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📄 blob.h

📁 ace开发环境 用来开发网络程序 其运用了设计模式、多平台、C++等多种知识
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/* -*- C++ -*- */// $Id: Blob.h 60688 2004-09-24 14:42:42Z shuston $//============================================================================//// = LIBRARY//    JAWS//// = FILENAME//    Blob.h//// = DESCRIPTION//     This is the ACE_Blob class, which is the API for doing file//     uploads/downloads.//// = AUTHOR//    Prashant Jain and Sumedh Mungee////============================================================================#ifndef ACE_BLOB_H#define ACE_BLOB_H#include "ace/config-all.h"#if !defined (ACE_LACKS_PRAGMA_ONCE)# pragma once#endif /* ACE_LACKS_PRAGMA_ONCE */#include "ace/INET_Addr.h"#include "ace/Svc_Handler.h"#include "ace/SOCK_Connector.h"#include "ace/Connector.h"#include "ace/Message_Block.h"#include "Blob_Handler.h"class ACE_Blob  // = TITLE  //     Blob is intended to provide application API to  //     classes that wish to do network i/o at a very  //     high level of abstraction.  //  // = This class provides the ability to retrieve data from  //   the network, of specified length and offset, and potentially  //   use any protocol "under the hood" to do so. It currently  //   uses HTTP. See Blob_Handler also.{public:  ACE_Blob (void);  ~ACE_Blob (void);  int open (const ACE_TCHAR *filename,            const ACE_TCHAR *hostname = ACE_DEFAULT_SERVER_HOST,            u_short port = 80);  // initializes the class with the given filename, hostname and port.  // it should be called with the filename, before any read/write calls  int read (ACE_Message_Block *mb, size_t length, size_t offset);  // starts a connection, and reads a file from the server,  //   of length and offset as specified, into Message_Block mb  //   The message block should have capacity to hold length number  //   of bytes  int write (ACE_Message_Block *mb, size_t length, size_t offset);  // starts a connection, and writes a file to the server,  //   of length and offset as specified, from Message_Block mb  //   thus the message block should contain atleast length + offset  //   bytes of data  int close ();  // Frees memory allocated for filename.private:  ACE_INET_Addr inet_addr_;  // store the internet address of the server  ACE_TCHAR *filename_;  // The filename  ACE_Connector<ACE_Blob_Handler, ACE_SOCK_CONNECTOR> connector_;  // The connector endpoint to initiate the client connection};#endif /* ACE_BLOB_H */

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