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📄 makefile.in

📁 shrike is a utility application that acts as a testbed for shaders written in Sh
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	shaders/Text.$(OBJEXT) shaders/WobbleShader.$(OBJEXT) \	shaders/Logo.$(OBJEXT) shaders/NonPeriodic.$(OBJEXT) \	shaders/NonPeriodic3D.$(OBJEXT) shaders/NoiseShader.$(OBJEXT) \	shaders/Textures.$(OBJEXT) shaders/Pants.$(OBJEXT) \	shaders/EnvMapShader.$(OBJEXT) \	shaders/ShinyBumpMapShader.$(OBJEXT) \	shaders/HomomorphicShader.$(OBJEXT) \	shaders/SatinShader.$(OBJEXT) shaders/JeweledShader.$(OBJEXT) \	shaders/AlgebraShader.$(OBJEXT) shaders/GlassShader.$(OBJEXT) \	shaders/LuciteShader.$(OBJEXT) shaders/CookTorrance.$(OBJEXT) \	shaders/Banks.$(OBJEXT) shaders/BrickWall.$(OBJEXT) \	shaders/BrickHorizon.$(OBJEXT) shaders/HorizonMapping.$(OBJEXT) \	shaders/HairShader.$(OBJEXT) shaders/LCD.$(OBJEXT) \	shaders/LCDSmall.$(OBJEXT) shaders/LafortuneShader.$(OBJEXT) \	shaders/Derivatives.$(OBJEXT) shaders/Checkerboard.$(OBJEXT) \	shaders/VertexBranching.$(OBJEXT) shaders/Tangents.$(OBJEXT) \	shaders/TangentArrows.$(OBJEXT) shaders/BumpMapShader.$(OBJEXT) \	shaders/FragmentBranching.$(OBJEXT) \	shaders/FragmentLooping.$(OBJEXT) \	shaders/PaletteExample.$(OBJEXT)shrike_OBJECTS = $(am_shrike_OBJECTS)shrike_DEPENDENCIES =DEFAULT_INCLUDES =  -I. -I$(srcdir) -I$(top_builddir)depcomp = $(SHELL) $(top_srcdir)/depcompam__depfiles_maybe = depfiles@AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/Camera.Po ./$(DEPDIR)/Globals.Po \@AMDEP_TRUE@	./$(DEPDIR)/ShGenMap.Po ./$(DEPDIR)/ShTrackball.Po \@AMDEP_TRUE@	./$(DEPDIR)/Shader.Po ./$(DEPDIR)/ShrikeApp.Po \@AMDEP_TRUE@	./$(DEPDIR)/ShrikeCanvas.Po \@AMDEP_TRUE@	./$(DEPDIR)/ShrikeFrame.Po ./$(DEPDIR)/ShrikeGl.Po \@AMDEP_TRUE@	./$(DEPDIR)/ShrikePropsDialog.Po \@AMDEP_TRUE@	./$(DEPDIR)/Timer.Po ./$(DEPDIR)/UniformPanel.Po \@AMDEP_TRUE@	./$(DEPDIR)/util.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/AlgebraShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Ashikhmin.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Banks.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/BrickHorizon.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/BrickWall.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/BumpMapShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Checkerboard.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/CookTorrance.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Derivatives.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/DiffuseShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/DiscoShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/EnvMapShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/FragmentBranching.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/FragmentLooping.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/GlassShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/HairShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/HomomorphicShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/HorizonMapping.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/JeweledShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/LCD.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/LCDSmall.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/LafortuneShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Logo.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/LuciteShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/NoiseShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/NonPeriodic.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/NonPeriodic3D.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/PaletteExample.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Pants.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/PhongShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/SatinShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/ShinyBumpMapShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/SimpleDiffuse.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/SimplePhong.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/TangentArrows.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Tangents.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/TexShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Text.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Texter.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/Textures.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/VertexBranching.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/WobbleShader.Po \@AMDEP_TRUE@	shaders/$(DEPDIR)/WorleyShader.PoCXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \	$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)LTCXXCOMPILE = $(LIBTOOL) --mode=compile $(CXX) $(DEFS) \	$(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) \	$(AM_CXXFLAGS) $(CXXFLAGS)CXXLD = $(CXX)CXXLINK = $(LIBTOOL) --mode=link $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) \	$(AM_LDFLAGS) $(LDFLAGS) -o $@COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \	$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)LTCOMPILE = $(LIBTOOL) --mode=compile $(CC) $(DEFS) $(DEFAULT_INCLUDES) \	$(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)CCLD = $(CC)LINK = $(LIBTOOL) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) \	$(AM_LDFLAGS) $(LDFLAGS) -o $@DIST_SOURCES = $(shgenmap_SOURCES) $(shrike_SOURCES)DIST_COMMON = $(srcdir)/Makefile.in Makefile.amSOURCES = $(shgenmap_SOURCES) $(shrike_SOURCES)all: all-am.SUFFIXES:.SUFFIXES: .cpp .lo .o .obj$(srcdir)/Makefile.in:  Makefile.am  $(top_srcdir)/configure.ac $(ACLOCAL_M4)	cd $(top_srcdir) && \	  $(AUTOMAKE) --gnu  src/MakefileMakefile:  $(srcdir)/Makefile.in  $(top_builddir)/config.status	cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)install-binPROGRAMS: $(bin_PROGRAMS)	@$(NORMAL_INSTALL)	$(mkinstalldirs) $(DESTDIR)$(bindir)	@list='$(bin_PROGRAMS)'; for p in $$list; do \	  p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \	  if test -f $$p \	     || test -f $$p1 \	  ; then \	    f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \	   echo " $(INSTALL_PROGRAM_ENV) $(LIBTOOL) --mode=install $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f"; \	   $(INSTALL_PROGRAM_ENV) $(LIBTOOL) --mode=install $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f || exit 1; \	  else :; fi; \	doneuninstall-binPROGRAMS:	@$(NORMAL_UNINSTALL)	@list='$(bin_PROGRAMS)'; for p in $$list; do \	  f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \	  echo " rm -f $(DESTDIR)$(bindir)/$$f"; \	  rm -f $(DESTDIR)$(bindir)/$$f; \	doneclean-binPROGRAMS:	@list='$(bin_PROGRAMS)'; for p in $$list; do \	  f=`echo $$p|sed 's/$(EXEEXT)$$//'`; \	  echo " rm -f $$p $$f"; \	  rm -f $$p $$f ; \	doneshgenmap$(EXEEXT): $(shgenmap_OBJECTS) $(shgenmap_DEPENDENCIES) 	@rm -f shgenmap$(EXEEXT)	$(CXXLINK) $(shgenmap_LDFLAGS) $(shgenmap_OBJECTS) $(shgenmap_LDADD) $(LIBS)shaders/$(am__dirstamp):	@$(mkinstalldirs) shaders	@: > shaders/$(am__dirstamp)shaders/$(DEPDIR)/$(am__dirstamp):	@$(mkinstalldirs) shaders/$(DEPDIR)	@: > shaders/$(DEPDIR)/$(am__dirstamp)shaders/DiffuseShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/DiscoShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/PhongShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/SimplePhong.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/SimpleDiffuse.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/WorleyShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/TexShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Ashikhmin.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Texter.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Text.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/WobbleShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Logo.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/NonPeriodic.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/NonPeriodic3D.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/NoiseShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Textures.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/Pants.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/EnvMapShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/ShinyBumpMapShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/HomomorphicShader.$(OBJEXT): shaders/$(am__dirstamp) \	shaders/$(DEPDIR)/$(am__dirstamp)shaders/SatinShader.$(OBJEXT): shaders/$(am__dirstamp) \

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