test_multiple_loops.cpp
来自「ace开发环境 用来开发网络程序 其运用了设计模式、多平台、C++等多种知识」· C++ 代码 · 共 141 行
CPP
141 行
// $Id: test_multiple_loops.cpp 78634 2007-06-28 14:14:06Z johnnyw $// ============================================================================//// = LIBRARY// examples//// = FILENAME// test_multiple_loops.cpp//// = DESCRIPTION//// This example application shows how to write programs that// combine the Proactor and Reactor event loops. This is possible// only on WIN32 platform.//// = AUTHOR// Irfan Pyarali//// ============================================================================#include "ace/Task.h"#include "ace/Proactor.h"#include "ace/WIN32_Proactor.h"#include "ace/Atomic_Op.h"#include "ace/OS_NS_unistd.h"ACE_RCSID(Proactor, test_multiple_loops, "$Id: test_multiple_loops.cpp 78634 2007-06-28 14:14:06Z johnnyw $")#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)class Timeout_Handler : public ACE_Handler, public ACE_Event_Handler{ // = TITLE // Generic timeout handler.public: Timeout_Handler (void) { } // This is called by the Proactor. This is declared in ACE_Handler. virtual void handle_time_out (const ACE_Time_Value &tv, const void *arg) { // Print out when timeouts occur. ACE_DEBUG ((LM_DEBUG, "(%t) %d timeout occurred for %s @ %d.\n", ++count_, (char *) arg, tv.sec ())); // Since there is only one thread that can do the timeouts in // Reactor, lets keep the handle_timeout short for that // thread. if (ACE_OS::strcmp ((char *) arg, "Proactor") == 0) // Sleep for a while ACE_OS::sleep (1); } // This method is declared in ACE_Event_Handler. virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg) { this->handle_time_out (tv, arg); return 0; }private: ACE_Atomic_Op <ACE_Thread_Mutex, int> count_;};class Worker : public ACE_Task <ACE_NULL_SYNCH>{public: // Thread fuction. int svc (void) { ACE_DEBUG ((LM_DEBUG, "(%t) Worker started\n")); // Handle events for 13 seconds. ACE_Time_Value run_time (13); // Try to become the owner ACE_Reactor::instance ()->owner (ACE_Thread::self ()); if (ACE_Reactor::run_event_loop (run_time) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p.\n", "Worker::svc"), -1); else ACE_DEBUG ((LM_DEBUG, "(%t) work complete\n")); return 0; }};intACE_TMAIN (int, ACE_TCHAR *[]){ Timeout_Handler handler; ACE_WIN32_Proactor win32_proactor (0, 1); ACE_Proactor proactor (&win32_proactor, 0, 0); ACE_Reactor::instance ()->register_handler (proactor.implementation ()); // Register a 2 second timer. ACE_Time_Value foo_tv (2); if (proactor.schedule_timer (handler, (void *) "Proactor", ACE_Time_Value::zero, foo_tv) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "schedule_timer"), -1); // Register a 3 second timer. ACE_Time_Value bar_tv (3); if (ACE_Reactor::instance ()->schedule_timer (&handler, (void *) "Reactor", ACE_Time_Value::zero, bar_tv) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "schedule_timer"), -1); Worker worker; if (worker.activate (THR_NEW_LWP, 10) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p.\n", "main"), -1); ACE_Thread_Manager::instance ()->wait (); // Remove from reactor ACE_Reactor::instance ()->remove_handler (&proactor, ACE_Event_Handler::DONT_CALL); return 0;}#elseintACE_TMAIN (int, ACE_TCHAR *[]){ return 0;}#endif /* ACE_HAS_WIN32_OVERLAPPED_IO */
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