📄 drobject.java
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import java.awt.*;
import java.util.*;
import java.applet.*;
import java.awt.event.*;
class DrObject extends SuperObject
{ //用于体现、打击
int show,AppletWidth,AppletHeight,DrWidth,DrHeight;
Image Image1;
Applet Game;
Random R;
int i,Fly_Y;
int ls;//用于增加步长
int sml;//敌机生命力
public DrObject(Image Image1,Applet Game,int seed,int AppletWidth,int AppletHeight,int DrWidth,int DrHeight,int i)
{
R = new Random(seed);//实例随机对象
this.Image1 = Image1;
this.Game = Game;
this.AppletWidth=AppletWidth;
this.AppletHeight=AppletHeight;
this.DrWidth=DrWidth;
this.DrHeight=DrHeight;
show = 50;
ls=0;
sml=2;
this.i=i;
setVisible(false);
}
public void updateState()
{
if(Math.abs(R.nextInt() % 10000) < show)
{
if(visible == false)
visible = true;
}
}
public void paintObject(Graphics g)
{
if(visible == true)
{
ls++;
if(ls%3==0)
X=X-1;
if(ls>50)
ls=0;
if(X>-6){
if((Y>Fly_Y)&&(X%6==0))
Y=Y-1;
else if((Y<Fly_Y)&&(X%6==0))
Y=Y+1;
g.drawImage(Image1,X,Y,Game);
}
else
{
visible=false;
X=AppletWidth-(i%4+1)*DrWidth;
Y=AppletHeight/2+i/4*DrHeight;
sml=2;
}
}
}
public void setFly_Y(int i)
{
Fly_Y = i;
}
public void setShow(int i)
{
show = i;
}
}
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