spipe-acceptor.h
来自「ace开发环境 用来开发网络程序 其运用了设计模式、多平台、C++等多种知识」· C头文件 代码 · 共 80 行
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80 行
/* -*- C++ -*- */// $Id: SPIPE-acceptor.h 77308 2007-02-21 22:34:47Z shuston $#ifndef SP_ACCEPTOR_H#define SP_ACCEPTOR_H#include "ace/Svc_Handler.h"#include "ace/Service_Config.h"#if !defined (ACE_LACKS_PRAGMA_ONCE)# pragma once#endif /* ACE_LACKS_PRAGMA_ONCE */#include "ace/Acceptor.h"#include "ace/SPIPE_Stream.h"#include "ace/SPIPE_Acceptor.h"#include "ace/Asynch_IO.h"// This only works on Win32 platforms and on Unix platforms// supporting POSIX aio calls.#if defined (ACE_HAS_WIN32_OVERLAPPED_IO) || defined (ACE_HAS_AIO_CALLS)// This is the class that does the work once the ACE_Oneshot_Acceptor// has accepted a connection.class Svc_Handler : public ACE_Svc_Handler <ACE_SPIPE_STREAM, ACE_NULL_SYNCH>, public ACE_Handler{public: Svc_Handler (void); ~Svc_Handler (void); virtual int open (void *); virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result); // This is called when asynchronous read from the socket complete // Handle data from the client.private: ACE_Asynch_Read_Stream ar_; ACE_Message_Block mb_;};class IPC_Server : public ACE_Oneshot_Acceptor<Svc_Handler, ACE_SPIPE_ACCEPTOR>{public: IPC_Server (void); ~IPC_Server (void); // = Dynamic linking hooks. virtual int init (int argc, ACE_TCHAR *argv[]); // Initialize the network server. virtual int fini (void); // Close down the server. virtual int svc (void); // Run the interative service.private: int parse_args (int argc, ACE_TCHAR *argv[]); // Parse command-line arguments. int n_threads_; // Size of thread pool to use. ACE_TCHAR rendezvous_[MAXPATHLEN + 1]; // Meeting place for pipe. int shutdown_; // Keeps track of when we shut down due to receipt of the SIGINT // signal. int handle_signal (int signum, siginfo_t *, ucontext_t *); // Signal handler method.};#endif /* ACE_HAS_WIN32_OVERLAPPED_IO || ACE_HAS_AIO_CALLS */#endif /* SP_ACCEPTOR_H */
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