test_timeout.cpp
来自「ace开发环境 用来开发网络程序 其运用了设计模式、多平台、C++等多种知识」· C++ 代码 · 共 130 行
CPP
130 行
// $Id: test_timeout.cpp// ============================================================================//// = LIBRARY// examples//// = FILENAME// test_timeout.cpp//// = DESCRIPTION//// This example application shows how to write event loops that// handle events for some fixed amount of time. Note that any// thread in the Proactor thread pool can call back the handler. On// POSIX4 systems, this test works only with POSIX_SIG_Proactor,// which can work with multiple threads.//// = AUTHOR// Irfan Pyarali and Alexander Babu Arulanthu//// ============================================================================#include "ace/Proactor.h"#include "ace/Task.h"#include "ace/Atomic_Op.h"#include "ace/OS_NS_sys_time.h"#include "ace/OS_NS_unistd.h"#include "ace/OS_main.h"ACE_RCSID(Proactor, test_timeout, "$Id: test_timeout.cpp 78634 2007-06-28 14:14:06Z johnnyw $")#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS) // This only works on Win32 platforms and on Unix platforms supporting // POSIX aio calls.class Timeout_Handler : public ACE_Handler{ // = TITLE // Generic timeout handler.public: Timeout_Handler (void) : start_time_ (ACE_OS::gettimeofday ()) { } virtual void handle_time_out (const ACE_Time_Value &tv, const void *arg) { // Print out when timeouts occur. ACE_DEBUG ((LM_DEBUG, "(%t) %d timeout occurred for %s @ %d.\n", ++count_, (char *) arg, (tv - this->start_time_).sec ())); // Sleep for a while ACE_OS::sleep (4); }private: ACE_Atomic_Op <ACE_SYNCH_MUTEX, int> count_; // Number of the timer event. ACE_Time_Value start_time_; // Starting time of the test.};class Worker : public ACE_Task <ACE_NULL_SYNCH>{public: int svc (void) { // Handle events for 13 seconds. ACE_Time_Value run_time (13); ACE_DEBUG ((LM_DEBUG, "(%t):Starting svc routine\n")); if (ACE_Proactor::run_event_loop(run_time) == -1) ACE_ERROR_RETURN ((LM_ERROR, "(%t):%p.\n", "Worker::svc"), -1); ACE_DEBUG ((LM_DEBUG, "(%t) work complete\n")); return 0; }};intACE_TMAIN (int, ACE_TCHAR *[]){ Timeout_Handler handler; // Register a 2 second timer. ACE_Time_Value foo_tv (2); if (ACE_Proactor::instance ()->schedule_timer (handler, (void *) "Foo", ACE_Time_Value::zero, foo_tv) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "schedule_timer"), -1); // Register a 3 second timer. ACE_Time_Value bar_tv (3); if (ACE_Proactor::instance ()->schedule_timer (handler, (void *) "Bar", ACE_Time_Value::zero, bar_tv) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "schedule_timer"), -1); Worker worker; if (worker.activate (THR_NEW_LWP, 10) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p.\n", "main"), -1); ACE_Thread_Manager::instance ()->wait (); return 0;}#else /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */intACE_TMAIN (int, ACE_TCHAR *[]){ ACE_DEBUG ((LM_DEBUG, "This example is multithreaded version of test_timeout_st.cpp\n" "This doesnt work on this platform !!!\n")); return 1;}#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */
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