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Last minute notes for TCHK 2.1:

  Just a couple of quick notes that didn't make it into the documentation.

    - The file list in the documentation is not accurate. Refer to the
      file PACKING.LST for the most up to date list of files

    - TCHK 2.1 is distributed in 3 parts:

            TCHK21.ZIP      - Documentation, Library, Header and Support files
            TCHK21EX.ZIP    - Examples for TCHK 2.1 (source and executables)
            TCHK21NG.ZIP    - Norton Guide for TCHK 2.1

    - In addition to those benefits listed in the documentation,
      registered users will also receive the source to the Norton Guide
      for TCHK 2.1

    - The file TCHKS.CFG is a configuration file for TCHK for the command
      line compiler. Since the .TC format for 2.0 is not compatible with
      the 1.5 version, TCHKS.CFG is included for your convenience. Note
      that TCHKS.CFG was created with Borland's utility TCCONFIG.EXE
      operating on TCHKS.TC. The resulting file had all -D options removed
      from it (Compiler Defines). See the documentation for the data types
      byte, word and bboolean for more information.

    - TCHK 2.1 should work with Turbo C 1.5 as well as 2.0. The only
      changes made from TC 1.5 to 2.0 were debugging and compiler/linker
      speed. The actual libraries have not been changed (except for some
      minor bug fixes). I have not personally tested this, but several
      people have inquired and after telling them it should work I never
      heard from them again. Borland did not change any object/library
      file formats from 1.5 to 2.0, so everything should be kosher. Patches
      for the 1.5 libraries still work with the 2.0 libraries, so TCHK
      should be compatible also.

    - Due to some problems with the mouse on my system, I have not been
      able to fully test all the mouse functions. Fortunately, the demo
      was compiled before any of these problems started appearing, so
      it should be fine. However, due to an oversight on my part,
      the mouse functions are not fully documented. Each individual
      function is documented, but programming a mouse in general is not
      explained to my satisfaction. Microsoft Press has recently released
      a book about mouse programming which I recommend for you serious
      rodent fans. For those of you without MS's book, see the end of this
      file for some general explanations of how the mouse works. By the
      next release the mouse functions will be expanded to provide greater
      support, especially during text modes since dealing with the cells
      per character is annoying.

      Note that this is not intended as a mouse manual, but rather
      a brief outline.

    - A full blown demo of pretty much all the features of TCHK is in
      the works, but is not yet ready for distribution and will not be
      found with TCHK 2.1. See the examples provided in TCHK21EX.ZIP for
      some smaller samples.

    - Customized versions of TCHK for specialized applications can be
      provided on request for a modest fee. Please contact me for further
      information



        Howard Kapustein

        Author of TCHK





MOUSE INTERFACE
===============

I. Screen Modes

    The screen mode defines the number of pixels on the screen and the
    types of objects that appear on the screen. The available screen
    modes depend on the type of display adapter you have in your
    computer. The following table lists these screen modes and adapters
    that support them:
                            Virtual                     
            Display         Screen          Cell        Bits/Pixel
    Mode    Adapter         (X x Y)         Size        (Graphics Modes)
    --------------------------------------------------------------------
     0      CGA,EGA,3270    640x200         16x8            --
     1      CGA,EGA,3270    640x200         16x8            --
     2      CGA,EGA,3270    640x200         8x8             --
     3      CGA,EGA,3270    640x200         8x1             --
     4      CGA,EGA,3270    640x200         2x1             2
     5      CGA,EGA,3270    640x200         2x1             2
     6      CGA,EGA,3270    640x200         1x1             1
     7      MDA,EGA,3270    640x200         8x8             --
     D      EGA             Not supported
     E      EGA             640x200         1x1             1
     F      EGA             640x350         1x1             1
    *10     EGA             640x350         1x1             1
     30     3270            720x350         1x1             1
            Hercules        720x348         1x1             1

    Mode values are hex (0x...)
    3270 = IBM All Points Addressable Graphics Adapter (3270 PC)

    The mouse software should support other video modes, but I only
    have documentation for these modes. This is not intended to be a
    mouse manual, just a brief outline.
 
    * = Mouse will not display properly in this mode on an EGA card
        with only 64K RAM; 128K RAM is needed

II. Virtual Screen

    The mouse operates on the computer's screen as if it were a virtual
    screen. The "Virtual Screen" column in the table above gives the
    number of horizontal and vertical virtual points for each supported
    screen mode. Whenever INT 0x10 is called to change the screen mode,
    the mouse software intercepts the call and determines which virtual
    screen to use. The mouse software also reads the screen mode and
    chooses the appropriate virtual screen whenever ismouse() is called
    to reset default parameters values in the mouse software.
 
    Regardless of the screen mode, the software uses a pair of virtual
    screen coordinates to locate an object on the screen. Each pair of
    coordinates defines a point on the virtual screen.

    Many mouse functions take virtual screen coordinates as input, or
    return them as output. Whenever you refer to a pixel or character in
    a mouse function, make sure that the horizontal and vertical
    coordinates are the correct values for the given screen mode. If you
    supply an incorrect value, the function rounds the value down before
    continuing. The mouse functions always return correct vlaues for the
    given screen mode.

    1. Graphics Modes 6, E, F, 10, 30 and Hercules

        Each point in the virtual screen has a one-to-one correspondence
        with each pixel on the screen. The full range of coordinates in
        the "Virtual Screen" column is permitted.
 
    2. Graphics Modes 4 and 5

        The screen has half the number of pixels that it has in the
        other graphics modes. To compensate, the mouse software uses
        only even-numbered horizontal coordinates. This means that every
        other point in the virtual screen corresponds to a pixel.

    3. Text Modes 2,3 and 7

        Each character is an 8- by 8-pixel group (see the "Cell Size"
        column in the table above).

        Because the mouse software cannot access individual pixels in a
        character, it uses the coordinates of the pixel in the upper
        left corner of the character for the character's location. Since
        each character is an 8- by 8-pixel group, both the horizontal
        and vertical coordinates are multiples of 8. On a standard 80
        column by 25 line screen, the virtual coorindates will range
        from 0,0 (upper left corner) to 632,192 (lower right corner).

    4. Text Modes 0 and 1

        Each character is a 16- by 8-pixel group (see the "Cell Size"
        column in the table above). See II.3. ("Text Modes 2,3 and 7")
        for more details.

III. Graphics Cursor "Hot Spot"

    Whenever a mouse functions refers to the graphics cursor location,
    it gives the point on the virtual screen that lies directly under
    the cursor's "hot spot". The hot spot is the point in the cursor
    block that the mouse software uses to determine the cursor
    coordinates. The coorindates can be within the range -16 to 16;
    however, in modes 4 and 5, the horizontal coordinate must be an even
    number. In all graphics modes, the coordinates are relative to the
    upper left corner of the cursor block.

IV. Software Text Cursor

    Using MCursorText() the cursor in text modes can be changed. If the
    software cursor is used, the 16 bits of screen data are illustrated
    below:

      bit 

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