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📄 rand.c

📁 一款MP3 Player Firmware 的原代码,非常有参考价值
💻 C
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/* * MP3 Player, Pseudo Random Numbers, http://www.pjrc.com/tech/mp3 * Copyright (c) 2000, PJRC.COM, LLC * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. * * As a specific exception to the GPL, the executable object code built * from this source code may be combined with hardware configuration data * files.  A hardware configuration data file is a set of data that is * transmitted to an intergrated circuit that is not a general purpose * microprocessor or microcontroller, in order to establish its normal * operation.  The process of combining the executable ojbect code built * from the GPL licensed source code with the hardware configuration data * shall be considered an aggregation of another work not based on the * Program.  While the GPL does not restrict use of the program, any * use restriction associated with the hardware configuration data (for * example, that it only be used with particular hardware) shall apply * to the combined file which includes a copy of the hardware configuration * data. * * Contact: paul@pjrc.com */#include "as31glue.h"#include "main.h"#include "printf.h"#include "rand.h"#include "params.h"#include "playlist.h"#include "display.h"volatile xdata unsigned int rand16_seed;void restore_rand_settings(void){        rand16_seed = (int)read_param_1byte(PARM_RAND16_SEED_HI, 0x42) << 8        	| read_param_1byte(PARM_RAND16_SEED_LO, 0x13);	print("restore rand16 seed = ");	print_hex16(rand16_seed);	print_crlf();	rand16();	// always advance at least one in the sequence	update_rand_seed_needed = 0;}void backup_rand_settings(void){	print("save rand16 seed = ");	print_hex16(rand16_seed);	print_crlf();	ibuf[0] = (unsigned char)(rand16_seed >> 8);	write_flash_param(PARM_RAND16_SEED_HI, ibuf);	ibuf[0] = (unsigned char)(rand16_seed & 255);	write_flash_param(PARM_RAND16_SEED_LO, ibuf);	update_rand_seed_needed = 0;}/* call this at "random" times... such as the moment the IDE disk * finishes spinning up.  It takes the raw rapidly incrementing * value of timer2 and XORs the rand16_seed by it... so if this * is called at "unpredictable" times, the seed will change in a * random way */sfr at 0xCC TL2;sfr at 0xCD TH2;void tweak_rand_seed(void){#if 0	unsigned int x;	x = (((unsigned int)TH2 << 8) | TL2);	rand16_seed ^= x;	print("Tweaking rand16_seed by ");	print_hex16(x);	print_crlf();#else	_asm	mov	dptr, #_rand16_seed	movx	a, @dptr	xrl	a, _TL2	movx	@dptr, a	inc	dptr	movx	a, @dptr	xrl	a, _TH2	movx	@dptr, a	_endasm;#endif}#pragma SAVE#pragma LESS_PEDANTICunsigned int rand16(void) {_asm	mov	dptr, #_rand16_seed	movx	a, @dptr	jnz	rand16b	inc	dptr	movx	a, @dptr	jnz	rand16b	cpl	a	movx	@dptr, arand16b:	mov	dptr, #_rand16_seed	movx	a, @dptr	anl	a, #0x08	mov	b, a	inc	dptr	movx	a, @dptr	anl	a, #0xD0	orl	a, b	mov	c, p		mov	dptr, #_rand16_seed	movx	a, @dptr		rlc	a	movx	@dptr, a	mov	b, a	inc	dptr					movx	a, @dptr	rlc	a	movx	@dptr, a		mov	dpl, b	mov	dph, a	_endasm;}#pragma RESTORE

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