npserver.cpp
来自「ace开发环境 用来开发网络程序 其运用了设计模式、多平台、C++等多种知识」· C++ 代码 · 共 68 行
CPP
68 行
// $Id: NPServer.cpp 61403 2004-10-27 21:07:30Z shuston $#include "ace/SPIPE_Addr.h"#include "ace/SPIPE_Acceptor.h"#include "ace/Log_Msg.h"#include "ace/OS_NS_stdio.h"#include "ace/OS_NS_unistd.h"ACE_RCSID(SPIPE_SAP, NPServer, "$Id: NPServer.cpp 61403 2004-10-27 21:07:30Z shuston $")#if defined (ACE_WIN32)#define MAKE_PIPE_NAME(X) ACE_TEXT ("\\\\.\\pipe\\") ACE_TEXT (X)#else#define MAKE_PIPE_NAME(X) ACE_TEXT (X)#endifintACE_TMAIN (int /* argc */, ACE_TCHAR * /* argv */ []){ ACE_SPIPE_Acceptor acceptor; ACE_SPIPE_Stream new_stream; char buf[BUFSIZ]; int n; const ACE_TCHAR *rendezvous = MAKE_PIPE_NAME ("acepipe"); // Initialize named pipe listener. if (acceptor.open (ACE_SPIPE_Addr (rendezvous)) == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("open")), 1); for (;;) { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("waiting for connection\n"))); // Accept a client connection. if (acceptor.accept (new_stream, 0) == -1) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("accept")), 1); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Accepted connection\n"))); while ((n = new_stream.recv (buf, sizeof buf)) > 0) { ACE_OS::fprintf (stderr, "%s\n", buf); ACE_OS::write (ACE_STDOUT, buf, n); } if (n == -1) { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("End of connection. Closing handle\n"))); new_stream.close (); } } ACE_NOTREACHED(return 0);}
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