spipe-acceptor.h

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/* -*- C++ -*- */// $Id: SPIPE-acceptor.h 77308 2007-02-21 22:34:47Z shuston $#ifndef SP_ACCEPTOR_H#define SP_ACCEPTOR_H#include "ace/Svc_Handler.h"#include "ace/Service_Config.h"#if !defined (ACE_LACKS_PRAGMA_ONCE)# pragma once#endif /* ACE_LACKS_PRAGMA_ONCE */#include "ace/Acceptor.h"#include "ace/SPIPE_Stream.h"#include "ace/SPIPE_Acceptor.h"#include "ace/Asynch_IO.h"// This only works on Win32 platforms and on Unix platforms// supporting POSIX aio calls.#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)// This is the class that does the work once the ACE_Oneshot_Acceptor// has accepted a connection.class Svc_Handler : public ACE_Svc_Handler <ACE_SPIPE_STREAM, ACE_NULL_SYNCH>, public ACE_Handler{public:  Svc_Handler (void);  ~Svc_Handler (void);  virtual int open (void *);  virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);  // This is called when asynchronous read from the socket complete  // Handle data from the client.private:  ACE_Asynch_Read_Stream ar_;  ACE_Message_Block mb_;};class IPC_Server : public ACE_Oneshot_Acceptor<Svc_Handler, ACE_SPIPE_ACCEPTOR>{public:  IPC_Server (void);  ~IPC_Server (void);  // = Dynamic linking hooks.  virtual int init (int argc, ACE_TCHAR *argv[]);  // Initialize the network server.  virtual int fini (void);  // Close down the server.  virtual int svc (void);  // Run the interative service.private:  int parse_args (int argc, ACE_TCHAR *argv[]);  // Parse command-line arguments.  int n_threads_;  // Size of thread pool to use.  ACE_TCHAR rendezvous_[MAXPATHLEN + 1];  // Meeting place for pipe.  int shutdown_;  // Keeps track of when we shut down due to receipt of the SIGINT  // signal.  int handle_signal (int signum, siginfo_t *, ucontext_t *);  // Signal handler method.};#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */#endif /* SP_ACCEPTOR_H */

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