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📄 makefile.in

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
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	shaders/$(DEPDIR)/$(am__dirstamp)shaders/JeweledShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/AlgebraShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/GlassShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/LuciteShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/CookTorrance.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Banks.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/BrickWall.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/BrickHorizon.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/HorizonMapping.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/HairShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/LCD.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/LCDSmall.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/LafortuneShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Derivatives.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Checkerboard.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/VertexBranching.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Tangents.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/TangentArrows.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/BumpMapShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/FragmentBranching.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/FragmentLooping.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/PaletteExample.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shrike$(EXEEXT): $(shrike_OBJECTS) $(shrike_DEPENDENCIES) 	@rm -f shrike$(EXEEXT)	$(CXXLINK) $(shrike_LDFLAGS) $(shrike_OBJECTS) $(shrike_LDADD) $(LIBS)mostlyclean-compile:	-rm -f *.$(OBJEXT) core *.core	-rm -f shaders/AlgebraShader.$(OBJEXT)	-rm -f shaders/Ashikhmin.$(OBJEXT)	-rm -f shaders/Banks.$(OBJEXT)	-rm -f shaders/BrickHorizon.$(OBJEXT)	-rm -f shaders/BrickWall.$(OBJEXT)	-rm -f shaders/BumpMapShader.$(OBJEXT)	-rm -f shaders/Checkerboard.$(OBJEXT)	-rm -f shaders/CookTorrance.$(OBJEXT)	-rm -f shaders/Derivatives.$(OBJEXT)	-rm -f shaders/DiffuseShader.$(OBJEXT)	-rm -f shaders/DiscoShader.$(OBJEXT)	-rm -f shaders/EnvMapShader.$(OBJEXT)	-rm -f shaders/FragmentBranching.$(OBJEXT)	-rm -f shaders/FragmentLooping.$(OBJEXT)	-rm -f shaders/GlassShader.$(OBJEXT)	-rm -f shaders/HairShader.$(OBJEXT)	-rm -f shaders/HomomorphicShader.$(OBJEXT)	-rm -f shaders/HorizonMapping.$(OBJEXT)	-rm -f shaders/JeweledShader.$(OBJEXT)	-rm -f shaders/LCD.$(OBJEXT)	-rm -f shaders/LCDSmall.$(OBJEXT)	-rm -f shaders/LafortuneShader.$(OBJEXT)	-rm -f shaders/Logo.$(OBJEXT)	-rm -f shaders/LuciteShader.$(OBJEXT)	-rm -f shaders/NoiseShader.$(OBJEXT)	-rm -f shaders/NonPeriodic.$(OBJEXT)	-rm -f shaders/NonPeriodic3D.$(OBJEXT)	-rm -f shaders/PaletteExample.$(OBJEXT)	-rm -f shaders/Pants.$(OBJEXT)	-rm -f shaders/PhongShader.$(OBJEXT)	-rm -f shaders/SatinShader.$(OBJEXT)	-rm -f shaders/ShinyBumpMapShader.$(OBJEXT)	-rm -f shaders/SimpleDiffuse.$(OBJEXT)	-rm -f shaders/SimplePhong.$(OBJEXT)	-rm -f shaders/TangentArrows.$(OBJEXT)	-rm -f shaders/Tangents.$(OBJEXT)	-rm -f shaders/TexShader.$(OBJEXT)	-rm -f shaders/Text.$(OBJEXT)	-rm -f shaders/Texter.$(OBJEXT)	-rm -f shaders/Textures.$(OBJEXT)	-rm -f shaders/VertexBranching.$(OBJEXT)	-rm -f shaders/WobbleShader.$(OBJEXT)	-rm -f shaders/WorleyShader.$(OBJEXT)distclean-compile:	-rm -f *.tab.c@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/Camera.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/Globals.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ShGenMap.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ShTrackball.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/Shader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ShrikeApp.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ShrikeCanvas.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ShrikeFrame.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ShrikeGl.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ShrikePropsDialog.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/Timer.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/UniformPanel.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/util.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/AlgebraShader.Po@am__quote@@AMDEP_TRUE@@am__include@ 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@am__quote@shaders/$(DEPDIR)/FragmentLooping.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/GlassShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/HairShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/HomomorphicShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/HorizonMapping.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/JeweledShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/LCD.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/LCDSmall.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/LafortuneShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/Logo.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/LuciteShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/NoiseShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/NonPeriodic.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/NonPeriodic3D.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/PaletteExample.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/Pants.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/PhongShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/SatinShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/ShinyBumpMapShader.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/SimpleDiffuse.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/SimplePhong.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/TangentArrows.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/Tangents.Po@am__quote@@AMDEP_TRUE@@am__include@ @am__quote@shaders/$(DEPDIR)/TexShader.Po@am__quote@@AMDEP_TRUE@@am__include@ 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