📄 makefile.in
字号:
# Makefile.in generated by automake 1.7.9 from Makefile.am.# @configure_input@# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003# Free Software Foundation, Inc.# This Makefile.in is free software; the Free Software Foundation# gives unlimited permission to copy and/or distribute it,# with or without modifications, as long as this notice is preserved.# This program is distributed in the hope that it will be useful,# but WITHOUT ANY WARRANTY, to the extent permitted by law; without# even the implied warranty of MERCHANTABILITY or FITNESS FOR A# PARTICULAR PURPOSE.@SET_MAKE@srcdir = @srcdir@top_srcdir = @top_srcdir@VPATH = @srcdir@pkgdatadir = $(datadir)/@PACKAGE@pkglibdir = $(libdir)/@PACKAGE@pkgincludedir = $(includedir)/@PACKAGE@top_builddir = ..am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cdINSTALL = @INSTALL@install_sh_DATA = $(install_sh) -c -m 644install_sh_PROGRAM = $(install_sh) -cinstall_sh_SCRIPT = $(install_sh) -cINSTALL_HEADER = $(INSTALL_DATA)transform = $(program_transform_name)NORMAL_INSTALL = :PRE_INSTALL = :POST_INSTALL = :NORMAL_UNINSTALL = :PRE_UNINSTALL = :POST_UNINSTALL = :host_triplet = @host@ACLOCAL = @ACLOCAL@AMDEP_FALSE = @AMDEP_FALSE@AMDEP_TRUE = @AMDEP_TRUE@AMTAR = @AMTAR@AR = @AR@AUTOCONF = @AUTOCONF@AUTOHEADER = @AUTOHEADER@AUTOMAKE = @AUTOMAKE@AWK = @AWK@CC = @CC@CCDEPMODE = @CCDEPMODE@CFLAGS = @CFLAGS@CPP = @CPP@CPPFLAGS = @CPPFLAGS@CXX = @CXX@CXXCPP = @CXXCPP@CXXDEPMODE = @CXXDEPMODE@CXXFLAGS = @CXXFLAGS@CYGPATH_W = @CYGPATH_W@DEFS = @DEFS@DEPDIR = @DEPDIR@ECHO = @ECHO@ECHO_C = @ECHO_C@ECHO_N = @ECHO_N@ECHO_T = @ECHO_T@EGREP = @EGREP@EXEEXT = @EXEEXT@F77 = @F77@FFLAGS = @FFLAGS@GLUT_LIBS = @GLUT_LIBS@GL_LIBS = @GL_LIBS@INSTALL_DATA = @INSTALL_DATA@INSTALL_PROGRAM = @INSTALL_PROGRAM@INSTALL_SCRIPT = @INSTALL_SCRIPT@INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@LDFLAGS = @LDFLAGS@LIBOBJS = @LIBOBJS@LIBS = @LIBS@LIBTOOL = @LIBTOOL@LN_S = @LN_S@LTLIBOBJS = @LTLIBOBJS@MAKEINFO = @MAKEINFO@OBJEXT = @OBJEXT@PACKAGE = @PACKAGE@PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@PACKAGE_NAME = @PACKAGE_NAME@PACKAGE_STRING = @PACKAGE_STRING@PACKAGE_TARNAME = @PACKAGE_TARNAME@PACKAGE_VERSION = @PACKAGE_VERSION@PATH_SEPARATOR = @PATH_SEPARATOR@RANLIB = @RANLIB@SET_MAKE = @SET_MAKE@SHELL = @SHELL@STRIP = @STRIP@VERSION = @VERSION@WX_CONFIG = @WX_CONFIG@ac_ct_AR = @ac_ct_AR@ac_ct_CC = @ac_ct_CC@ac_ct_CXX = @ac_ct_CXX@ac_ct_F77 = @ac_ct_F77@ac_ct_RANLIB = @ac_ct_RANLIB@ac_ct_STRIP = @ac_ct_STRIP@am__fastdepCC_FALSE = @am__fastdepCC_FALSE@am__fastdepCC_TRUE = @am__fastdepCC_TRUE@am__fastdepCXX_FALSE = @am__fastdepCXX_FALSE@am__fastdepCXX_TRUE = @am__fastdepCXX_TRUE@am__include = @am__include@am__leading_dot = @am__leading_dot@am__quote = @am__quote@bindir = @bindir@build = @build@build_alias = @build_alias@build_cpu = @build_cpu@build_os = @build_os@build_vendor = @build_vendor@datadir = @datadir@exec_prefix = @exec_prefix@host = @host@host_alias = @host_alias@host_cpu = @host_cpu@host_os = @host_os@host_vendor = @host_vendor@includedir = @includedir@infodir = @infodir@install_sh = @install_sh@libdir = @libdir@libexecdir = @libexecdir@localstatedir = @localstatedir@mandir = @mandir@oldincludedir = @oldincludedir@prefix = @prefix@program_transform_name = @program_transform_name@sbindir = @sbindir@sharedstatedir = @sharedstatedir@sysconfdir = @sysconfdir@target_alias = @target_alias@# shgenmap is a tool to generate 16 bit png files to use as bumpmaps, not sure# if we want to keep it in this directorybin_PROGRAMS = shrike shgenmapAUTOMAKE_OPTIONS = subdir-objectsshrike_SOURCES = ShrikeApp.hpp ShrikeApp.cpp \ ShrikeFrame.hpp ShrikeFrame.cpp \ ShrikeCanvas.hpp ShrikeCanvas.cpp \ Shader.hpp Shader.cpp \ UniformPanel.hpp UniformPanel.cpp \ ShrikePropsDialog.hpp ShrikePropsDialog.cpp \ Globals.hpp Globals.cpp \ Camera.hpp Camera.cpp \ ShTrackball.hpp ShTrackball.cpp \ Timer.hpp Timer.cpp \ ShrikeGl.cpp ShrikeGl.hpp \ util.hpp util.cpp \shaders/DiffuseShader.cpp shaders/DiscoShader.cpp shaders/PhongShader.cpp shaders/SimplePhong.cpp shaders/SimpleDiffuse.cpp shaders/WorleyShader.cpp shaders/TexShader.cpp shaders/Ashikhmin.cpp shaders/Texter.cpp shaders/Text.cpp shaders/Text.hpp shaders/WobbleShader.cpp shaders/Logo.cpp shaders/NonPeriodic.cpp shaders/NonPeriodic3D.cpp shaders/NoiseShader.cpp shaders/Textures.cpp shaders/Pants.cpp shaders/EnvMapShader.cpp shaders/ShinyBumpMapShader.cpp shaders/HomomorphicShader.cpp shaders/SatinShader.cpp shaders/JeweledShader.cpp shaders/AlgebraShader.cpp shaders/GlassShader.cpp shaders/LuciteShader.cpp shaders/CookTorrance.cpp shaders/Banks.cpp shaders/BrickWall.cpp shaders/BrickHorizon.cpp shaders/HorizonMapping.cpp shaders/HairShader.cpp shaders/LCD.hpp shaders/LCD.cpp shaders/LCDSmall.hpp shaders/LCDSmall.cpp shaders/LafortuneShader.cpp shaders/Derivatives.cpp shaders/Checkerboard.cpp shaders/VertexBranching.cpp shaders/Tangents.cpp shaders/TangentArrows.cpp shaders/BumpMapShader.cpp shaders/FragmentBranching.cpp shaders/FragmentLooping.cpp shaders/PaletteExample.cppAM_CXXFLAGS = `${WX_CONFIG} --cxxflags` -WallAM_CPPFLAGS = `${WX_CONFIG} --cppflags`shrike_LDFLAGS = `${WX_CONFIG} --libs --gl-libs`shrike_LDADD = $(GL_LIBS) -lsh -lshutilshgenmap_SOURCES = ShGenMap.cppshgenmap_LDFLAGS = `${WX_CONFIG} --libs --gl-libs`shgenmap_LDADD = -lsh -lshutilsubdir = srcACLOCAL_M4 = $(top_srcdir)/aclocal.m4mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirsCONFIG_HEADER = $(top_builddir)/config.hCONFIG_CLEAN_FILES =bin_PROGRAMS = shrike$(EXEEXT) shgenmap$(EXEEXT)PROGRAMS = $(bin_PROGRAMS)am_shgenmap_OBJECTS = ShGenMap.$(OBJEXT)shgenmap_OBJECTS = $(am_shgenmap_OBJECTS)shgenmap_DEPENDENCIES =am__dirstamp = $(am__leading_dot)dirstampam_shrike_OBJECTS = ShrikeApp.$(OBJEXT) ShrikeFrame.$(OBJEXT) \ ShrikeCanvas.$(OBJEXT) Shader.$(OBJEXT) UniformPanel.$(OBJEXT) \ ShrikePropsDialog.$(OBJEXT) Globals.$(OBJEXT) Camera.$(OBJEXT) \ ShTrackball.$(OBJEXT) Timer.$(OBJEXT) ShrikeGl.$(OBJEXT) \ util.$(OBJEXT) shaders/DiffuseShader.$(OBJEXT) \ shaders/DiscoShader.$(OBJEXT) shaders/PhongShader.$(OBJEXT) \ shaders/SimplePhong.$(OBJEXT) shaders/SimpleDiffuse.$(OBJEXT) \ shaders/WorleyShader.$(OBJEXT) shaders/TexShader.$(OBJEXT) \ shaders/Ashikhmin.$(OBJEXT) shaders/Texter.$(OBJEXT) \
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -