📄 bank.c
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/*
* FreeLoader
* Copyright (C) 1998-2003 Brian Palmer <brianp@sginet.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <freeldr.h>
#if 0 /* This stuff isn't used and as far as I'm concerned it can go - GvG */
U32 CurrentMemoryBank = 0;
VOID VideoSetMemoryBank(U16 BankNumber)
{
if (CurrentMemoryBank != BankNumber)
{
BiosVesaSetBank(BankNumber);
CurrentMemoryBank = BankNumber;
}
}
U32 VideoGetMemoryBankForPixel(U32 X, U32 Y)
{
U32 Bank;
U32 MemoryPos;
U32 BankSize;
U32 BytesPerPixel;
//BytesPerPixel = ROUND_UP(VesaVideoModeInformation.BitsPerPixel, 8) / 8;
BytesPerPixel = (VesaVideoModeInformation.BitsPerPixel + 7) >> 3;
MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X * BytesPerPixel);
//BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
BankSize = VesaVideoModeInformation.WindowGranularity << 10;
Bank = MemoryPos / BankSize;
return Bank;
}
U32 VideoGetMemoryBankForPixel16(U32 X, U32 Y)
{
U32 Bank;
U32 MemoryPos;
U32 BankSize;
MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X / 2);
//BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
BankSize = VesaVideoModeInformation.WindowGranularity << 10;
Bank = MemoryPos / BankSize;
return Bank;
}
U32 VideoGetBankOffsetForPixel(U32 X, U32 Y)
{
U32 BankOffset;
U32 MemoryPos;
U32 BankSize;
U32 BytesPerPixel;
//BytesPerPixel = ROUND_UP(VesaVideoModeInformation.BitsPerPixel, 8) / 8;
BytesPerPixel = (VesaVideoModeInformation.BitsPerPixel + 7) >> 3;
MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X * BytesPerPixel);
//BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
BankSize = VesaVideoModeInformation.WindowGranularity << 10;
BankOffset = MemoryPos % BankSize;
return BankOffset;
}
U32 VideoGetBankOffsetForPixel16(U32 X, U32 Y)
{
U32 BankOffset;
U32 MemoryPos;
U32 BankSize;
MemoryPos = (Y * VideoGetBytesPerScanLine()) + (X / 2);
//BankSize = VesaVideoModeInformation.WindowGranularity * 1024;
BankSize = VesaVideoModeInformation.WindowGranularity << 10;
BankOffset = MemoryPos % BankSize;
return BankOffset;
}
U32 VideoGetOffScreenMemoryOffsetForPixel(U32 X, U32 Y)
{
U32 MemoryPos;
U32 BytesPerPixel;
//BytesPerPixel = ROUND_UP(VesaVideoModeInformation.BitsPerPixel, 8) / 8;
BytesPerPixel = (VesaVideoModeInformation.BitsPerPixel + 7) >> 3;
MemoryPos = (Y * VesaVideoModeInformation.BytesPerScanLine) + (X * BytesPerPixel);
return MemoryPos;
}
#endif
VOID VideoCopyOffScreenBufferToVRAM(VOID)
{
MachVideoCopyOffScreenBufferToVRAM(VideoOffScreenBuffer);
}
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