npserver.cpp

来自「ace开发环境 用来开发网络程序 其运用了设计模式、多平台、C++等多种知识」· C++ 代码 · 共 68 行

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// $Id: NPServer.cpp 61403 2004-10-27 21:07:30Z shuston $#include "ace/SPIPE_Addr.h"#include "ace/SPIPE_Acceptor.h"#include "ace/Log_Msg.h"#include "ace/OS_NS_stdio.h"#include "ace/OS_NS_unistd.h"ACE_RCSID(SPIPE_SAP, NPServer, "$Id: NPServer.cpp 61403 2004-10-27 21:07:30Z shuston $")#if defined (ACE_WIN32)#define MAKE_PIPE_NAME(X) ACE_TEXT ("\\\\.\\pipe\\") ACE_TEXT (X)#else#define MAKE_PIPE_NAME(X) ACE_TEXT (X)#endifintACE_TMAIN (int /* argc */, ACE_TCHAR * /* argv */ []){  ACE_SPIPE_Acceptor acceptor;  ACE_SPIPE_Stream new_stream;  char buf[BUFSIZ];  int  n;  const ACE_TCHAR *rendezvous = MAKE_PIPE_NAME ("acepipe");  // Initialize named pipe listener.  if (acceptor.open (ACE_SPIPE_Addr (rendezvous)) == -1)    ACE_ERROR_RETURN ((LM_ERROR,                       ACE_TEXT ("%p\n"),                       ACE_TEXT ("open")), 1);  for (;;)    {      ACE_DEBUG ((LM_DEBUG,                  ACE_TEXT ("waiting for connection\n")));      // Accept a client connection.      if (acceptor.accept (new_stream, 0) == -1)	ACE_ERROR_RETURN ((LM_ERROR,                           ACE_TEXT ("%p\n"),                           ACE_TEXT ("accept")),                          1);      ACE_DEBUG ((LM_DEBUG,                  ACE_TEXT ("Accepted connection\n")));      while ((n = new_stream.recv (buf, sizeof buf)) > 0)	{          ACE_OS::fprintf (stderr,                           "%s\n",                           buf);	  ACE_OS::write (ACE_STDOUT,                         buf,                         n);	}      if (n == -1)	{	  ACE_DEBUG ((LM_DEBUG,                      ACE_TEXT ("End of connection. Closing handle\n")));	  new_stream.close ();	}    }  ACE_NOTREACHED(return 0);}

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