📄 makefile.in
字号:
shaders/Text.$(OBJEXT) shaders/WobbleShader.$(OBJEXT) \ shaders/Logo.$(OBJEXT) shaders/NonPeriodic.$(OBJEXT) \ shaders/NonPeriodic3D.$(OBJEXT) shaders/NoiseShader.$(OBJEXT) \ shaders/Textures.$(OBJEXT) shaders/Pants.$(OBJEXT) \ shaders/EnvMapShader.$(OBJEXT) \ shaders/ShinyBumpMapShader.$(OBJEXT) \ shaders/HomomorphicShader.$(OBJEXT) \ shaders/SatinShader.$(OBJEXT) shaders/JeweledShader.$(OBJEXT) \ shaders/AlgebraShader.$(OBJEXT) shaders/GlassShader.$(OBJEXT) \ shaders/LuciteShader.$(OBJEXT) shaders/CookTorrance.$(OBJEXT) \ shaders/Banks.$(OBJEXT) shaders/BrickWall.$(OBJEXT) \ shaders/BrickHorizon.$(OBJEXT) shaders/HorizonMapping.$(OBJEXT) \ shaders/HairShader.$(OBJEXT) shaders/LCD.$(OBJEXT) \ shaders/LCDSmall.$(OBJEXT) shaders/LafortuneShader.$(OBJEXT) \ shaders/Derivatives.$(OBJEXT) shaders/Checkerboard.$(OBJEXT) \ shaders/VertexBranching.$(OBJEXT) shaders/Tangents.$(OBJEXT) \ shaders/TangentArrows.$(OBJEXT) shaders/BumpMapShader.$(OBJEXT) \ shaders/FragmentBranching.$(OBJEXT) \ shaders/FragmentLooping.$(OBJEXT) \ shaders/PaletteExample.$(OBJEXT)shrike_OBJECTS = $(am_shrike_OBJECTS)shrike_DEPENDENCIES =DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir)depcomp = $(SHELL) $(top_srcdir)/depcompam__depfiles_maybe = depfiles@AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/Camera.Po ./$(DEPDIR)/Globals.Po \@AMDEP_TRUE@ ./$(DEPDIR)/ShGenMap.Po ./$(DEPDIR)/ShTrackball.Po \@AMDEP_TRUE@ ./$(DEPDIR)/Shader.Po ./$(DEPDIR)/ShrikeApp.Po \@AMDEP_TRUE@ ./$(DEPDIR)/ShrikeCanvas.Po \@AMDEP_TRUE@ ./$(DEPDIR)/ShrikeFrame.Po ./$(DEPDIR)/ShrikeGl.Po \@AMDEP_TRUE@ ./$(DEPDIR)/ShrikePropsDialog.Po \@AMDEP_TRUE@ ./$(DEPDIR)/Timer.Po ./$(DEPDIR)/UniformPanel.Po \@AMDEP_TRUE@ ./$(DEPDIR)/util.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/AlgebraShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Ashikhmin.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Banks.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/BrickHorizon.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/BrickWall.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/BumpMapShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Checkerboard.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/CookTorrance.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Derivatives.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/DiffuseShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/DiscoShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/EnvMapShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/FragmentBranching.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/FragmentLooping.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/GlassShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/HairShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/HomomorphicShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/HorizonMapping.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/JeweledShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/LCD.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/LCDSmall.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/LafortuneShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Logo.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/LuciteShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/NoiseShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/NonPeriodic.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/NonPeriodic3D.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/PaletteExample.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Pants.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/PhongShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/SatinShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/ShinyBumpMapShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/SimpleDiffuse.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/SimplePhong.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/TangentArrows.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Tangents.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/TexShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Text.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Texter.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/Textures.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/VertexBranching.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/WobbleShader.Po \@AMDEP_TRUE@ shaders/$(DEPDIR)/WorleyShader.PoCXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \ $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)LTCXXCOMPILE = $(LIBTOOL) --mode=compile $(CXX) $(DEFS) \ $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) \ $(AM_CXXFLAGS) $(CXXFLAGS)CXXLD = $(CXX)CXXLINK = $(LIBTOOL) --mode=link $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) \ $(AM_LDFLAGS) $(LDFLAGS) -o $@COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)LTCOMPILE = $(LIBTOOL) --mode=compile $(CC) $(DEFS) $(DEFAULT_INCLUDES) \ $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)CCLD = $(CC)LINK = $(LIBTOOL) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) \ $(AM_LDFLAGS) $(LDFLAGS) -o $@DIST_SOURCES = $(shgenmap_SOURCES) $(shrike_SOURCES)DIST_COMMON = $(srcdir)/Makefile.in Makefile.amSOURCES = $(shgenmap_SOURCES) $(shrike_SOURCES)all: all-am.SUFFIXES:.SUFFIXES: .cpp .lo .o .obj$(srcdir)/Makefile.in: Makefile.am $(top_srcdir)/configure.ac $(ACLOCAL_M4) cd $(top_srcdir) && \ $(AUTOMAKE) --gnu src/MakefileMakefile: $(srcdir)/Makefile.in $(top_builddir)/config.status cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)install-binPROGRAMS: $(bin_PROGRAMS) @$(NORMAL_INSTALL) $(mkinstalldirs) $(DESTDIR)$(bindir) @list='$(bin_PROGRAMS)'; for p in $$list; do \ p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \ if test -f $$p \ || test -f $$p1 \ ; then \ f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \ echo " $(INSTALL_PROGRAM_ENV) $(LIBTOOL) --mode=install $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f"; \ $(INSTALL_PROGRAM_ENV) $(LIBTOOL) --mode=install $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f || exit 1; \ else :; fi; \ doneuninstall-binPROGRAMS: @$(NORMAL_UNINSTALL) @list='$(bin_PROGRAMS)'; for p in $$list; do \ f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \ echo " rm -f $(DESTDIR)$(bindir)/$$f"; \ rm -f $(DESTDIR)$(bindir)/$$f; \ doneclean-binPROGRAMS: @list='$(bin_PROGRAMS)'; for p in $$list; do \ f=`echo $$p|sed 's/$(EXEEXT)$$//'`; \ echo " rm -f $$p $$f"; \ rm -f $$p $$f ; \ doneshgenmap$(EXEEXT): $(shgenmap_OBJECTS) $(shgenmap_DEPENDENCIES) @rm -f shgenmap$(EXEEXT) $(CXXLINK) $(shgenmap_LDFLAGS) $(shgenmap_OBJECTS) $(shgenmap_LDADD) $(LIBS)shaders/$(am__dirstamp): @$(mkinstalldirs) shaders @: > shaders/$(am__dirstamp)shaders/$(DEPDIR)/$(am__dirstamp): @$(mkinstalldirs) shaders/$(DEPDIR) @: > shaders/$(DEPDIR)/$(am__dirstamp)shaders/DiffuseShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/DiscoShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/PhongShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/SimplePhong.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/SimpleDiffuse.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/WorleyShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/TexShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/Ashikhmin.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/Texter.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/Text.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/WobbleShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/Logo.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/NonPeriodic.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/NonPeriodic3D.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/NoiseShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/Textures.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/Pants.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/EnvMapShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/ShinyBumpMapShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/HomomorphicShader.$(OBJEXT): shaders/$(am__dirstamp) \ shaders/$(DEPDIR)/$(am__dirstamp)shaders/SatinShader.$(OBJEXT): shaders/$(am__dirstamp) \
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -