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📄 gperf.bor

📁 ace开发环境 用来开发网络程序 其运用了设计模式、多平台、C++等多种知识
💻 BOR
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# Makefile for building the gperf exe with Borland C++ Make

NAME = gperf

NO_FULL_PATH=1

OBJFILES = \
	$(OBJDIR)\Bool_Array.$(OBJ_EXT) \
	$(OBJDIR)\Gen_Perf.$(OBJ_EXT) \
	$(OBJDIR)\gperf.$(OBJ_EXT) \
	$(OBJDIR)\Hash_Table.$(OBJ_EXT) \
	$(OBJDIR)\Iterator.$(OBJ_EXT) \
	$(OBJDIR)\Key_List.$(OBJ_EXT) \
	$(OBJDIR)\List_Node.$(OBJ_EXT) \
	$(OBJDIR)\Options.$(OBJ_EXT) \
	$(OBJDIR)\Vectors.$(OBJ_EXT) \
	$(OBJDIR)\Version.$(OBJ_EXT)

LFLAGS = \
        -L"." \
        -j"."  \
        -L"..\..\..\lib" \
        -j"..\..\..\lib" 

LIBFILES = \
	ACE$(LIB_DECORATOR).lib \
	$(DUMMY_VALUE_NOT_ENDING_IN_BACKSLASH)

!ifdef STATIC
LIB_FLAGS = \
        -DACE_AS_STATIC_LIBS
!else
!endif

CFLAGS = \
	-I"..\..\.." \
	$(LIB_FLAGS) \
	$(DLL_FLAGS)

CPPDIR = .
CDIR   = .

INCDIR_NAME = stage-24190\ACE_wrappers\apps\gperf\src

#
# Override defaults in outputdir.bor
#
INSTALL_THIS_TARGET = 1

INCLUDES_INSTALL=1

# We use BINDIR for install instead of BASE_BINDIR, because
# this is the location for all scripts too.
BINDIR = ..\..\..\bin

!include <$(ACE_ROOT)\include\makeinclude\build_exe.bor>

includes_install: $(INCLUDES)
	-@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\.
	-&copy /Y Bool_Array.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Bool_Array.h 1> NUL
	-@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\.
	-&copy /Y Gen_Perf.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Gen_Perf.h 1> NUL
	-@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\.
	-&copy /Y Hash_Table.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Hash_Table.h 1> NUL
	-@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\.
	-&copy /Y Iterator.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Iterator.h 1> NUL
	-@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\.
	-&copy /Y Key_List.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Key_List.h 1> NUL
	-@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\.
	-&copy /Y List_Node.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\List_Node.h 1> NUL
	-@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\.
	-&copy /Y Options.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Options.h 1> NUL
	-@if not exist $(INSTALL_DIR)\include\$(INCDIR_NAME)\. mkdir $(INSTALL_DIR)\include\$(INCDIR_NAME)\.
	-&copy /Y Vectors.h $(INSTALL_DIR)\include\$(INCDIR_NAME)\Vectors.h 1> NUL

realclean:
        @-rem

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