WINED3DPRIMITIVETYPE {
WINED3DPT_POINTLIST = 1,
WINED3DPT_LINELIST = 2,
WINED3DPT_LINESTRIP = 3,
WINED3DPT_TRIANGLELIST = 4,
WINED3DPT_TRIANGLESTRIP = 5,
WINED3DPT_TRIANGLEFAN = 6,
WINED3DPT_FORCE_DWORD = 0x7fffffff
} WINED3DPRIMITIVETYPE;
typedef struct _WINED3DCOLORVALUE {
float r;
float g;
float b;
float a;
} WINED3DCOLORVALUE;
typedef struct _WINED3DVECTOR {
float x;
float y;
float z;
} WINED3DVECTOR;
typedef struct _WINED3DMATRIX {
union {
struct {
float _11, _12, _13, _14;
float _21, _22, _23, _24;
float _31, _32, _33, _34;
float _41, _42, _43, _44;
} DUMMYSTRUCTNAME;
float m[4][4];
} DUMMYUNIONNAME;
} WINED3DMATRIX;
typedef struct _WINED3DRECT {
LONG x1;
LONG y1;
LONG x2;
LONG y2;
} WINED3DRECT;
typedef struct _WINED3DLIGHT {
WINED3DLIGHTTYPE Type;
WINED3DCOLORVALUE Diffuse;
WINED3DCOLORVALUE Specular;
WINED3DCOLORVALUE Ambient;
WINED3DVECTOR Position;
WINED3DVECTOR Direction;
float Range;
float Falloff;
float Attenuation0;
float Attenuation1;
float Attenuation2;
float Theta;
float Phi;
} WINED3DLIGHT;
typedef struct _WINED3DMATERIAL {
WINED3DCOLORVALUE Diffuse;
WINED3DCOLORVALUE Ambient;
WINED3DCOLORVALUE Specular;
WINED3DCOLORVALUE Emissive;
float Power;
} WINED3DMATERIAL;
typedef struct _WINED3DVIEWPORT {
DWORD X;
DWORD Y;
DWORD Width;
DWORD Height;
float MinZ;
float MaxZ;
} WINED3DVIEWPORT;
typedef struct _WINED3DGAMMARAMP {
WORD red [256];
WORD green[256];
WORD blue [256];
} WINED3DGAMMARAMP;
typedef struct _WINED3DLINEPATTERN {
WORD wRepeatFactor;
WORD wLinePattern;
} WINED3DLINEPATTERN;
#define WINED3D_VSHADER_MAX_CONSTANTS 96
#define WINED3D_PSHADER_MAX_CONSTANTS 32
typedef struct _WINED3DVECTOR_3 {
float x;
float y;
float z;
} WINED3DVECTOR_3;
typedef struct _WINED3DVECTOR_4 {
float x;
float y;
float z;
float w;
} WINED3DVECTOR_4;
typedef struct WINED3DSHADERVECTOR {
float x;
float y;
float z;
float w;
} WINED3DSHADERVECTOR;
typedef struct WINED3DSHADERSCALAR {
float x;
} WINED3DSHADERSCALAR;
typedef WINED3DSHADERVECTOR WINEVSHADERCONSTANTS8[WINED3D_VSHADER_MAX_CONSTANTS];
typedef struct VSHADERDATA {
/** Run Time Shader Function Constants */
/*D3DXBUFFER* constants;*/
WINEVSHADERCONSTANTS8 C;
/** Shader Code as char ... */
CONST DWORD* code;
UINT codeLength;
} VSHADERDATA;
/** temporary here waiting for buffer code */
typedef struct VSHADERINPUTDATA {
WINED3DSHADERVECTOR V[17];
} WINEVSHADERINPUTDATA;
/** temporary here waiting for buffer code */
typedef struct VSHADEROUTPUTDATA {
WINED3DSHADERVECTOR oPos;
WINED3DSHADERVECTOR oD[2];
WINED3DSHADERVECTOR oT[8];
WINED3DSHADERVECTOR oFog;
WINED3DSHADERVECTOR oPts;
} WINEVSHADEROUTPUTDATA;
typedef WINED3DSHADERVECTOR WINEPSHADERCONSTANTS8[WINED3D_PSHADER_MAX_CONSTANTS];
typedef struct PSHADERDATA {
/** Run Time Shader Function Constants */
/*D3DXBUFFER* constants;*/
WINEPSHADERCONSTANTS8 C;
/** Shader Code as char ... */
CONST DWORD* code;
UINT codeLength;
} PSHADERDATA;
/** temporary here waiting for buffer code */
typedef struct PSHADERINPUTDATA {
WINED3DSHADERVECTOR V[2];
WINED3DSHADERVECTOR T[8];
WINED3DSHADERVECTOR S[16];
/*D3DSHADERVECTOR R[12];*/
} WINEPSHADERINPUTDATA;
/** temporary here waiting for buffer code */
typedef struct PSHADEROUTPUTDATA {
WINED3DSHADERVECTOR oC[4];
WINED3DSHADERVECTOR oDepth;
} WINEPSHADEROUTPUTDATA;
/*****************************************************************************
* WineD3D Structures to be used when d3d8 and d3d9 are incompatible
*/
typedef enum _WINED3DDEVTYPE {
WINED3DDEVTYPE_HAL = 1,
WINED3DDEVTYPE_REF = 2,
WINED3DDEVTYPE_SW = 3,
WINED3DDEVTYPE_NULLREF = 4,
WINED3DDEVTYPE_FORCE_DWORD = 0xffffffff
} WINED3DDEVTYPE;
typedef enum _WINED3DDEGREETYPE {
WINED3DDEGREE_LINEAR = 1,
WINED3DDEGREE_QUADRATIC = 2,
WINED3DDEGREE_CUBIC = 3,
WINED3DDEGREE_QUINTIC = 5,
WINED3DDEGREE_FORCE_DWORD = 0x7fffffff
} WINED3DDEGREETYPE;
#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
typedef enum _WINED3DFORMAT {
WINED3DFMT_UNKNOWN = 0,
WINED3DFMT_R8G8B8 = 20,
WINED3DFMT_A8R8G8B8 = 21,
WINED3DFMT_X8R8G8B8 = 22,
WINED3DFMT_R5G6B5 = 23,
WINED3DFMT_X1R5G5B5 = 24,
WINED3DFMT_A1R5G5B5 = 25,
WINED3DFMT_A4R4G4B4 = 26,
WINED3DFMT_R3G3B2 = 27,
WINED3DFMT_A8 = 28,
WINED3DFMT_A8R3G3B2 = 29,
WINED3DFMT_X4R4G4B4 = 30,
WINED3DFMT_A2B10G10R10 = 31,
WINED3DFMT_A8B8G8R8 = 32,
WINED3DFMT_X8B8G8R8 = 33,
WINED3DFMT_G16R16 = 34,
WINED3DFMT_A2R10G10B10 = 35,
WINED3DFMT_A16B16G16R16 = 36,
WINED3DFMT_A8P8 = 40,
WINED3DFMT_P8 = 41,
WINED3DFMT_L8 = 50,
WINED3DFMT_A8L8 = 51,
WINED3DFMT_A4L4 = 52,
WINED3DFMT_V8U8 = 60,
WINED3DFMT_L6V5U5 = 61,
WINED3DFMT_X8L8V8U8 = 62,
WINED3DFMT_Q8W8V8U8 = 63,
WINED3DFMT_V16U16 = 64,
WINED3DFMT_W11V11U10 = 65,
WINED3DFMT_A2W10V10U10 = 67,
WINED3DFMT_UYVY = WINEMAKEFOURCC('U', 'Y', 'V', 'Y'),
WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y', 'U', 'Y', '2'),
WINED3DFMT_DXT1 = WINEMAKEFOURCC('D', 'X', 'T', '1'),
WINED3DFMT_DXT2 = WINEMAKEFOURCC('D', 'X', 'T', '2'),
WINED3DFMT_DXT3 = WINEMAKEFOURCC('D', 'X', 'T', '3'),
WINED3DFMT_DXT4 = WINEMAKEFOURCC('D', 'X', 'T', '4'),
WINED3DFMT_DXT5 = WINEMAKEFOURCC('D', 'X', 'T', '5'),
WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M', 'E', 'T', '1'),
WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G', 'R', 'G', 'B'),
WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R', 'G', 'B', 'G'),
WINED3DFMT_D16_LOCKABLE = 70,
WINED3DFMT_D32 = 71,
WINED3DFMT_D15S1 = 73,
WINED3DFMT_D24S8 = 75,
WINED3DFMT_D24X8 = 77,
WINED3DFMT_D24X4S4 = 79,
WINED3DFMT_D16 = 80,
WINED3DFMT_L16 = 81,
WINED3DFMT_D32F_LOCKABLE = 82,
WINED3DFMT_D24FS8 = 83,
WINED3DFMT_VERTEXDATA = 100,
WINED3DFMT_INDEX16 = 101,
WINED3DFMT_INDEX32 = 102,
WINED3DFMT_Q16W16V16U16 = 110,
/* Floating point formats */
WINED3DFMT_R16F = 111,
WINED3DFMT_G16R16F = 112,
WINED3DFMT_A16B16G16R16F = 113,
/* IEEE formats */
WINED3DFMT_R32F = 114,
WINED3DFMT_G32R32F = 115,
WINED3DFMT_A32B32G32R32F = 116,
WINED3DFMT_CxV8U8 = 117,
WINED3DFMT_FORCE_DWORD = 0xFFFFFFFF
} WINED3DFORMAT;
typedef enum _WINED3DRENDERSTATETYPE {
WINED3DRS_TEXTUREHANDLE = 1, /* d3d7 */
WINED3DRS_ANTIALIAS = 2, /* d3d7 */
WINED3DRS_TEXTUREADDRESS = 3, /* d3d7 */
WINED3DRS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
WINED3DRS_WRAPU = 5, /* d3d7 */
WINED3DRS_WRAPV = 6, /* d3d7 */
WINED3DRS_ZENABLE = 7,
WINED3DRS_FILLMODE = 8,
WINED3DRS_SHADEMODE = 9,
WINED3DRS_LINEPATTERN = 10, /* d3d7, d3d8 */
WINED3DRS_MONOENABLE = 11, /* d3d7 */
WINED3DRS_ROP2 = 12, /* d3d7 */
WINED3DRS_PLANEMASK = 13, /* d3d7 */
WINED3DRS_ZWRITEENABLE = 14,
WINED3DRS_ALPHATESTENABLE = 15,
WINED3DRS_LASTPIXEL = 16,
WINED3DRS_TEXTUREMAG = 17, /* d3d7 */
WINED3DRS_TEXTUREMIN = 18, /* d3d7 */
WINED3DRS_SRCBLEND = 19,
WINED3DRS_DESTBLEND = 20,
WINED3DRS_TEXTUREMAPBLEND = 21, /* d3d7 */
WINED3DRS_CULLMODE = 22,
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