logging_handler.h
来自「ace开发环境 用来开发网络程序 其运用了设计模式、多平台、C++等多种知识」· C头文件 代码 · 共 72 行
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72 行
/* -*- C++ -*- */// $Id: Logging_Handler.h 53169 2003-11-01 11:15:26Z dhinton $// ============================================================================//// = LIBRARY// examples//// = FILENAME// Logging_Handler.h//// = AUTHOR// Doug Schmidt//// ============================================================================#ifndef _CLIENT_HANDLER_H#define _CLIENT_HANDLER_H#include "ace/Event_Handler.h"#if !defined (ACE_LACKS_PRAGMA_ONCE)# pragma once#endif /* ACE_LACKS_PRAGMA_ONCE */#include "ace/INET_Addr.h"#include "ace/SOCK_Stream.h"#include "ace/os_include/os_netdb.h"class Logging_Handler : public ACE_Event_Handler // = TITLE // Receive client message from the remote clients. // // = DESCRIPTION // This class demonstrates how to receive messages from remote // clients using the notification mechanisms in the // <ACE_Reactor>. In addition, it also illustrates how to // utilize the <ACE_Reactor> timer mechanisms, as well.{public: Logging_Handler (void); // = Hooks for opening and closing handlers. virtual int open (void); virtual int close (void); ACE_SOCK_Stream &peer (void); // Conversion operators.protected: // = Demultiplexing hooks. virtual ACE_HANDLE get_handle (void) const; virtual int handle_input (ACE_HANDLE); virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE, ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK); virtual int handle_timeout (const ACE_Time_Value &tv, const void *arg); // = Really should be private... virtual ~Logging_Handler (void); // Ensure dynamic allocation.private: char host_name_[MAXHOSTNAMELEN + 1]; // Host we are connected to. ACE_SOCK_Stream cli_stream_; // Connection with client};#endif /* _CLIENT_HANDLER_H */
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